Teemo has a problem. Kennen & Gnar.

SantoJoe··23 votes·4,946 views

Hello:

First of all, my profile: http://euw.op.gg/summoner/userName=santojoe https://www.youtube.com/channel/UCDVUUxJxJyOWlWL8O8TfZUw

I'm one of those who likes playing Teemo, sorry, it's one of my favourite champions. But, he has no place in the current game.

Looking at other yordles/champions, there is nothing he can do effectively in order to be picked instead of other champions.

What is Teemo's job? I think it's making top lane hard for some melee in the early game (despite what people think, Teemo can't counter Nasus/Garen/Darius/etc in the mid-late game) and help the team with awesome map control using his ulti, or use it to push/def a lane.

It sounds really cool, it's like "you can counter some champs in the early game, and, even if you are not very good at teamfights, you can help a lot with your ulti for map control and for pushing lanes you are not in".

But in the game, in particular, at "high elo", that Teemo is usually, useless.

AA range: 500, almost every gap closer that most meta champions have has more range than 500, so it's hard to even counter the early game of those champs.

Q: really strong, 680 range, enough for harrasing enemy laner but too risky for trying to blind the enemy adc during teamfights. Almost no counterplay.

W: No real scape, and the cd on his "scape/chase ability" is too long, 17 seconds cd.

E: It's not a bad design, I think it should be reworked, it should have stacks. Due to the low AA range and no sustain/scape/survival skills, Teemo is better at building "mage" than AS+AP. In my experience, I have seen that is better, in teamfights or even in lane, attacking the enemy with AA+Q and run away with W, than building AS+AP and staying at 500 range for more AAs, it's too risky, and it doesn't really rewards you (30% AP on hit, and 40% DoT poison damage that doesn't stack).

R: Amazing spell. It's why I like Teemo (well, one of the reasons). But it has 2 main problems:

1- If the enemy is "new to the game" or he doens't know there are some objects like Banshee's Veil, or Vision lens, he will see how OP this ulti is, and in fact, it's too powerfull if you don't know how to counter it. It can deal easily 40-60% hp to a squishy, depending on how fed Teemo is, and on Liandry's Torment (the item has amazing synergy with the ulti). Which is, in my opinion, OverPowered, and not fun to play against.

2- Once you learn that there are some items like Zhonyas/Banshee's Veil/pink wards/Vision Lens/etc. You realize how easy is to counter this ulti. And, if you are a tank with a lot of MR, you can easily "eat" some mushrooms if you have banshee's Veil or lens on cd without taking too much damage, countering the "map-control" Teemo has. Which is, in my opinion, NERFED, and not fun to play with.

As we can see, it's strong versus lack of knowledge and too useless versus experienced players. How to solve it?.

Make the mushrooms totally invisibles, even if you use vision lens, you won't see them.

But this is too op dude, stop dreaming.

Of course, change the damage they can deal. For example:

Noxious Trap Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 14% /17% /20% (+0,75% per 100 ability power) target maximum health as magic damage and poisoning nearby enemies, slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every 35 / 31 / 27 seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap. After death, you respawn with 2 mushrooms.

Numbers are subject to changes of course, it's just an example of how it would work in order to avoid OP situations (a LB is walking and suddenly his HP drops from 100% to 40% and she doesn't know why), but at the same time, enemy team has to be careful about Teemo's map control, it would be a strong ultimate on champion who is supposed to be good at taking control of objectives and warding key places. At the moment, it's just "Oh, they have a Teemo, build Vision lens and pink wards, and let the tank be the first".** I'm ok with Vision Lens as long as it doesn't counter so hard the only strong point of a champion ** because Teemo is not strong in teamfighst clearly, and his laning phase depends on what the enemy team choose (it's not like Maokai/Irelia/Hecarim/etc).

Why did I mention Kennen and Gnar?

Because at the moment, there is no reason you pick Teemo in a game in which Kennen and Gnar are not banned. They do the same as Teemo does in lane (make it hard for some champion) but in a better way, they don't use mana, they have better sustain, they have gap closer-scape, they have cc, Kennen has 550 just with AAs, the rest of the skills has more range. MiniGnar has low AA range but it's compensated by a long poking tool on Q and an amazing scape skill on E.

And in top of that, they are extremely strong during teamfights, Gnar is just a stun-beast during tfs, and kennen with his ulti can change the whole game.

