A problem with Variety in League (Long-ish post)
Recently, Ive been starting to question the effect of what I believe is the lack of variety in League, and how in this season and meta, a reintroduction of variety could help the game in the current state that it is now.
What I mean by this is that if you look at build paths, and/or champions picked in soloq and so on, you start to see a pattern which might be a core issue of league - Lack of variety in champion picks, and lack of variety in build paths
For example, if you look at melee assassins in midlane, you can see that they're all building the same items -
. Generally these items seem to be the most popular for them. Obviously, its not always the same, and most of the time you see some variation on 1-2 items, depending on the situation of the game, mainly you'll also see things like
. Now as you can see, there is slight variation on ad assassin builds, but you'll never see a
or
ever NOT build lethality. And thats the issue. I understand that most champions have core items, but when a specific set of 3-4 items becomes the main build for the entire class, thats when you know theres issue in balance, as they are proven to be the superior items over others. I am also aware that certain items are made to fit towards a certain class, but when the exact same build is meta for ALL the assassins show that its just a one-size fits all kind of idea. Why have hundreds of items in league, why have over 20 ad items, when only 5 are used in every assassin build.
Perhaps a good solution would be to add more imput into choosing items, like some items only give x, while others y. At the moment however, it just seems that every item gives both x and y, and then throws in z as well. Im looking at lethality items, giving both penetration, damage, as well as their own separate passives. Also looking at items such as black cleaver, which gives damage, health, cooldown reduction, up to 30% armor pen, and to top it all of a movement speed passive. Im not saying these items are necessarily broken, but they all give good enough stats for ANY situation, they can insta-kill squishies, they can insta kill tanks and with
and
they have much increased survivability. I think the items are simply just overloaded with stats, and now other items are just not as good anymore. This good solution I mentioned it kind of reverting the game slightly, and make items an actual choice rather than 'pick x items and win' kind of deal. Make Lethality and damage two separate options, similar to how last whisper items are. They still could give a fair amount of ad, but you can go with relatively low ad with lethality, OR add an item that increases ad by a relatively high amount, but give it little or no lethality.. Similar to how
Just grants pure ap, make an item that grants a lot of ad but with little else. And not just one item, make a more diverse pool for assasins to pick from, so that they can actually build situationaly rather than the same every time. I know this is just kind of a 'just make the game better' solution, but I believe that these could be seen as guidelines to improving the gamestate that we have today.
In comparison to assassin items, lets look at tank items - There isnt necessarily a go-to tank build this meta. I remember the times when
and
were a thing, and everyone loathed the tank meta. Although with the now penetration builds with assassins and bruisers, these kind of tanks would have much less impact on the game as it did before, simply due to the high damage meta which makes tanks much less effective.
If the enemy team is full ad, you stack armor and only armor, if the enemy team is full ap, you stack high magic resist, if the enemy team is a mix of both, you also do a mix of both. Every game as a tank, is different due to the variety of tank items. And thats why I believe that tanks are so weak right now, simply because they dont have a go-to build which works best in every situation. You HAVE to build situationally as a tank if you want to be useful, whereas an assasin or adc just has to build the same stuff over and over again, with only slight variations, in order to have the most potential on their champions.
Many people now think that the super-high damage meta is unfun and just downright toxic to play in, and I agree. Being oneshot as a tank simply because your situational items arent worth much against the go-to items of ad champions. With more item variation, and items actually causing players to make conscious decisions on what they want from their build in order to be effective against their opponents. Make more items with more variety, and/or make decision making on itemization more impactful on the game's situation.
Notice how i havent mentioned much about AP items. Thats because I believe that AP items are in an OK spot right now - They have decent variation as well as defined weaknesses and choice making, they aren't perfect by any means (but then again what is), but they're in an OK spot and with some minor tweaking around some items, there would be little to no more issues.
Now I could be completely wrong and stupid for writing something like this, I could be missing some or a lot of things, but i think that a solution that i proposed maybe could help the game get back to its former glory, instead of the garbage can that Riot seems to be trying to steer League towards. I know that what I write here wont change anything in reality, and probably not a single Rioter will see this, which is why Im asking the community on their thoughts and opinions on this matter, cause i love discussion and hearing about others opinions on whether they agree or not.
Note - I wrote this at 3am until 4am to please excuse any incomprehensible sentences or spelling mistakes, as well as if im just blabbering nonsense throughout this entire post
Note 2 - Please dont just check my rank and assume I dont know what im talking about, not only is this not my main account, I've also played for 7 years as well as reached as high as masters once, so I believe that I have at least SOME credit or value in what I say.


and
are imho overloaded examples of ap items.