The Heroes 2.0 loot system is a great example

InsaneSamurai·5/1/2017, 2:04:32 AM·2 votes·880 views

They have less characters and less skins in their game, but they're willing to give them out as potential loot at a significantly higher rate than in league. Not only do you get far more chests, but the chests are usually much better, containing full items instead of shards that require you to consume others to unlock. The shard system is still there for rolling duplicate loot rewards, but instead of being a requirement to unlock anything, you can simply save it up as a currency to unlock items of your choosing. As for the actual loot items, you often receive 3-4 minor cosmetic things such as emojis specific to a character or voice lines, which are admittedly a much smaller reward than a character or skin. The thing is, you very commonly get these items in addition to a free skin, character, or mount(basically another form of skin).

Riot has said things along the lines of how they can't afford to give out more free stuff than this, but Blizzard has mostly proved that wrong with their new system. You get vastly more chests with better loot that you don't have to consume other loot to own, and they do not enforce any cap whatsoever on how many chests you can earn during any specific time period. Any chance the loot over here will get improved now? Or at least once Heroes runs with this new system long enough to show that it's not putting them out of business? :D

13 Comments

Seth the Green5/1/2017, 2:14:19 AM6 votes

Riots only source of money is skins, would you work for free? As long as its free to play, you shouldn't worry about having to buy skins. They are 100% useless in game anyways, literally just for looks.

RogueWill5/1/2017, 3:19:59 AM3 votes

You are probably new to online gaming. Let me explain you something.

When LoL was a new-ish game, they used to give away a lot of things. Why? because the playerbase was small-ish and they did it to attract more players (is exactly what Heroes is currently doing). When I joined back in season 2, you could get 3 free skins (one for youtube follow, one for email and I think the third was for twiter or something), they also give 2 more free skin for referal and give away a free skin if you were part of season 1 (sadly I wasn't part of it). At the end of season 2,everyone got a free skin and a free champion, also you could get some free skin chest (a gurantee skin not a shard) in a few events they did. IP boost could be earned pretty easily (just be part of a tourney and you had a 10 win IP boost that woudl stack, we used to play 2-3 tourney every weekend) By the end of Season 3, the playerbase was so big that they didn't need to do this and so they stopped.

The second issue is sister products, Riot Games has none (you might as well call it LoL games at this point) so all the money must come from LoL. Blizzard on the other hand have far more successful games (granted not all of them are at big as LoL but still successful) so they can afford to cut the earning in a few games if they can recoup them in other.

Warlord Scrap5/1/2017, 2:08:14 AM2 votes

expect blizzard also has wow, diablo, starcraft and hearthstone, board game deals, clothing deals and a movie raking in money. what else does riot have mvm while awesome probably aint making them much money

InsaneSamurai5/4/2017, 3:06:01 AM1 votes

League of legends forums, where even a topic about giving people stuff will be argued against :)