Here's my thought's on Champion select, and what I feel is really killing this game!
Hi everybody. I'd like to talk today about something that's of grave concern, if you catch me and that's the dominance of the AD/Support bottom lane, 'protect the kog' team compositions and how that affects champion select.
Ah yes-it feels like yesterday. It was season 1 and the game was fresh, it had lots of problems and one of them was often a lack of an established metagame, the roles weren't as defined as they were now.
There was still some natural place where everybody in champion select fell, whether it was through threat's of trolling or meaningful communication and teamwork everybody fell in line naturally-sometimes to great success and great failure. In this there was a problem, the lack of the established meta that has continued for 4 years which we all know, and love/hate/don't care yolo. I'm going to ask a question that'll shake up some people, some of these folks being at Riot games and some the community-that question is:What keeps people playing?
It's been explained riot's stance goes something like this, league of legends players play because they want to get better, they want not only to get better but to feel their impact, and see it with pretty particle effects. I question this stance, and I'll talk more about that. I feel there's a contradiction here, one that might not have been noticed or must have been glazed over. You guy's at Riot work hard-and selling out the staples center is testament to your hard work just as it is my pleasure to play this awesome game. The future of said game, in my opinion lies in how much/long the developers, not only the developers but the players themselves that stand behind this game and, I'd like to imagine co-developed this game-are satisfied with their experience watching, playing, theorizing, strategizing, counter playing or chatting with their fellows as I am now.
So far, though I don't blame Riot entirely there's been a glaring lack of innovation on the part of the professional scene of league of legends. That's arguable, there's been many innovations with champion picks in the protect the kog meta, that is sure but is that enough?
I think it isn't enough, I don't think this game will last another 4 seasons doing the same thing on the rift as is done now, role wise. The game has changed many, many times and is ever changing-but the protect the kog meta has codified what a league of legends 5 man should look like.
The community itself, even has become stagnant-often champion picks are dictated by what is seen as good competitively, or even more dreaded-overpowered in solo que! I don't think that the confirmation bias that "it's been shown that the present meta is simply the best way to play."
That may be true, but let me tell you as a player who watched that CLG EU game at the season 2 world finals, clapping for ward kills doesn't really bring the hype, it doesn't stir up emotions like a sport should, as league arguably is. if you've followed me you may not be surprised at my next assertion, which is all it is. It's my opinion:The League of Legends Professional scene, in part riot games and the pro's themselves are killing the very game there playing! By stagnating it so. Well then, don't play, don't watch it, don't give Riot your money! Isn't that something we've never heard before, try to come up with something original. This is what I'm challenging the community to do, and they are to some degree.
Once again it isn't enough. They continue to follow the finger pointing at the moon while the moon is right there, glaring at them, taunting them! That moon is your capacity to create, that's what we do on league of legends, we shape the game, we create. We make plays!
Gnar is a perfect step in this direction I'm speaking of, and Morello straight up saying in the last patch rundown that the champion design team is trying to shake up the very way we think about this game. This is all very exiting, and I'm sure your exited for the future as I am.
Or maybe I'm alone, but I refuse to think that and accept that as an excuse. In summary, I think that the reason we play league of legends is to create-we customize our items to the situation, we think strategically and create advantages and snowball them to victory.
We create when we communicate, we create vision when we ward, we create peel when we stun. What's the use of getting better, when it's the same darn thing over and over?
That's insane! I think it's insane to be limited so, to be so closed minded as the community is. I don't believe Riot is the problem, even and that makes me even more motivated to change all this, by my example which isn't always the best and I hope you can change too, league community.
I'd like to add also I think that much of champion select's toxicity is due to lack of many available strategies, opportunities to create our own world! Some folks just hate supporting, or jungling, or something. I saw the starcraft casual community dwindle, the stream views aren't there-league drowned them out. I feel like league of legends is killing itself, and the murderer is stagnation-we're suffocating it and it suffocates us.
Evolve, Innovate, Create. To do otherwise is suicide.