The Heroes 2.0 loot system is a great example
They have less characters and less skins in their game, but they're willing to give them out as potential loot at a significantly higher rate than in league. Not only do you get far more chests, but the chests are usually much better, containing full items instead of shards that require you to consume others to unlock. The shard system is still there for rolling duplicate loot rewards, but instead of being a requirement to unlock anything, you can simply save it up as a currency to unlock items of your choosing. As for the actual loot items, you often receive 3-4 minor cosmetic things such as emojis specific to a character or voice lines, which are admittedly a much smaller reward than a character or skin. The thing is, you very commonly get these items in addition to a free skin, character, or mount(basically another form of skin).
Riot has said things along the lines of how they can't afford to give out more free stuff than this, but Blizzard has mostly proved that wrong with their new system. You get vastly more chests with better loot that you don't have to consume other loot to own, and they do not enforce any cap whatsoever on how many chests you can earn during any specific time period. Any chance the loot over here will get improved now? Or at least once Heroes runs with this new system long enough to show that it's not putting them out of business? :D