Changes i'd implement to league of lasagna

ttv Pennywise·9/13/2018, 7:41:04 PM·2 votes·743 views

Hello fellow summoners, i am currently a high diamond shaco main and am passionate about the game known as league of lasagna and often find myself thinking of changes id add if i were able to. So i decided to compile a list of them and add that id be interested in working for rito gems.

  1. Champ select has an icon indicating which dragon is going to be the first to spawn, this removes rng from the game (nobody likes rng) as well as allowing objective control team comps/champions to be more consistent.

  2. Incentives over punishments for the "toxic", i propose an automated system that detects key words and phrases, then giving a quick popup that asks if you'd like to mute said person using key phrases. Also adding in a 3 warning system, if a player is using lots of those key words/phrases they should have 3 warnings. The first being a pop-up warning the player to cool down before entering their next match due to some choice words, the second being a 5 minute leaverbuster issuing this same warning but this time forcing the player to take a break and cool down instead of rushing into another game where they're going to be tilted and thus avoiding more toxic outbursts and the third being a 10 minute leaverbuster, on top of this there should be an indicator in the role select lobby indicating which of this punishments they're currently on, allowing for the player to recognize that if they continue this behavior they're going to be forced into leavers. The vast majority of "toxic" players are just the super competitive and passionate who get frustrated, treating them like we should be treating the inters/afkers isn't right except in the case of racism/hate speech. However with automated systems comes the portion of those punished unjustly, i propose the added importance of context/intent and allowing players to appeal and make a case for when they're punished unfairly, less of throwing them to the wolves and more helping out the player. Inters/afkers can still get banned and i think win traders/scripters should be ip banned.

-adding better rewards for being honorable, i recommend a voting system that scales with honor, allow me to explain. Honor level 2 you get to choose whether or not you want a random champion shard/skin shard/champion/skin/ward skin/chroma/emote that you will obtain every week or two that you maintain honor level 2. Honor level 3 allows you to have a list of 10 champions that you will either be given for free or get skins/chromas for. Honor level 4 knocks it down to 5 champions, honor level 5 allows you to pick between 3. Allowing you to obtain more skins for the champions you love instead of just a key fragment.

  1. A weekly YouTube video released by the head of the riot design team answering the communities questions, and i mean real question, not the "lol haha xd rito why you so silly random xd haha" questions, i mean the hard hitting questions such as why did you kill ap shaco >:( and letting us know the direction riot wants to take the game. The most frustrating thing about riot is that riot doesn't tell the community what riot is thinking, i think adding more of a connection with the player base is vital. This will also allow less of a hit or miss for patch notes, because the ear of riot will be out before the patch notes are dropping allowing for changes to be made based on community feedback.

  2. Allow the auto-fill system to be opted in or opted out of. Its extremely frustrating losing because either you or a teammate was auto filled and went 0/10 to an opposing player who main said role wasting 30 minutes instead of the 10 you'd be waiting for if the matchmaking didn't auto fill you, this is especially difficult for higher elo, where the players actually know how to play the opposing roles. On the flip side waiting 50 minutes for a queue is also super annoying, this should allow for a happy medium in which the players comfortable in many roles are rewarded with faster queues, while the players who aren't don't have to be punished for it.

  3. Right now the only thing i get for climbing to high diamond this season is a shiny border which i can obtain through getting dia in 3v3 or ranked flex. There absolutely needs to be more incentive to climb and be the best at this game than there is now. I recommend adding a chroma for every champion in the game that scales with rank (Dia player who mains shaco, gets to unlock the dia chroma for the base shaco skin in which he is all shiny, where as the gold player gets a less shiny gold chroma, etc). This gives more motivation and cosmetic incentive to climb to obtain shinier and shinier chromas. You can add cool particle effects to the chromas as well, have challenger chromas walking around looking like Super Saiyans.

I'm actually tired from writing so much but ill come back to this whenever i find some fresh ideas, lemme know what you guys think!

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