Not a fan of the new masteries

Kewlayd·11/11/2015, 5:08:47 PM·107 votes·5,467 views

Riot dumbed down the masteries big time. They also took away the uniqueness a summoner could spec their champion. Say, if I wanted to put all 30 points in Resolve for as much tankiness as possible. It will not let me, It makes me split points to only have put 18 in one row. That is not how I want to play my champions. Then being forced to take 2 options that I do not want, I neither want to move 12% in brush and river nor do I want 2 less damage from champions and minion.......This is not how I want to play my champion, this does not benefit my playstyle for whichever champ I choose.

They also combine a lot old mastery abilities together. In the Ferocity line, if your damage scales only off of AD, you will be getting split abilities with both AD and AP. How does this define your roll if Riot has made it so you only have 2 chooses? They no longer let you choose the path you want for your champion, it is chosen for you. A or B

67 Comments

Keevalroy11/11/2015, 5:16:50 PM29 votes

"Oh but they're going to make each champion feel unique guys."

No, these are lazy cookie-cutter masteries like Blizzard loves to use now. I used to have 20 pages for specific champions, and now I can solve everything with 9. What's worse is that I doubt 3 of them are even viable.

Yeah I'm sure feeling the meaningful choices here.

Krigjer11/11/2015, 8:36:28 PM14 votes

The 'forced to take masteries I don't want' hits hard.

Maybe I want to put more points into Cunning, instead of having to spend it elsewhere that I don't really care for because I can't have points unspent right?

This season just makes me feel like all my choices are being taken away, and that I have to play Riot's way.

And if you're ad or auto-attack oriented at all, you're at a serious disadvantage if you don't take Warlord's Bloodlust.

ImperialKain11/11/2015, 10:08:11 PM9 votes

Your right. Being forced into either column A or column B, with no possibility of picking C is pretty lame and cookie cutter. Think about it like this. What yasuo player would want to take the 'Natural Talent' in the ferocity tree that also grants you 10 AD and 15 AP at lvl 18. Atleast before this update, you had a choice of what to go with, even if it wasn't optimal.

3lancer11/11/2015, 11:28:59 PM9 votes

It's simpler, but that means there is less diversity. Sure, it cuts down on the number of mastery pages. I don't like the new point system (18 and 12 is a pretty strange way to balance it out)

I hate how you have to choose between two talents every other one.

Also it benefits ad champs so much better than ap champs, looking into the ferocity tree, you can have scaling ap and ad or spell vamp and life steal? What happened to the flat ap that midlaners get?

Crit strikes that heal you for 15% of dmg dealt and 20% increased atk spd with just a 2 second cd???

Ap items already got nerfed and increased cost. Ap mids are losing so much power with hardly any compensation of the removal of the previous masteries.

Kewlayd11/11/2015, 5:51:39 PM7 votes

The keystones were a nice unique addition to the mastery page. They could have kept masteries the way they were with a little modifying (taking out un-used abilities and adding new ones) while still keeping a level of different layouts for your champ. The keystone would be where your champion truly becomes impactful to the game.

Like I said keystones are a really cool idea to introduce to the game. So you could choose to spec your champ the way you want to.

Shac Norris11/11/2015, 5:15:50 PM5 votes

I know how you feel.

the CDR mastery is in the middle of the cunning tree

I use 15% cdr runes with Shaco

i f*cking need my last 5% yet i can't use it..

I was so mad when i found out about that..

Morbid42011/11/2015, 6:39:07 PM5 votes

I absolutley agree. Even thought I am Bronze for Life these new masteries are horrible. It is exactly what Blizzard did during Panda and I hated it and left the game.

I am lookin at this now and im like WTF! I can understand not taking 2 Keystones and I like the idea of them, but I should not be forced into option A or B on regular stats.

The greatest thing about talent trees is that its a TREE! Not a twig with a nub. You can customize how you want and that is why Path of Exile is so diverse, infact it might be a lil overboard but it still leaves room.

Games with Talent Trees should be complicated and Diverse otherwise why have them if the company thinks your too stupid to know how to create and build a character in their own game.

Bleh I dont know, I dont like it. Maybe its time to move on.

Quort11/11/2015, 10:58:33 PM4 votes

I actually agree with Riot that fewer, more impactful masteries promote making meaningful decisions that distinctly affect how one plays their Champion. There are a few minor grievances I have, but I believe it's a much better system than what was previously in use.

Velasan11/12/2015, 2:33:06 AM4 votes

I think the new masteries are much better primarily because everyone is acting like the old trees had so many options.

They had more possibilities to spread out the points, but if you were AD you knew exactly what you were talking (everything on the left side of offense) and if you were AP then the other half (everything on the right side).

Also, the old last point in offense had to be most boring choice ever. It was a flat damage boost that you were inevitably going to take no matter what as long as you were already 20 points in with 1 to go.

