I'm good at everything... except this game...

Bdoom··2 votes·1,192 views

So I am looking for a person to coach me on a regular basis until I hit diamond. I can teach you 3d modeling, programming, networking, server management, web design... Anything IT I can teach you. I am willing to trade my knowledge for your knowledge. Please help me get better at this game.

13 Comments

SouL1ess2 votes

I can coach you on a regular basis until you hit Bronze V

Can I get some knowledge on Solidworks 2016/any version?

Virgin Ray1 votes

I literally had to search up wtf solidworks was.

Slythion1 votes

Damn, those are things that I genuinely want to learn but I'm not too good at the game at all

QQsha1 votes

Record your replays then analyze what you could've done better. Whether it be early jungle paths, gank paths, teamfighting, decision-making, just be critically harsh on yourself (and ignore what your team did). Can't really tell you much about jungling. I know the basic concepts, but I know nothing of matchups or the very small details. Oh, one tip I can give is before every game (or before the day), choose one concept/skill to focus on and just work on it, win or lose. For me, it was melee orb-walking, then balancing trading and CSing, then map awareness, then CSing in the first 5m. Well, I those are what I remember. I think there was a time where I focused exclusively on not dying, and I usually had 3 or fewer deaths for a long time with vastly improved decision-making. You basically want to accumulate these skills and improve yourself one skill at a time. My map awareness is still bad, but it's good enough and when I'm really focused it's pretty good (because I'll focus more on decision-making and that will force me to ask questions based on what I see on the minimap, so I'll look at the minimap frequently). The idea is to strive for optimal play. Yes, playing perfectly won't win you every game, but it will drastically increase your winrate, which will make you climb faster.

Bdoom1 votes

{quoted}

Record your replays then analyze what you could've done better. Whether it be early jungle paths, gank paths, teamfighting, decision-making, just be critically harsh on yourself (and ignore what your team did). Can't really tell you much about jungling. I know the basic concepts, but I know nothing of matchups or the very small details. Oh, one tip I can give is before every game (or before the day), choose one concept/skill to focus on and just work on it, win or lose. For me, it was melee orb-walking, then balancing trading and CSing, then map awareness, then CSing in the first 5m. Well, I those are what I remember. I think there was a time where I focused exclusively on not dying, and I usually had 3 or fewer deaths for a long time with vastly improved decision-making. You basically want to accumulate these skills and improve yourself one skill at a time. My map awareness is still bad, but it's good enough and when I'm really focused it's pretty good (because I'll focus more on decision-making and that will force me to ask questions based on what I see on the minimap, so I'll look at the minimap frequently). The idea is to strive for optimal play. Yes, playing perfectly won't win you every game, but it will drastically increase your winrate, which will make you climb faster.

I have been doing well until Udyr got nerfed. I've mained him since I started basically in pre-season 4. Should I just stop playing him? I don't feel like I deal any damage anymore. My laning is god awful just due to the fact that I main jungle.

QQsha1 votes

Well I mean you could learn to lane. It's really not that difficult.

But uhhh... I mean... Champions go up and down. When I mained Jax and Irelia, I didn't mind the Jax nerf so much until the Doran's Blade nerf, and I felt the same way you do. But that was because I built my style off of having a really strong first few levels to completely dominate the laning phase, allowing me to scale really hard into the mid game. When I came back to playing him, it was when level 1 camps were and thing and I could outplay people with my level 2 and transition into what I used to do. I mean, you can do similar nowadays on jungle since you can start a lot of different paths that people don't generally expect in lower ELOs. I mean, you could level 3 gank bot with red and people won't expect it. Or you can level 3 Red into Blue invade. In Solo Queue, you can abuse certain strategies that might be considered normal (even if a bit cheesy) at higher ELOs, but are completely foreign to lower ELO players. From there you just need to be able to turn your lead into a win, which is easy enough to learn or figure out on your own (just think in terms of map play, objectives, and macroeconomic management).

