So on removing point and click CC.

MalzaharAnyLane·4/18/2015, 2:31:23 AM·2 votes·1,188 views

So we removed Talon's silence, LeBlanc's silence, Viktor's silence, reworked Sion, reworked Veigar, reworked Kassadin.

We basically removed most effective forms of soft CC and stuns from non-supports (but apparently knock ups with stuns attached is okay)

And none of those were related to how OP they were, but whether or not they were fun to play against. I get that.

So remind me again why Irelia gets a full two second stun and sustain just from letting people hit her first, instead of one or the other? Most people with that type of nuke get .75 seconds on average and 1 second at most, e.g. enough for one autoattack or to maneuver.

Still trying to figure out how a quarter second silence was preventing Talon from having actual damage, or why LeBlanc got even more damage from having her silence removed. Role and scaling are irrelevant.

7 Comments

Lord Dusteon4/18/2015, 2:45:11 AM2 votes

No, role and scaling ARE THE ENTIRE POINT. Assassins do their combo in ~ 1 second, then walk away and hope you either died or are to scared to fight back. If you are silenced for that 1 second you HAVE LITERALLY NO OPTIONS against that assassin except autoattacks and hoping your tears protect you. Giving assassins point and click hard CC/soft CC that prevents most abilities is bad design usually because it takes any chance to counter (use your own CC back? Zhonyas? Try to burst them yourself? Flash?) and removes it.

For the others (Viktor, Sion, Veigar) they either were basically useless (Viktor's .25 second silence was really friggin helpful, right? Especially since his ultimate still interrupts channels?), useless in their kit (Sion's 1 second point and click stun was great, except literally his entire kit was messed up and did not work), or extremely low counterplay (how do you counter a long range AoE instant 2.5 second stun? You don't).

IcyPepper4/18/2015, 2:51:48 AM2 votes

Irelia's E is kinda melee range, so it's not really possible to make it a skillshot... I mean, at least Thresh's E has decent range and hits in two directions, but I wouldn't consider it melee.