@Riot Key Drop Rates Encourage Poor Play Patterns

ImpossibleGT·5/8/2016, 12:37:09 AM·3 votes·766 views

The current system for key drops is not fulfilling its desired premise. The idea is to get people who are only moderately invested to continue logging in and play games at a consistent level. More players playing is good for business, and keys are supposed to be an extra incentive to log in and play, similarly to the First Win of the Day bonus. That is true of the entire Hextech Crafting system as well. The problem is that as it currently works, it is doing the exact opposite.

If you are not already aware, key drops rates are not linear. Instead, every key fragment you earn lowers your chances to find another one. For example:

  • Your first win has a 50% chance to drop a key fragment.
  • After earning your first key, your next win has a 40% chance to drop a key fragment.
  • After earning 2 key fragments, your next win has a 30% chance to drop a key fragment.
  • So on and so forth.

These numbers are obviously just arbitrary, but it demonstrates that each successive win becomes worth less than the last. Your key fragment drop-rate resets every month back to it's original maximum, from which point it will decrease with each successful drop like before. Riot's stated reason for designing it like this is because they want people who can't play as often to also be able to earn keys instead of limiting Hextech Crafting to only those who can play for hours every day, which is admittedly an admirable goal. But the problem is that the drop rate declines so quickly that you can get maybe 6 or 7 key fragments before the drops become so rare that playing to try and earn a key simply becomes unfeasible unless you have a full premade, and even then it's still unreliable.

What is actually happening is that people are only playing once their drop-rate resets. So for a day or two a month people will log on, earn as many key fragments as they can, then just not play again until it resets again. Instead of creating an incentive for people to keep playing to earn rewards, you've created a system in which the best course is to stop playing for a month at a time. That cannot be healthy for the overall state of the player base -- long absences make players more likely to not come back as they get hooked on some other game instead. So please, Riot, address the frequency with which key fragments drop because the system is not doing what you want it to do. I shouldn't be able to have over 20 wins without having seen a key fragment, and those are just the wins of which I was aware I was missing key fragments -- I wasn't counting until after the lack of key drops became noticeable. My obviously best choice is to simply stop playing until next month, which seems like a ridiculous thing for Riot to be encouraging.

Please, any Reds with knowledge of the system please come explain it me because it right now I'm just not getting it.

5 Comments

ValyrianBlade5/8/2016, 12:51:22 AM1 votes

The drops didn't exist before, so how is your best choice to stop playing? You didn't not play when they didn't exist, as you wouldn't even be here if that were the case.

I think they're system works. If you play hours every day, you're already committed to this game. If you think you should "stop playing" because you're not getting keys, you've got something wrong in the head - why would you change from playing hours per day with no incentive to refusing to play hours per day when a small incentive decreases to a low level?

At the same time, if you're not playing hours per day, it allows you to earn a reasonable number of key fragments. If you play 1-3 games per day on average, you get maybe 20-50 wins per month. In those 20-50 wins you can pull off maybe 6-9 key fragments. That's awesome. It's still not enough to open the 4 chests per month you may be getting, but odds are if you only play 1-3 games per day you don't have 50+ champions in your arsenal to get S ranks on.

Switch over to people who plays hours and hours every day. You don't need more than 12 key fragments per month anyways. I understand the drop rate declines, and that I don't play enough to know just how bad it gets, but I'd imagine someone who plays league for 6-8 hours per day can get their 12 in a month. Good for them. There's no reason to have extras.

Add in that you've left something out - it's not a straight decay. There's a randomness factor to it. So you do still have incentive to keep playing. What if that day you give up and decide to quit was the day your random factor decided to give you a 10% drop rate boost (I don't know how it works, just giving a what-if)?

The system encourages people who game occasionally to make this their primary/only game. I have a full time job, a girlfriend, play sports, etc... (i.e. I have a lot of real life interests and commitments that limit how much I can play video games). What Riot's doing is making players like me, when they have time to play a game, decide to come play League instead of something else (well not quite players like me, since I don't play anything else anyways, but you get the point). Without the higher drop rate incentive, maybe this type of player does 1 win of league (gets their IP bonus) then goes and plays some Dark Souls 3. Or maybe they don't play league at all that day.

The guy playing League for 6 hours a day isn't going anywhere. At least not because he's not getting hextech keys. If he leaves, it's because of the state of balance in league or him not enjoying himself anymore because he plays so much. I don't see how not getting a reward that didn't even exist for the first 10k hours that he's played the game is going to make him stop putting in a few hours a day.

MunchCrunchLunch5/8/2016, 4:11:41 AM1 votes

I got a cpl keys a week ago. and guess what if its what happened last time i wont get any keys for 1-2 more weeks. its annoying

Fovere5/8/2016, 7:55:57 AM1 votes

Key fragments arent going to discourage people from playing who were already playing the game.

Blåbæret5/8/2016, 7:57:14 AM1 votes

I haven't earned a single key in about a week.