The thing with Udyr is he tends to be an inflexible pick. He's good at split pushing, duels, and skirmishes. His teamfighting is pretty poor. So with that in mind, you want to design your strategy around that. But if he's at a point where you feel like he is slower at farming camps (and therefore slower at generating a lead), then you have to figure out strategies that can make up the difference and get you to your win conditions (being able to split push and duel). Preferably, they'd involve as little risk as possible, but there will always be risk in any shortcut to getting ahead. The good thing is that until very high plat (like top of P2 or P1, where you consistently play vs diamonds), they often won't know about it to punish you, or they don't care enough or don't know how to punish. It's the same idea with level 1 camps. The options against it were to either do it yourself or stop them from doing it. Sometimes it was risky to stop them, so the better option usually was to take a camp yourself. People won't know this in Plat or lower. As a jungler, I can't teach you any equivalent sneaky strategies. One thing you can do, is start topside jungle and let your bot lane do a camp for early level 2. Yes, more often than not they probably won't be able to use it to make a significant advantage, but those who do will probably be able to end the lane on their own without jungle help, or at least get enough of a lead so that when you get down there, it's ready for a easy dive for a double kill. And you could set up to either invade their jungle or gank top/mid. I mean, like I said, I don't jungle much.

If you want to stick with Udyr, you need to understand that you'll have to put in games to understand the small details to make up for his relative position in the metagame being weak. You could (and maybe even should) treat it as learning a whole new champion if you feel like the nerfs were that bad. However, if you want to learn something new, then maybe try Gragas, Rek'Sai, or Elise. These champions tend to often come back into the meta and usually retain some measure of viability in almost any meta. I mean I generally have preferred these 3 champs in the jungle. They're very simple, can gank early, and are still useful later on. But they probably don't scale as well as Udyr. I don't know. I haven't really played the champion in-depth since Season 2.

Bdoom1 votes

{quoted}

Well I mean you could learn to lane. It's really not that difficult.

But uhhh... I mean... Champions go up and down. When I mained Jax and Irelia, I didn't mind the Jax nerf so much until the Doran's Blade nerf, and I felt the same way you do. But that was because I built my style off of having a really strong first few levels to completely dominate the laning phase, allowing me to scale really hard into the mid game. When I came back to playing him, it was when level 1 camps were and thing and I could outplay people with my level 2 and transition into what I used to do. I mean, you can do similar nowadays on jungle since you can start a lot of different paths that people don't generally expect in lower ELOs. I mean, you could level 3 gank bot with red and people won't expect it. Or you can level 3 Red into Blue invade. In Solo Queue, you can abuse certain strategies that might be considered normal (even if a bit cheesy) at higher ELOs, but are completely foreign to lower ELO players. From there you just need to be able to turn your lead into a win, which is easy enough to learn or figure out on your own (just think in terms of map play, objectives, and macroeconomic management).

The thing with Udyr is he tends to be an inflexible pick. He's good at split pushing, duels, and skirmishes. His teamfighting is pretty poor. So with that in mind, you want to design your strategy around that. But if he's at a point where you feel like he is slower at farming camps (and therefore slower at generating a lead), then you have to figure out strategies that can make up the difference and get you to your win conditions (being able to split push and duel). Preferably, they'd involve as little risk as possible, but there will always be risk in any shortcut to getting ahead. The good thing is that until very high plat (like top of P2 or P1, where you consistently play vs diamonds), they often won't know about it to punish you, or they don't care enough or don't know how to punish. It's the same idea with level 1 camps. The options against it were to either do it yourself or stop them from doing it. Sometimes it was risky to stop them, so the better option usually was to take a camp yourself. People won't know this in Plat or lower. As a jungler, I can't teach you any equivalent sneaky strategies. One thing you can do, is start topside jungle and let your bot lane do a camp for early level 2. Yes, more often than not they probably won't be able to use it to make a significant advantage, but those who do will probably be able to end the lane on their own without jungle help, or at least get enough of a lead so that when you get down there, it's ready for a easy dive for a double kill. And you could set up to either invade their jungle or gank top/mid. I mean, like I said, I don't jungle much.

If you want to stick with Udyr, you need to understand that you'll have to put in games to understand the small details to make up for his relative position in the metagame being weak. You could (and maybe even should) treat it as learning a whole new champion if you feel like the nerfs were that bad. However, if you want to learn something new, then maybe try Gragas, Rek'Sai, or Elise. These champions tend to often come back into the meta and usually retain some measure of viability in almost any meta. I mean I generally have preferred these 3 champs in the jungle. They're very simple, can gank early, and are still useful later on. But they probably don't scale as well as Udyr. I don't know. I haven't really played the champion in-depth since Season 2.

