Gameplay update for Summoner Spells
Is this being worked on at all? I think a major revamp for summoner spells is extremely necessary.
A few of the summoner spells go completely unused while some spells see play in every game.
That, and that summoner spells are very unclear. Even now I get confused on when certain summoner spells can be casted. If they are the Summoner spells, shouldn't they be castable whenever? Shouldn't you be able to Flash even under CC?
It wouldn't be too difficult too to make some of the unused spells viable. The most used spells tend to have secondary effects.
Let's take a look at Heal
, this spell heals the user and target ally and secondarily provides a short speed boost.
Similarly, to make Ghost
viable, they could tack on a secondary effect. For example, making slows have no effect during its duration, similar to Master Yi.
What are your thoughts on Summoner Spells? Do they need a revamp?
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