Hextech Flashtraption adjustment. Increases usability, reduces punishment for playing well.

kattzkitti·12/29/2017, 9:05:09 AM·1 votes·636 views

For reference, here's the current incarnation of Hextech Flashtraption:

PASSIVE: While Flash is on cooldown, it is replaced by Hexflash.

FIRST CAST: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second or entering combat with a champion will put Hexflash on cooldown for 10 seconds.

SECOND CAST: You blink to the target location within range.

Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.

Cooldown: 20 seconds Range: 200-425 (based on channel)

So this is pretty good, useful for a whole bunch of things. However, it can't be used while Flash is off cooldown, which means that so long as you're playing well you're being punished for choosing this rune (playing well means no need to Flash, which means Hexflash isn't available).

With that in mind, here's an adjustment that would be nice to see:

PASSIVE: While not in combat with an enemy champion, or if Flash is on cooldown, it is replaced by Hexflash.

FIRST CAST: You begin channeling, increasing Hexflash's range over the next 2.5 seconds. After at least 1 second, you can reactive the ability. Releasing the button earlier than 1 second will put Hexflash on cooldown for 10 seconds. If you enter combat with an enemy champion while channeling, Hexflash will go on cooldown for 10 seconds and be replaced by Flash (if Flash is off cooldown).

SECOND CAST: You blink to the target location within range.

Uses Quick Casting by default, which requires the First Cast to be held and the Second Cast occurs on release.

Cooldown: 20 seconds Range: 200-425 (based on channel)

This allows you to use Hexflash even while Flash is off cooldown, opening up many more possibilities for gameplay. It also makes the rune legitimately competitive with the other two options, without having to go the route of gutting what are otherwise two legitimately awesome runes.

I know Riot will never see this and it'll never become reality, though.

2 Comments

MysterQ12/29/2017, 9:09:11 AM1 votes

It is cool. And not a coding nightmare.

But it is a player nightmare. Many people like to Flash Engag..... channeling..... engage! and it looks like your solution does not allow that unless they prefire at something. a champion.