Then, what is Teemo's difference with Kennen and Gnar?, they have better laning phase, they are much better at tfs, they don't need mana.

MAP CONTROL, Teemo can offer map control, the problem is that it's easily 100%-countered by some items and with the new SR, the monster that is walking on the river.

I'm fine with Kennen and Gnar, I play them sometimes, but Teemo needs some changes, in particular, with the ulti, and how it interacts with some items.

I would like to buy the legendary skin that is gonna be out on the next patch, but I don't want to buy something for a champion that I can't use versus experienced players, because it doesn't depend on how good I'm using the ulti, it depends on when enemy team buy pinkwards/banshee's veil/vision lens.

Not fun.

68 Comments

SantoJoe5 votes

Please, only constructive feedback.

UdoIkOSc4u5 votes

riot thinks teemo hasn't clear strenght and weakness but they believe that overloaded champions like Gnar andLeeSin are healthy

SantoJoe11 votes

Teemo's strong points: Lack of knowledge in the enemy team.

Teemo's weak points: Hard cc, gap closers, long range (everything above 500 range), Teamfights, Laners with sustain, Banshee's Veil, Pink ward, Vision Lens, Tanks, Mikael. In enemy team. Also, Lack of synergy with Mana regeneration items. I don't know why he uses mana.

OmManiPadmeHum6 votes

+1

Totally agree with everything.

Last season I used to main Teemo top. This season I've tried and its near impossible with this tank meta.

His Q is great vs assassins. That blind has gotten me a kill under my tower so many times. But again, with this meta, most ganks are in the form of tanks like Naut, sej, amumu, udyr. ALL with strong gap closers...which brings me to the next point..

His W is VERY underwhelming. Either the passive needs to be SEVERELY boosted, or the Active does. Because otherwise its worthless.

His E is good, but I think the ticks need to hit harder. or stay the same but tick like 2 more times.

His R is great, but please adjust the mana costs. I drop 3 shrooms and I'm OOM.

I REALLY bad want the skin too, but I hardly play teemo anymore because of the meta. I'm going to start to practice my kennen for better team fights.

Occams Raiser1 votes

They stomped NId for getting away too easily. They aren't going to give it to Teemo.

OmManiPadmeHum1 votes

Not to mention they need to fix how homeguards work. Homeguards are nearly useless on a teemo if anyone is stepping on a shroom on the map.

Saianna1 votes

you forgot about river mob. It's also disadvantage for him. It's like "brand can't use his R in river"

SantoJoe1 votes

True. I have mentioned it only in some replies.

Yfrappefort4 votes

Just gonna leave this here :

"I don’t recommend Teemo. He’s considered a troll pick and you might get harassed by your teammates for picking him,” jokes Sozpurefect. He’s incredibly difficult to lane with effectively, considering he has no way to clear a wave and relies on surprise and split-pushing to win games. He’s also pretty useless in most team fights, aside from his mushrooms."

Source : http://na.lolesports.com/articles/brain-freeze-ashe-and-teemo-challenger-week-5

So yeah, I wish Teemo could be reworked in something that would allow him to...

a) Give him a clear role. Like wth is he? A marskman? A mage? An assassin? Even his lore (and the upcoming legendary skin) suggest he should be a jungler.

b) Make him a non-troll pick. Because seriously, that's what he is right now, and it makes me sad since he used to be my main. I loved picking him before, but now he got no place in the current meta and is simply outclassed, like you said, by Kennen and Gnar as a ranged top.

c) Make him feel actually rewarding when played well, rather then when enemies are playing bad, which is all he is currently. This makes him good in lower division, but terrible in high division and competitive play.

Also, fun fact, the tanks coming back in the meta alone made Teemo win rate drop by about 2-3%. That's quite big if you ask me.

SantoJoe4 votes

{quoted}

a) Give him a clear role. Like wth is he? A marskman? A mage? An assassin? Even his lore (and the upcoming levendary skin) suggest he should be a jungler.

I think a jungler would fit perfectly his role.

c) Make him feel actually rewarding when played well, rather then when enemies are playing bad, which is all he is currently. This makes him good in lower division, but terrible in high division and competitive play.

This is one of the main problems, too OP versus new players, too useless vs experienced ones. I think the change on the ulti could solve this problem.