Whatever everyone on here says the old trees were not better. Keystones at least drastically affect your game play in their own way. They could still use some perfecting (like adding more tiers or allowing you to put points in any spot, so you could go like 30/0/0 or 9/9/12), but they definitely change the way you play the game and actually to some degree balance out characters and give classes new opportunities.

Death fire touch and grasp of the undying has been some of the two best masteries I have ever used after trying them out today. Grasp of the undying is the single best tank mastery ever IMO.

Experiment with the new stuff before writing long complaint posts.

Feathermane11/12/2015, 12:46:20 AM4 votes

They did simplify the masteries, but the old masteries were never about customization or adjusting your stats to your playstyle. They were about squeezing as much as possible out of the small benefits they provided.

IBurdenMyTeam11/12/2015, 12:48:55 AM4 votes

I'll personally have to try them out but I like the direction they're taking it. The old mastery tree had a lot of fluff and frankly I felt like there was mostly the illusion of a lot of choice.

If you were AP you took 21 points on the left hand side of the offense tree, if you were ad you took 21 points into the right had side, and sometimes a champ would take spell-weaving/blade weaving if they used a lot of aa's and abilities. Unless you were a squishy support or ryze you'd never go 21 in utility and tank's 21st mastery felt awful compared to what offense had to offer.

you say there's less choice but frankly I feel like there can be a lot of variety, I was thinking perhaps taking thunderlord's decree with luden's echo spammy mages, or deathfire touch for liandry's mages, bruisers can use like 7 of the final keystone masteries and offensive champions can viably build into the utility tree which I honestly find awesome.

The only gripe I have is no gimmicky all offense for the kayles or all defense for the malphites, I agree with you there, but I like it as a whole.

Specter02711/12/2015, 2:14:26 AM4 votes

I quit WoW because of masteries systems like the one implemented.

Under the old tree, I always felt like a 1) Was able to do what was optimal and 2) Had the freedom to place points where I needed. I feel constrained by the new trees, and, unlike in the old system I where I always went in to a game feeling I had the best mastery set up, I always feel like I didn't take the most effective masteries and wonder if I shouldve went with another tree for another capstone. Hate this system.

Mistral11/12/2015, 1:26:28 AM3 votes

I also had 20 mastery pages and found myself sadly deleting all of them today for 5. All of the hours, sweat and tears I poured into making my mastery pages perfect for my champions ;~;

lvlakaveli11/11/2015, 7:52:13 PM3 votes

yea i dont approve with the new mastery tree either.. ive been playing this game since before it came out on dota, i know what abilites contribute enough to use them, however with the new tree, ive gone from the 13 pages i use - 3 for specific roles, 6 for my mains and others for those off chance choices - to feeling like its not even worth using more then 2 pages. most the choices im forced to take have no baring on my builds.

also since LoL's release i feel riot has been making it more difficult for individuals to be unique with their style, this is by far the biggest blow for us to be most effective in the arena with our own individual style of play..

BeastUO11/12/2015, 3:11:25 AM3 votes

I would just like to say that I would agree, masteries feel very limited, a step backward in my opinion. The customization for each champion was far better with the old masteries. Big thumbs down riot sorry.

Kewlayd11/12/2015, 3:17:25 AM3 votes

Plain and simple with the new masteries, you have to take what you do not want. Best example is in the Cunning tree, between Runic Affinity(RA) and Secret Stash(SS). If you are not a jungler why take RA or if you are not a support why take SS. But then again why take SS at all with the new pots and health pots costing 50g now.

SoMNia11/12/2015, 7:53:21 AM1 votes

Dumbed them down and took away unique choices? That's...the opposite of what happened. Masteries now require you to make choices, rather than being a buffet of free stats. A or B is a choice. A and B is not.

billy3811/12/2015, 6:49:21 PM1 votes

I don't like the new masteries - can no more make then specific for a champ according to the way I am playing

Zedex11/12/2015, 9:54:01 PM1 votes

Yes, but how viable is your 30 points in a single tree in high level games?

Its not, quite frankly.

King Mugiwara11/12/2015, 11:14:47 PM1 votes

I disagree. I feel the changes this season are for the better, thats what theyre trying to do and I see them pushing in that direction.

CptPic4rd11/13/2015, 4:16:23 AM1 votes

I like that the new mastery effects are more dramatic. It feels like for each champion I make two or three important mastery decisions, whereas before it felt like I was making a bunch of almost insigificant decisions. Im still not sure about the keystone masteries. They are cool, but it seems like some are clearly better than others.

CasterGilgamesh11/13/2015, 8:35:15 PM1 votes

The new masteries are a good step in the right direction but they need some improvement I liked putting All my points into one tree since my pure support tanks loved it.