I have played Gragas, love Gragas, Rek Sai is interesting, I find her fun but not incredibly fun. Gragas, Elise, and Rek Sai though are unable to get anywhere close to the farming ability as Udyr (or maybe it's just me playing him for over a thousand games?) On those three champions I only manage to get around 40 to 90 (sometimes more) cs by around 20 minutes. On Udyr I could guarantee 100 cs guaranteed (this doesn't mean taxing lanes after ganks). People hate taxing for some reason even though you get +400 gold this patch for the firs tower.) Also, I added you on league if you wanna talk. I use to like master yi. Hes been glitched forever now.

QQsha1 votes

Well the idea behind these champions are to control the early and mid-game for your team instead of power farming. Like, if you want to powerfarm to hard carry, then Graves is probably an option. Elise, Gragas, and Rek'Sai aren't really solo carry champions (they can hard carry games by themselves though), they're more about helping the team. Rek'Sai and Gragas also have access to more creative gank routes.

I mean, I've probably never played any champion more than 400 games. Season 2 I played Irelia, Renekton, Jax, Olaf, Riven, Udyr, and Warwick (I transitioned from Jungle to Top). Season 3 it was Irelia, Renekton, Jax, Olaf, and a bit of Riven? Season 4, it was Jax, Irelia, and Tryndamere for the first half, then Ryze, Maokai, and Alistar for the second half. For Season 2 and 3, I probably didn't play more than 40 games on any champion, few getting close to 30 (not sure if any actually broke 30). Season 4 I played the most I've ever played and had over 40 games on a few champions, mostly 20ish on others. Season 5, I played Maokai, Ryze, and Hecarim early on then went on to Jax, Shen, and Lulu. Season 6, I played Poppy, Trundle, Maokai, Ryze, and some Swain. Atm I've been working on extending my champion pool beyond Trundle and Maokai. I might swap champions a lot, but for about 3-6 months at a time I'm basically a 2-3 trick pony per role I play (which is now 2 instead of 3, because of Dynamic Queue). My point is, I don't really think it takes a lot of time and effort to learn a champion, especially if you're willing to accept a lot of losses early on to learn. I generally jump on the 2-3 champions that are meta (or close to meta) that I'm comfortable with, then grind with them.

If you've played 1k games with Udyr and are still struggling to climb, it's probably not mechanics that are holding you back. It's probably either mindset or your ability (or willingness) to learn. Both are easy enough to fix, the former probably being a bit harder. The first thing you need to accept is that sometimes it doesn't matter how you play, the game will be won or lost regardless of your performance. There are also games that heavily rely on your performance. People like to throw up the numbers 40, 40, and 20. 20% matters, and the other 2 40%s are where you win or lose based on everyone else. So if you always perform well , you should win 60% of your games (more actually, since you can power through some of the losing 40% if you're that much better than everyone else). A 60% winrate climbs extremely quickly. 53% climbs slowly, but noticeably. So if you accept that you'll climb just for being consistent, even if sometimes you have heartbreaking losses (and focus more on your own performance), you'll improve and climb if you play enough games (which you clearly can).

So the other possible problem would be in learning what you can improve and do better. For laning, this is easy as shit. Learn to improve your CSing, your ability to dodge ganks, your ability to control the wave, your ability to trade, your ability to control the lane during your windows of power, your ability to transition your power to other parts of the map, and so on. Like, people may thing Diamond players are good at CSing, but no. We're fucking garbage at it. Like, hitting 160 at 20, while being pretty good, is pretty bad. The reason is because I know I probably missed 20 in the first 5-7 minutes, which is why it's so low. If you watch Challenger players CS, it's actually disturbing how good it is. Like, the odds of them missing 1 out of the first 3 waves (in a relatively even early lane) is the same odds as me missing half of the first 3 waves. But hey, after the first 7 or 8 minutes, I miss a lot less. So I actively look to improve my CS in the first 5 minutes on every champion I play. I don't know what the equivalences would be for junglers, so you'd have to figure that out on your own or ask a high level jungle main. Or a high level player that plays jungle reasonably often. Because honestly, with 1k games of Udyr, you're probably where you need to be mechanically (or mostly there) if you want to get to diamond.

