A few ideas for the jg items currently

Lady Hammerlock·10/1/2015, 10:37:43 AM·2 votes·215 views

So devourer is allowed to upgrade after 30 stacks what if we gave other jg items something similar just hear me out on these ideas

Cinderhulk>Cindertitan Upon receiving a minimum of 7500 dmg in health from champions it will transform giving the immolate passive bonus dmg based on(the dmg starts counting only after 10 minute mark) 0.15% bonus health (not health from base hp and hp per lvl and not hp that cinder hulk gives)

Runeglaive rather then transforming it will have a charge system called rune charges which will give permanent buffs for every 2 stacks maxes at 10 stacks to get "rune charges" any of the following will give a charge -killing a buff gives 1 charge this can only occur once every 2 minutes this is to discourage perma farming and shit that devourer does -killing a champion with blue/red buff will give 1 charge and if they have both buffs you will gain 2 instead the affects are these 2 stacks:30% ap scaling becomes >35% ap scaling 4 stacks:mana restore on monsters is now 8.75% 6 stacks:spells burn enemies = to 10+20% ap OVER 5 seconds ,energy champions will instead have a flat 30 dmg per sec hitting the enemy while its still burning doesn't refresh it and once it ends can be applied for another 3 seconds 8 stacks:gain plus 10 ap and another 5 for each buff on you for ex:if you have blue,red,baron,and 5 stack drag thats another 20 ap making 30 ap however this ap doesn't increase the spell burn dmg and won't apply to percentage ap boosts from baron,drag and rabadon 10 stacks:ignore 3% of targets magic resist for aoe spells and 5% for single target spells

warrior>gladiator a total of 6 kills and assists are required (transforms after 10 minute mark not sooner) gain different buffs depending on smite item trailblazer:killing champions will give you 2% missing health instantly and give 3% lifesteal for 3 seconds skirmisher:gain +5 armor and mr,+5ms and +5 dmg chilling:your attacks steal 5 move speed and will only do this to the same target every 3 seconds does not stack when hitting multiple targets only refreshes poachers:nobody cares about this other thenNunu but might as well ,after taking any monster heal for 50 hp over 5 seconds this value changes to 100 hp over 2 seconds on getting an assist or kill on drag and 400HPover 2 seconds when killing or assisting baron gain +10 vision range

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