Occams Raiser1 votes

I have been saying he should be able to throw mushrooms if he has 3 charged.

Freljordan4 votes

in addition to the percent health damage on champions it should have a minimum damage against monsters/minions so that he can still use his mushrooms to keep lanes from getting pushed

SantoJoe2 votes

Yes, of course, I was just writing the example of the main idea.

ZeeDrakon2 votes

The problem with your changes is that it reduces counterplay. And thats a very unhealthy way to buff a champ

Sooko1 votes

W and E are his biggest issues IMO, because as you said, his Q and R can actually be strong

Teemo is just a ball of stats (like a few other champions in the game right now) and lacks any actual strength in those skills. they are just extra damage and speed mashed into his kit, not really giving him anything solid asides from stats he naturally has.

Solution: Give his E an active as well, maybe something AoE for better waveclear, splitpushing and maybe teamfighting. A poisonous grenade could work for a scout who is traumatized with war (looking at you, Omega Scout Teemo)

and/or

Rework his W completely and increase his base MS to compensate for the loss of its passive. I would like some good CC to stop pesky assassins (Teemo is supposed to be an anti-assassin after all) and perhaps even interrupt channels.

SantoJoe1 votes

R is the biggest issue, it's what I said, it's really OP when the enemy doesn't know how to deal with it, so useless when they know it.

If they want Teemo stop being a ball of stats, they should focus more on the playstyle around his ultimate, taking map control and helping at taking objectives.

Adormas1 votes

{quoted}

R is the biggest issue, it's what I said, it's really OP when the enemy doesn't know how to deal with it, so useless when they know it.

If they want Teemo stop being a ball of stats, they should focus more on the playstyle around his ultimate, taking map control and helping at taking objectives.

Posted this some time back, but got no momentum.

Original Post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Lfnd5m0u-poll-for-teemo-rework-and-some-suggestions-ikikagain

I'll repost the rework changes I suggested in the above thread. Basically i was hoping to make a jungler out of him.

Give him 1 reliable cc on his Q - maybe a skill shot stunning dart? And no, I dont think blind counts are crowd control (especially with its paltry duration). IMO only disables - taunt, fear, stun, bind, count as cc. The rest - slow, blind are "soft cc", if you may.

Change his poison to do bonus damage on jungle monsters/creeps and you have a solid jungle, or a roaming support. Hell, you can even do top with him, but not as effectively, since you wont have an opportunity to "scout" as much.

Maybe change his move quick to something else. But it could work wonderfully as is with a stun on his Q.

I was never a fan of his passive, but whatever...it kinda fits into his "scouting" theme.

Maybe just change his R to place a limited amount of mushrooms, like 8-10 (changed this from 3-4 from the previous post).

Make him a roaming support/jungle where he has to collect mushrooms like bard collects chimes. Increase the vision range to maybe 1/2 (changed from 3/4th) of a regular ward.

I wanna buy the skin too, and I probably will....but I don't see how much I can play him reliably.

SantoJoe1 votes

{quoted}

Posted this some time back, but got no momentum.

Original Post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Lfnd5m0u-poll-for-teemo-rework-and-some-suggestions-ikikagain

I'll repost the rework changes I suggested in the above thread. Basically i was hoping to make a jungler out of him.

Give him 1 reliable cc on his Q - maybe a skill shot stunning dart? And no, I dont think blind counts are crowd control (especially with its paltry duration). IMO only disables - taunt, fear, stun, bind, count as cc. The rest - slow, blind are "soft cc", if you may.

It could be nice, making it skillshot for counterplay and giving him more cc.

Change his poison to do bonus damage on jungle monsters/creeps and you have a solid jungle, or a roaming support. Hell, you can even do top with him, but not as effectively, since you wont have an opportunity to "scout" as much.

I don't like the idea of Teemo support (I mean, I'm ok with champions used as supports, but I don't like Teemo being balanced around support), but I like the idea of Teemo jungle/top (usually top and the jungle are the places where the "bigger/tougher champions are", it would fit Teemo's lore/theme).

Maybe change his move quick to something else. But it could work wonderfully as is with a stun on his Q.

17 cd seconds in this skill is absurd. It should have a much lower cd or be transformed into a real scape (active: activates Teemo's passive instantly and during 2 seconds even if he moves, when he is revealed again he obtain a speed bonus)

I was never a fan of his passive, but whatever...it kinda fits into his "scouting" theme.