Bdoom1 votes

{quoted}

Well the idea behind these champions are to control the early and mid-game for your team instead of power farming. Like, if you want to powerfarm to hard carry, then Graves is probably an option. Elise, Gragas, and Rek'Sai aren't really solo carry champions (they can hard carry games by themselves though), they're more about helping the team. Rek'Sai and Gragas also have access to more creative gank routes.

I mean, I've probably never played any champion more than 400 games. Season 2 I played Irelia, Renekton, Jax, Olaf, Riven, Udyr, and Warwick (I transitioned from Jungle to Top). Season 3 it was Irelia, Renekton, Jax, Olaf, and a bit of Riven? Season 4, it was Jax, Irelia, and Tryndamere for the first half, then Ryze, Maokai, and Alistar for the second half. For Season 2 and 3, I probably didn't play more than 40 games on any champion, few getting close to 30 (not sure if any actually broke 30). Season 4 I played the most I've ever played and had over 40 games on a few champions, mostly 20ish on others. Season 5, I played Maokai, Ryze, and Hecarim early on then went on to Jax, Shen, and Lulu. Season 6, I played Poppy, Trundle, Maokai, Ryze, and some Swain. Atm I've been working on extending my champion pool beyond Trundle and Maokai. I might swap champions a lot, but for about 3-6 months at a time I'm basically a 2-3 trick pony per role I play (which is now 2 instead of 3, because of Dynamic Queue). My point is, I don't really think it takes a lot of time and effort to learn a champion, especially if you're willing to accept a lot of losses early on to learn. I generally jump on the 2-3 champions that are meta (or close to meta) that I'm comfortable with, then grind with them.

If you've played 1k games with Udyr and are still struggling to climb, it's probably not mechanics that are holding you back. It's probably either mindset or your ability (or willingness) to learn. Both are easy enough to fix, the former probably being a bit harder. The first thing you need to accept is that sometimes it doesn't matter how you play, the game will be won or lost regardless of your performance. There are also games that heavily rely on your performance. People like to throw up the numbers 40, 40, and 20. 20% matters, and the other 2 40%s are where you win or lose based on everyone else. So if you always perform well , you should win 60% of your games (more actually, since you can power through some of the losing 40% if you're that much better than everyone else). A 60% winrate climbs extremely quickly. 53% climbs slowly, but noticeably. So if you accept that you'll climb just for being consistent, even if sometimes you have heartbreaking losses (and focus more on your own performance), you'll improve and climb if you play enough games (which you clearly can).

So the other possible problem would be in learning what you can improve and do better. For laning, this is easy as shit. Learn to improve your CSing, your ability to dodge ganks, your ability to control the wave, your ability to trade, your ability to control the lane during your windows of power, your ability to transition your power to other parts of the map, and so on. Like, people may thing Diamond players are good at CSing, but no. We're fucking garbage at it. Like, hitting 160 at 20, while being pretty good, is pretty bad. The reason is because I know I probably missed 20 in the first 5-7 minutes, which is why it's so low. If you watch Challenger players CS, it's actually disturbing how good it is. Like, the odds of them missing 1 out of the first 3 waves (in a relatively even early lane) is the same odds as me missing half of the first 3 waves. But hey, after the first 7 or 8 minutes, I miss a lot less. So I actively look to improve my CS in the first 5 minutes on every champion I play. I don't know what the equivalences would be for junglers, so you'd have to figure that out on your own or ask a high level jungle main. Or a high level player that plays jungle reasonably often. Because honestly, with 1k games of Udyr, you're probably where you need to be mechanically (or mostly there) if you want to get to diamond.

Well I read that entire post, but I'm not entirely sure how to respond. LOL

QQsha1 votes

tl;dr you're probably mechanically good enough to get to your goal (or you're very close and like, maybe 3-5 games worth of practice is enough to fix whatever you need). So it's probably a mental thing that's holding you back. Maybe not. That's how it was for me. When I changed my mentality, it was easier to climb. Bottom line, you should be able to recognize and learn from your own mistakes. I'm not you, I can't tell you what's going on. I mean, I could spectate a game and ask you your thought process, but if you rely on someone to do that every time you have a problem, it sort of limits your growth. And again, I can't fully determine whether a specific decision is good or not from a jungler's perspective. I can tell you what I think of it from the laner's perspective or a map play perspective. I mean, it could be a one time thing, but in that case you could also just learn to do it yourself. That's just my view on the matter.

