The issue with Death Dance is that it provides way too much survivability.
The main problem is that the item completes itself. While the bleed allows to negate 30% of the incoming damages but the life steal provided by the item allows to counter the bleed and thus survive, especially if ADCs use it since they heal a huge amount of health. The best way to fix the problem would be to separate Death Dance into two distinct items; one having the lifesteal passive and the other one having the bleed.
. DD provides a little extra tankiness sure but that's kind of the point. And by buying that instead of say another crit item early on you miss out on a lot of damage. I think it is fine the way it is.