I think the passive is really funny, it's, along with the mushrooms, what makes Teemo an assasin.

Maybe just change his R to place a limited amount of mushrooms, like 8-10 (changed this from 3-4 from the previous post).

In its current state?, something has to be done with mushrooms, right now they are OP in some situations, 95% useless in other situations.

Make him a roaming support/jungle where he has to collect mushrooms like bard collects chimes. Increase the vision range to maybe 1/2 (changed from 3/4th) of a regular ward.

You are saying it, Bard already does it, I don't think Teemo being a support could fit, in his lore he is usually alone (not helping another ranged champion) even if you want him to be roaming a lot. I like the idea of Teemo mid/top/jungle, but not support.

I wanna buy the skin too, and I probably will....but I don't see how much I can play him reliably.

I though the skin was a part of the rework/changes that Teemo needed, but I think they have done a terrible marketing mistake launching this skin without fixing the champion.

Adormas1 votes

I agree, 17 second CD on a non-ultimate ability that is almost the same utility as its passive form is just plain silly. Im surprised its still unchanged.

There are two reasons I was gunning for Support Teemo, (along with Jungle Teemo):

  1. I primarily play those two roles (lol, so yea I was being selfish :P)

  2. IMO, its fits with his lore quite well. He is a Scout after all, and what is one of the key responsibilities of supports? Scouting! Also, his lore mentions that he strikes up a friendship with Tristana (who happens to be an adc..., but now I'm nitpicking). Anyways, I consider Scouting as something Junglers and Supports do the most. Top is kind of a stagnant place for someone like Teemo, who is supposed to be "scouting" the map, placing shrooms (traps) and getting intelligence on enemy movements for his team (again, supporting his team with the added information). The fact that his shrooms do damage is a bonus.

I was SO SURE they were reworking him, when I saw the teaser video for the skin. Honestly, I wouldn't mind ANY changes they make to him. He is just a mess right now.

kile1471 votes

No you cannot have vision that can't be cleared with true sight, making them immune to pinks and red trinket is bad. What I would like to see is the damage of his ult nerfed a bit and the vision utility enhanced. Make it so that there isn't as much reason to spam a ton of shrooms in one place and instead spread them out for the vision control. If you nerfed the damage and slightly increased their vision radius it would be better, and I also think it would be cool if the DoT aspect of his shrooms worked like Liandry's and burned for % current health (I think that the slow scaling on %missing hp would also be cool but whatever). This would prevent the toxic behavior where teemo spams shrooms all over your jungle and if you go in without a pink they destroy you. With these changes you still should get pinks against teemo because otherwise his team will have vision of you, but if you don't get a pink you're not instantly dead, just softened up.

tldr: True sight must reveal his ult, but changing the way it deals damage and increasing the vision is provides would make it less toxic

p.s. the E working on an ammo system is a cool idea

SantoJoe1 votes

{quoted}

No you cannot have vision that can't be cleared with true sight, making them immune to pinks and red trinket is bad.

Why?.

Other solution could be: They can be also inmune to damage, that's, you can detect them, but only to avoid that place.

What I would like to see is the damage of his ult nerfed a bit and the vision utility enhanced. Make it so that there isn't as much reason to spam a ton of shrooms in one place

Mushrooms only refresh the DoT, it's a bad idea to place them near each other, so, at the moment, they are not being used like that, at least, a normal Teemo shouldn't be using the ulti in that way.

If you nerfed the damage and slightly increased their vision radius it would be better, and I also think it would be cool if the DoT aspect of his shrooms worked like Liandry's and burned for % current health

Ok, improve the vision Teemo can offer, while lowering the damage?, I don't get the point on how this could make Teemo more viable.

This would prevent the toxic behavior where teemo spams shrooms all over your jungle and if you go in without a pink they destroy you.

Let's see that situation, he can store 3 at the same time, if it's your jungle, he can't stay forever in it, so he will use 3 I think. That's, if you are going without pink/vision lens?, your team should have usually 2-3 vision lens + a couple of pinks, if you go to your jungle where you know Teemo has placed some mushrooms, it's not "Toxic's behavior", it's just that your team is not playing according to the enemy strategy.

