@Riot: Champion Changes based on Thematic and Lore
This is a small list of thoughts I have on some champions and whether these thoughts fit or can be changed to fit the champions thematically and if the changes are viable?
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- AATROX -
- "With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter."
- His ultimate is the only thing that partially applies to his lore, he draws blood from his nearby foes and feeds his bloodwell.
- Why do I get the feeling that his lore states his theme fits better with the use of
Passive?
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- AMUMU -
- Whenever you do Visually Upgrade Amumu
- Make sure his ultimate looks like it did in this video (https://www.youtube.com/watch?v=0AvWV6Mk374) (Look at 3:02 - 3:33)!
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- ASHE -
- Ashe's Ultimate stuns her target.
- How come you don't implement a frozen mechanic for the target she hits with her ultimate?
and
freeze their targets with their ultimates, so I am curious why not Ashe's as well? Plus, you did have that one Video that showed Ashe doing exactly that (https://www.youtube.com/watch?v=IzMnCv_lPxI) (Look at 1:47 - 2:03)
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- GAREN -
- The Villain Mechanic
- I know the reasons you implemented this mechanic: To enforce Garen's capability as the Anti-Carry and to make it easier to teach new players how to play an easy to learn champion. But really, I don't deem Garen the type of person to hold a grudge. He just fights, for Demacia, for his comrades, and as a leader of the Vanguard, he fights. His new Villain mechanic... it just makes him feel more like an Avenger... you have portrait of this guy that just took out one of your guys, and its just there, taunting you, making you want to kill that target for the extra, monstrous true damage. How is this... Garen?
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- KOG'MAW -
- -reads passive- He blows up... because of what exactly? -reads passive again- "A chain reaction" **A chain reaction from what? **
- -reads lore- This creature devours... everything. How is this not part of his kit???
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- NUNU -
- Awaiting Visual Upgrade and assuming Kit Rework. Here is a thought I had:
- Innate Passive: Bloodboil - Receives bonus Movement Speed and Attack Speed (based on his level I assume) while in Combat. If any Allied Champion is in combat when Nunu is within range, they both receive Bloodboil until they are out of combat.
- So, your thoughts? Does this thematically fit Nunu/Willump and would it be a viable part of his kit?
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- SIVIR -
- Mercenaries and their bounties, right?
- While this is completely no big deal at all, we do remember Ashe's old passive on her Hawkshot ability? The one that granted extra gold for units killed? Well, I just wanted to say I can see this on Sivir, but instead of each unit, how about she gains extra gold on any unit that has a bounty? So here: Whenever Sivir kills or assists in slaying an enemy champion with a bounty, she gets extra gold.
**-
- TRUNDLE - **
- There are trolls... and then there are smart trolls.
- If
were to take Trundle's current passive, that would mean Trundle may need a new passive in order to maintain champion diversity. His current passive kind of does fit his theme as a troll (even more as a troll king). But gameplay-wise, it DOES encourage the player to _''Outsmart anyone you can't beat, and beat anyone you can't outsmart.'' _ So, I am just confirming if his current passive is thematically Trundle, even though it encourages players to play like Trundle.
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- TWISTED FATE -
- Is the Random Number Generator (RNG) an acceptable choice to implement on Twisted Fate?
- So his current passive gives him extra gold for each unit he kills. So... does that mean you're lucky you got extra gold even though you killed the same amount of minions as your lane opponent? Definitely not, your luck only applies to how much extra gold you got. Granted, this kind of does fit Twisted Fate's finances, thematically... supposedly. But what I'm curious about is applying RNG to his gameplay (with small kit tweaks here and there) AND whether it fits him thematically.
- So here is my first thought: Innate Passive - Luck of the Draw: Twisted Fate's auto-attacks have a 1% chance of giving Twisted Fate a Winning Hand. When Twisted Fate receives this buff, he lights up, quotes "I'm feeling lucky", and guarantees his next auto-attack to be a random card from Pick A Card. Nobody knows what it is until he fires his next auto-attack. (Remember, his kit will probably receive slight tweaks to compensate this passive.)
- Here is part 2: Each auto-attack on the same Target, Twisted Fate gambles a chance of getting extra gold from his target, and upon slaying his target, depending on how many times he auto-attacks the same target (non-stop), he has a decreasing chance of getting even more gold as a reward. (Here, I'll explain. If Twisted Fate strikes a target with one auto-attack and kills it, he has a 100% chance of getting 1 extra gold. If he auto-attacks his target 2 times and kills it, he has a 50% chance of getting either 0 or 2 gold. So if he auto-attacks his target 10 times, he has a 10% chance of getting 10 gold.) If he successfully slays an enemy champion, his chance of winning increases (So assuming he struck the enemy with 10 auto-attacks, he would normally get a 10% chance of getting 10 extra gold for killing an enemy unit. If he did this slaying an enemy champion, his chances of winning that 10 extra gold increases).
- So... any thoughts?
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- ZIGGS -
- We like crazy
- And genius. But here is a crazy thought, and I mean crazy, but curious, if this genius would be the one to think of this, and more importantly, actually consider implementing this: Upon his demise, he would use a hidden bomb that will send Ziggs flying around for the next few seconds until he blows up everything within range? (Meaning would Ziggs be crazy enough to use a
passive? And would this thematically fit Ziggs? Because gameplay-wise, I can see a lot of fun coming out of this, and we all like fun... especially if it's crazy).