Wukong nerfs on PBE
Wukong
- Nimbus Strike (E) damage lowered from 65/110/155/200/245 to 65/100/135/170/205
I know Wukong has a high win rate and decent pick rate right now. I'm not here to contest him being nerfed, but I would like to put my 2 cents in on where the nerf is targeted. Nerfing his base damage on the E reinforces his play style as an assassin, and hurts his early game quite a bit in regards to both wave clear and trading. Generally, E is always maxed first. It gives the potential to trade a bit better in lane due to its base damage and attack speed buff, as well as CS when needed. So when you nerf the base damage on his E, what are you really nerfing? You're nerfing his early game, where he already sucks.
I've played Wukong a lot over the past couple years over multiple accounts, and I feel this nerf isn't where it needs to be. Yes his E will have a bit lower damage, but that isn't going to impact his potential to 1 shot your carry in .5 seconds once he reaches 2 items. Why? Because his scaling is still sky high. He will still get
, and he will still blow you up. The 40 damage knocked off his maxed E isn't going to stop that.
If you want to nerf something on him that makes it less frustrating to play against - you need to nerf his AD ratios. Wukong is still going to have unfavorable matchups top lane the majority of the time, he'll be weaker clearing the jungle where he already sucks; really the only place this effectively nerfs him in a sensible manner is mid lane (and even then his level 1/2 all in wasn't nerfed). For Top/Jungle though, this is the wrong place to hit him (really doing anything to hurt him in the jungle isn't even necessary).
Possibly consider nerfing the compensation he received for Duskblade. He is currently getting 10-50% on his Q as opposed to what it used to be. What about 10-30% (10/15/20/25/30)? That's somewhat consistent with the nerf to his E proposed, but hits him in his 1 shot potential harder. This reinforces his need to snowball in order to do anything worth while (which without a rework is the best that could be asked for).
TLDR; I like Wu and I don't want to see him repeatedly nerfed into oblivion because you hit him in the wrong spot the first time. Don't nerf his base E damage, nerf his scalings.
in line with this meta or an appropriate approach to tuning him. The champion itself is still bad and flawed to his core. I will gladly explain why.
Some points similar to
he can blow things up.
Sometimes almost so well its VERY TOXIC to play against earning him notoriety similar to he who will not be named
But with this ability to blow things up comes with a cost, pushing wukong into the role of an extremist champion who lacks the ability to have any item diversity until recently with the addition of
So what's the big issue? Why is Wukong suddenly seeing such a
and scumbags like them. The HARD NERFING of crit ADC's and and almost an entire disappearance of crit marksmen like
. which was one of
treatment by attacking the wrong abilities and issues this champion inherently has, thus the bad.
and
and rarely gets the light of day to break even in actually competitive elos, there is only one Challenger Wukong player,
etc.
This is the ability Riot thinks is the issue because of it's base AD, when you play him mid against
and other champions like them. But once again, that is purely the meta and the result of Wukongs natural counters being weak.