With these changes you still should get pinks against teemo because otherwise his team will have vision of you, but if you don't get a pink you're not instantly dead, just softened up.

"if you don't have vision", In which situation your team could have a lack of vision-lens/pink wards and at the same time, being in a place where Teemo has used a lot of mushrooms?, It's a very extrange situation, anyways, you could use the Banshee's Veil or your tank in order to avoid them.

tldr: True sight must reveal his ult, but changing the way it deals damage and increasing the vision is provides would make it less toxic

So, your solution for making Teemo viable is:

1- Make their mushrooms like wards. 2- Reduce the damage he can deal.

Sorry but I don't think this is a good solution. We want a viable Teemo, not Veigar's compensantion buffs.

Migrañaboy1 votes

Back in the day, Teemo was that sort of champion: when you gain advantage, you perpetuate it by negating the enemy jungle.

Of course this came with AP ratio nerf in recent s4, but then red trinket was implemented.

SantoJoe1 votes

I remember the -30% AP ratio, I was starting playing ranked those days and I didn't care too much, now I can't understand why they did it.

Migrañaboy1 votes

{quoted}

I remember the -30% AP ratio, I was starting playing ranked those days and I didn't care too much, now I can't understand why they did it.

You can watch a sample in first game of s4 summer (or spring? don't remember, the times of soraka mid) of TSM vs C9 and understand why they did it. (I think this nerf was more LCS realated)

I think a single shroom whipped out more than 50% of nasus top health when moving through his jungle. Also TSM lost total control and freedom of movement, plus this made c9 having extra jungles for grinding gold, exp and buffs, and dominating routes to gank any adventurer. Practically TSM couldn't get out their own base.

It was only needed Teemo to get the advantage and start planting nukes.

I think that Riot tried to nerf the maximum amount of shrooms and put a very short lifespan to hese. In the end they nerfed the AP damage and eventually red trinkets were introduced.

SantoJoe1 votes

{quoted}

You can watch a sample in first game of s4 summer (or spring? don't remember, the times of soraka mid) of TSM vs C9 and understand why they did it. (I think this nerf was more LCS realated)

I think this is the game you are talking about: https://www.youtube.com/watch?v=bc3xhk97o48

I think a single shroom whipped out more than 50% of nasus top health when moving through his jungle.

I have seen that part, it was at the end, Nasus was at bot, 40% hp from a mushroom. But we have to take into account that nasus was 2 levels behind Teemo and that Teemo was already full build (6 items) vs an almost full armor Nasus (with low level and only 4 items at the moment).

I don't think it's a good example/reason of why they nerfed it.

Also TSM lost total control and freedom of movement, plus this made c9 having extra jungles for grinding gold, exp and buffs, and dominating routes to gank any adventurer. Practically TSM couldn't get out their own base.

Caitlyn was fed as hell, Renekton with perfect KDA, in fact, Teemo was the worst in the team, low cs/KDA. I think fed Caitlyn/Renekton/Vi are the reasons they stomped them, not Teemo's mushrooms, until the end, mushrooms didn't deal a lot of damage, (in the mid game, Annie is caught by Vi, she was at 70-75% after being damaged by a mushroom, which, being annie support, I don't think the damage of the mushroom was too op)

It was only needed Teemo to get the advantage and start planting nukes.

Fed top and fed adc, I think Teemo didn't get the advantage, in fact, Gragas was a little bit fed because of Teemo.

I think that Riot tried to nerf the maximum amount of shrooms and put a very short lifespan to hese. In the end they nerfed the AP damage and eventually red trinkets were introduced.

I have been surprised with that game, they didn't get almost any vision lens until mid game, and they didn't improved them until late game. Nowadays, in every single game of the LCS, at lvl 9 the adc has blue trinket, 3 has improved vision lens, and 1 (usually top) has a yellow trinket. Also, everyone buy a pink ward, even the adc.

The game has changed a lot, so I don't understand why they maintained the -30% AP nerf, it's what I meant.

Migrañaboy1 votes

{quoted}

I think this is the game you are talking about: https://www.youtube.com/watch?v=bc3xhk97o48

I have seen that part, it was at the end, Nasus was at bot, 40% hp from a mushroom. But we have to take into account that nasus was 2 levels behind Teemo and that Teemo was already full build (6 items) vs an almost full armor Nasus (with low level and only 4 items at the moment).

