Why League "Isn't fun anymore." (FTL)

Suena·9/17/2018, 8:49:31 PM·2 votes·1,114 views

I think that the community right now has done a lot of complaining (myself included) and very little thinking about what the ACTUAL problems are in the game and how to FIX them. It seems like the game is "dying", and I use "dying" with quotes because I don't know if it is dying or if the game just feels less fun or different compared to older times or any other reason possible. I just don't know, I don't think the community truly knows, and I don't think Riot knows. However, what I know is that for the people who haven't left yet (or are like me and literally couldn't go 2 hours with the game not installed on your PC) still care about the game, and they want to enjoy it. I want to start a trend if possible called FTL (Fixing the League) that allows people to offer suggestions to make the overall game itself feel better. I'm not talking about saying something like "delet zoe she broken af", but more along the lines of "Maybe create a new role of champion that does x, y, and z,". I'm going to give a few of my ideas below and hopefully that will inspire others to take a shot at it too. Anyway, here goes, this is why I think league is losing it's fun.

Everything feels like it "one-shots". So why doesn't League feel fun? I think that back in season 6/7 when riot started to try and shorten the lengths of games, they didn't take into account how that would affect the game itself. Now instead of games either ending at around 25 minutes at the earliest, they seem to now end before the 20 minute mark sometimes. I believe that there are 3 reasons for this happening and why it feels impossible to actually have fun and "play the game". Snowballing, champion strength, and simplicity. Snowballing is straight forward, you win lane, you spread your lead, you win the game. This mechanic seems to be fair on it's own, but when you take into account the other aspects, it becomes less fair. All of the champions in League are too strong.

What I mean by that is that literally EVERY champion in the game does too much damage. I think that if riot decided to literally do a massive nerf on nearly 90% of the champions in the game by reducing the damage on specific abilities, it would allow for more outplay potential and more counter-play potential. Instead of getting nearly one shot by Yasuo, now you will have a bit more time to fight back and/or fall back. Of course assassins will still be doing their job, but it at least will feel more fair when you get killed. Sometimes, and I'll use Jax as an example, I feel like I kill my laner too quickly. I know that these feelings aren't coming from nowhere because when I play against Yasuo, I feel like he just kills me before I get a chance to react sometimes. Same with Irelia, Akali, Zed, Kha'Zix, Kai'sa, Lucian even, etc. I believe Riot already tried to fix this with some reworks like the Katarina rework or Talon rework. They took some of the burst away and made them less simple. This not only took away some of the fun of being able to pick a champion and just do simple damage, but it was also the incorrect way to go about balancing. Instead of the champions killing you and you know what happened, now they do equal or more damage and kill you in less predictable ways which makes it harder to play against, overall decreasing the fun on both sides. People like simple damage, people like simple counter play. I've said this before, but if the reverted Katarina and Talon to their old states, simply reduced every champions numbers, and allowed for more outplay/counter-play opportunity, then they wouldn't be as "over powered" as they seemed to be.

Lastly, simplicity. With every new champion and every new rework comes a new huge kit that you need to remember. Remember when people said that a champion like Lee Sin had too much in his kit? A knock-back, a shield, a slow, a dash, another dash? Well, yeah it's true. Lee sin does have way too much in his kit, but it does take a lot of skill to play him, and when you get killed by him, at least you can manage how it happened and what you can do in the future to avoid that. Now let's take a look at the Akali rework. She has a slow, true invisibility... ok..., a dash, a dash, a stun, a dash, and another dash. Irelia has a dash that she'll basically be using 10+ times in a fight, damage reduction, a stun, a heavy slow, a box, and a disarm cc... if you're not catching on, all these new reworks have "too much". Riot constantly wants to put out something that is completely UNIQUE and NEVER BEEN DONE BEFORE, but in reality, that just makes the game worse. We have to keep learning new stuff, we have to keep learning how to play against certain things, and if you're within the high plat to mid diamond range, you are now expected to put all your time into this game just to be able to keep up with what's happening. Honestly, I wouldn't even see it as an issue if Irelia's and Akali's dashes were slower (like the speed of Yasuo's dash), and if they maybe just took away /changed some of their abilities, but in a fight everything happens so fast you can't even tell why you died. That is why I'm saying that if they want to keep creating complex champions like this, they should at least mass lower everyones damage so that people have time to think about what is happening and react accordingly.

Overall, the game needs to be less focused on being so ambitious and rather take some time to correct what they already have. Riot has always been ambitious, but where and when will the line be drawn?

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