Bdoom1 votes

{quoted}

tl;dr you're probably mechanically good enough to get to your goal (or you're very close and like, maybe 3-5 games worth of practice is enough to fix whatever you need). So it's probably a mental thing that's holding you back. Maybe not. That's how it was for me. When I changed my mentality, it was easier to climb. Bottom line, you should be able to recognize and learn from your own mistakes. I'm not you, I can't tell you what's going on. I mean, I could spectate a game and ask you your thought process, but if you rely on someone to do that every time you have a problem, it sort of limits your growth. And again, I can't fully determine whether a specific decision is good or not from a jungler's perspective. I can tell you what I think of it from the laner's perspective or a map play perspective. I mean, it could be a one time thing, but in that case you could also just learn to do it yourself. That's just my view on the matter.

Well, I know I get really annoyed when I lose. For example, if I only have a few days to play out of the week and I spent it on league and I end up losing every single game then I feel like... why play this game? Why play a game when I could be doing stuff which I actually do well at. I went from p3 63 lp to p5 11 lp and I don't even feel like playing anymore out of fear of going to gold... I don't want to go backwards, I want to go forwards. I have been plat for 2 seasons now...

QQsha1 votes

Yeah that's kind of what I mean. I used to be the same. But you have to get over it. You win some, you lose some. You can't win every game, which means there's a chance you get a horrible unlucky streak of unwinnable games. But that means you should also get a streak of wins (several of which probably will feel super easy and free as long as you take it seriously). Don't focus so much on the wins and losses. Focus more on the process of improving. Take one thing and just focus on improving it whether you win or lose. At the end of the game, you'll be more attached to your performance rather than uncontrollable factors. That puts your comfort level and mentality entirely in your own hands instead of the variance of solo queue. And not tilting will prevent you from dropping 2 leagues. You might constantly bounce between 2 leagues, but you'll eventually overcome it.

This is why I feel it's easy to play a lane. You can always improve on your CS, wave control, and map movement. And these are things pretty independent of what everyone else is doing. So you'll be improving your skills while also having something positive to look at even if you lose several games in a row. For me, I might lose a few games in a row, but I'll be ready to go into the next one with everything I've got because I improved my CSing or Teleport plays during those games and I want to keep at it. And I'll keep (most likely) performing well, then I'll start winning games again and the loss streak will only be a few games. If you tilt, then the loss streak goes on until you stop and reset yourself mentally.

I know how you feel. I've been there before. People generally have a range that they play in. Some people are super high variance, so sometimes they'll play WAY over their level, and other times they'll play WAY below it. Some people are super consistent, and they almost always play at the same skill level, except for a few bad games and a fair amount of great games. It's easier to focus on the things you need to change (add or fix) when you're a more consistent player. And to be a consistent player, you have to discipline yourself and give yourself room for error. A high variance player will know a jungler could be ganking their lane (they saw them on their side of the map), and they'll still go in for a solo kill banking on the chance that either the jungler went somewhere else or that they can outplay the 1v2. These are the kinds of people who dig their own graves. The consistent player backs up, puts out a ward(s) from a safe location (if they weren't already up), then plays safely and respects the possibility of ganks, even if they're a significantly better player, because unless they're 100% sure that they'll consistently outplay the 1v2, they don't need to take the risk to get ahead. They either sit back and let the wave push back into them (generally they get their leads from small, smart plays, so they should usually be able to control the wave), or they'll roam to another lane until the enemy chooses to break the freeze, or they'll call for the jungler for the 2v2 or to break the freeze.

Here's the way I like to think about it. If I play enough games, and I'm not a bad player (in this case meaning I don't belong below where I am), then my winrate will be over 50%. With a winrate over 50%, you generally go up in divisions, even if slowly. If it's really slowly, then you just need to play more games to get to where you want to be. Even if you're a high variance player, this is true. Yeah, you might drop to Gold 1 for a day or two. But after you get back into Plat, you might just surge into Plat 4. You don't know until you play the game.

At the moment, all I can suggest (other than watching your replays and analyzing what you can improve) is to not be afraid of losing. It can be REALLY tough to do this, I know, but you can attach your barometer of success to something OTHER than LP or whether you see "Victory" or "Defeat" at the end of the game. Attach it to something positive to your development as a jungler that is independent of winning or losing (though it will usually have a positive correlation with winning).

warpenguin5551 votes

Damn. Well I'm bad at every thing including the game

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