I don't think it's a good example/reason of why they nerfed it.

Caitlyn was fed as hell, Renekton with perfect KDA, in fact, Teemo was the worst in the team, low cs/KDA. I think fed Caitlyn/Renekton/Vi are the reasons they stomped them, not Teemo's mushrooms, until the end, mushrooms didn't deal a lot of damage, (in the mid game, Annie is caught by Vi, she was at 70-75% after being damaged by a mushroom, which, being annie support, I don't think the damage of the mushroom was too op) Fed top and fed adc, I think Teemo didn't get the advantage, in fact, Gragas was a little bit fed because of Teemo.

I have been surprised with that game, they didn't get almost any vision lens until mid game, and they didn't improved them until late game. Nowadays, in every single game of the LCS, at lvl 9 the adc has blue trinket, 3 has improved vision lens, and 1 (usually top) has a yellow trinket. Also, everyone buy a pink ward, even the adc.

The game has changed a lot, so I don't understand why they maintained the -30% AP nerf, it's what I meant.

It was after this game when they started the plans to nerf him, after they lost the jungle and other lanes, TSM also they lost their comeback potential, and you have to remember that people had the mindset that in this game comebacks weren't possible (specially when s3 happened 6 months ago):

Riot tried to nerf Teemo blue balling by reducing the time mushrooms were alive and the maximum number of mushrooms at the same time if my memory doesn't fail me. I think that Riot also wanted to promote the use of red trinkets to deal exclusively against yellow wards and not investing them in shrooms, which was s4 main feature.

In the end they just nerfed the AP ratio.

Baron of Bread1 votes

Looking at the comments, I have seen a few that say that Teemo should be turned into a jungler. How about you guys try him in the jungle in his current form? I have been able to jungle reasonably well with Teemo with not much experience with him, imagine if someone who really knew what they were doing gave it a try.

SantoJoe1 votes

What is exactly for you the meaning of "jungler"?, if it's "kill the monsters that are over there" Teemo is not a bad choice, the Q can avoid some damage from the large monsters. But there are lot of champions that can do this.

A jungler takes care of all the lanes, he has the tools to get a kill in case he decides to gank a lane, he has, usually, good sustain versus monsters, has good cc, etc.

In it's current form, if you want to try Teemo jungle (I have tried), you are really slow at clearing camps, you need blue buff, and in top of that, you lack the amount of cc/burst/engage potential needed in order to be able to gank effectively a lane.

The only advantage of playing Teemo jungler instead of top/mid/apc is that you are "free" at killing the river monsters and it allows you ward after lvl 6 the entries to your jungle or the river.

Silents4291 votes

Apparently you don't know what the hell a jungler is.

But one of the key roles would be map control, and Teemo Mushrooms all over the place would grant just that. Screw wards now you have deadly Mushrooms guarding your lane from the enemy jungler.

He can counter jungle by using his passive to get the jump or smite steal, he can gank by sneaking into lane and attacking at the right moment.

Obviously in his current form he isn't going to jungle well. Like. No shit that's why we are talking about his changes.

SantoJoe1 votes

{quoted}

Apparently you don't know what the hell a jungler is.

Well, I try my best.

But one of the key roles would be map control, and Teemo Mushrooms all over the place would grant just that. Screw wards now you have deadly Mushrooms guarding your lane from the enemy jungler.

Again. Smite on wraths + pink wards + Vision lens (pre-9). Teemo can store a mushroom once every 35 seconds at this level, so, the enemy team can destroy every single mushroom around mid/dragon at this level, also, the river monster can destroy them for them. Also, what makes Teemo's ultimate so dangerous is its synergy with Liandry's Torment, if you are jungling, you need to build first the jungle item and the boots in order to effectively gank/map control. So at this level you won't have enough damage for your mushrooms to be a real problem for the enemy team, and by the time you get your liandry's torment, enemy team can get improved Vision lens.

He can counter jungle by using his passive to get the jump

You will have to wait sometimes a lot, Teemo jungler or whatever is not good because his utility but because his damage (in ganks), if you lose too much time trying to countergank someone, you are losing gold, if you lose gold, you can't compensate it with your utility. Also, we are taking into account that this is pre lvl 9 with no pink ward in the enemy team, because your passive can be detected.

or smite steal,

Due to the smite range, you should be pretty close to dragon/baron, and I have not seen a single enemy team that don't use Vision Lens + pink ward near an important objective for vision clearing (wards, mushrooms, etc), so you should be detected before them starting the dragon/baron, I don't think this situation is real tbh.

he can gank by sneaking into lane and attacking at the right moment.

You should clear first the wards from the enemy, and then, wait some time for the enemy laner/s to come for warding the bush again or letting them pushing a lot. They could bait you with that pushing if their enemy jungler is around too.

Silents4291 votes

I went ahead and skimmed this, and instead of replying to each point. I decided to point out you are fixated on the current Teemo when were all talking about turning him into a jungler. As in his abilities get changed and his role is switched. Were not talking about taking what we have now and tossing him in there. So most of your points just went out the window.

Now for your heavy ranting on people buying vision items to beat teemo well. They are giving up vision and gold to MAYBE find a shroom. And if your not being stupid with placement by placing them in brain dead locations you can keep them all over the map just like now. I fail to see why you even bring that up a as a point considering top teemo has no issues shroom the map up, no reason a jungle one wouldn't either.

Honest to god everything you brought up as a counter are such unlikely situations that you must have taken a great deal of thought to pull out of your ass.

Teemo needs changes, and people agree he should be changed towards being a jungler, regardless of the stupid situations you came up with.

Also. Seriously? You can't see a situation where a Teemo smite steals? Gee. How about Pre 6 and a teemo is sitting next to red waiting to finish you and steal the red? Or steal blue from you since a lot of gromp junglers don't have smite up for blue. Or hell. Again. Not everyone in the game is going to suddenly buy pink wards and vision trinkets just for teemo.

SantoJoe1 votes

{quoted}

I went ahead and skimmed this, and instead of replying to each point. I decided to point out you are fixated on the current Teemo when were all talking about turning him into a jungler. As in his abilities get changed and his role is switched. Were not talking about taking what we have now and tossing him in there. So most of your points just went out the window.

Now for your heavy ranting on people buying vision items to beat teemo well. They are giving up vision and gold to MAYBE find a shroom. And if your not being stupid with placement by placing them in brain dead locations you can keep them all over the map just like now. I fail to see why you even bring that up a as a point considering top teemo has no issues shroom the map up, no reason a jungle one wouldn't either.

Honest to god everything you brought up as a counter are such unlikely situations that you must have taken a great deal of thought to pull out of your ass.

Teemo needs changes, and people agree he should be changed towards being a jungler, regardless of the stupid situations you came up with.

Also. Seriously? You can't see a situation where a Teemo smite steals? Gee. How about Pre 6 and a teemo is sitting next to red waiting to finish you and steal the red? Or steal blue from you since a lot of gromp junglers don't have smite up for blue. Or hell. Again. Not everyone in the game is going to suddenly buy pink wards and vision trinkets just for teemo.

Well, I don't have enough time to reply a troll, good played sir, you did the same in Veigar's Posts, you were using destructive feedback (as you are doing right now) in my last post about "Garen's Rework".

I don't do this many times, but I have checked your profile in the forums (you are always writing in a disrespectfully way), and in lolking/op gg.

My first troll in the forums. it's about time.

Silents4291 votes

Your entire post is invalid because you are talking about the current Teemo, not what he could be, When the entire point of the post is to change him into something new and and improved.

But I know its easier for uptight people to disregard anyone that disagrees with them in any manner as "trolls"

SantoJoe1 votes

English is not my first language, so, right now, I don't know if you are really trolling, or I don't understand anything of what you are writing.

{quoted}

Your entire post is invalid because you are talking about the current Teemo, not what he could be,

I think you have answered yourself in the next text line:

When the entire point of the post is to change him into something new and and improved.

I use experience, numbers and reasonings on a current problem in order to find a future solution. You have to take the current problem and then, find solutions, not "ignore the current problem, let's talk about what it could be".

But I know its easier for uptight people to disregard anyone that disagrees with them in any manner as "trolls"

Your first contribute to a constructive post in which there are players who want to improve the champion:

{quoted}

Apparently you don't know what the hell a jungler is.

Silents4291 votes

I use experience, numbers and reasonings on a current problem in order to find a future solution. You have to take the current problem and then, find solutions, not "ignore the current problem, let's talk about what it could be".

Good for you, this thread was supposedly about changing teemo, And using current teemo as reasons against him becoming a jungler after being changed doesn't work. The whole point is his playstyle is perfect for jungling, and you are using terribly stupid reasons against it.

It doesn't matter how he is now, The point is we can change him into a jungler and keep key features of his kit to allow him to be a good one. You act as if I were talking about throwing the current teemo in the jungle.

Your first contribute to a constructive post in which there are players who want to improve the champion:

For someone boasting about being constructive you managed to be completely ignorant on what a jungler is, disregard changing teemo into a jungler, and call me a troll.

Baron of Bread1 votes

Your early clear isn't all that bad and your clear speed can be pretty quick if you make good use of your E and passive in my experience.

Gank-wise you certainly aren't going to do much pre-6 other than countergank, which Teemo is actually pretty good at. Post-6 you can run in behind someone and drop a shroom in the middle of their getaway path, making for some decent ganks. That or just come from an unexpected angle so they have to run through a shroom placed a bit ago.

However, most of your jungle power is similar to Nunu's: you can just skrew up the enemy jungler's day. They want to gank mid? Step on a shroom. How about top or bot? Shrooms. What about just taking Dragon then? Oh god the shrooms. Maybe I will just crawl back into my jungle and farm. Nope, shrooms there with Teemo just waiting for you to step on them. Teemo jungle is great for nullifying an enemy jungler and winning your team some serious map presence.

A good lane Teemo can pull that kind of thing off as well, but the jungle Teemo won't make the cs in mid be wasted while he roams. I wouldn't say he is best in the jungle, but he can be a good opportunity pick.

SantoJoe1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=wFpWTZdF,comment-id=000f00000001,timestamp=2015-04-07T03:33:55.880+0000)

Your early clear isn't all that bad and your clear speed can be pretty quick if you make good use of your E and passive in my experience.

You can be counterjungled in the early game, which means you are gonna need help for clearing the camps because the enemy will be there.

Gank-wise you certainly aren't going to do much pre-6 other than countergank, which Teemo is actually pretty good at. Post-6 you can run in behind someone and drop a shroom in the middle of their getaway path,

The lane should be so pushed that any other champ with no-jungler-role could do the same thing.

That or just come from an unexpected angle so they have to run through a shroom placed a bit ago.

This is the only good point on Teemo's jungle.

However, most of your jungle power is similar to Nunu's: you can just skrew up the enemy jungler's day. They want to gank mid? Step on a shroom.

Smite on wraths + pink wards + Vision lens (pre-9). Teemo can store a mushroom once every 35 seconds at this level, so, the enemy team can destroy every single mushroom around mid/dragon at this level, also, the river monster can destroy them for them.

How about top or bot? Shrooms. What about just taking Dragon then? Oh god the shrooms. Maybe I will just crawl back into my jungle and farm. Nope, shrooms there with Teemo just waiting for you to step on them. Teemo jungle is great for nullifying an enemy jungler and winning your team some serious map presence.

Again. Smite on wraths + pink wards + Vision lens (pre-9). Teemo can store a mushroom once every 35 seconds at this level, so, the enemy team can destroy every single mushroom around mid/dragon at this level, also, the river monster can destroy them for them. Also, what makes Teemo's ultimate so dangerous is its synergy with Liandry's Torment, if you are jungling, you need to build first the jungle item and the boots in order to effectively gank/map control. So at this level you won't have enough damage for your mushrooms to be a real problem for the enemy team, and by the time you get your liandry's torment, enemy team can get improved Vision lens.

A good lane Teemo can pull that kind of thing off as well, but the jungle Teemo won't make the cs in mid be wasted while he roams. I wouldn't say he is best in the jungle, but he can be a good opportunity pick.

Also, he can be counterjungled in the early game easily, which means you are not gonna be able to help your team, and in top of that, you need blue buff, so you'll have to help a lot your mid laner in case theirs has blue.

The problem is what I said at the beggining. Too op versus unexperienced players (mushrooms everywhere because no Vision Lens - Pink Wards /etc), too useless versus experienced players.

Baron of Bread1 votes

You can be counterjungled in the early game, which means you are gonna need help for clearing the camps because the enemy will be there.

Did you know that many of the highest win-rate junglers are weak to early counterjungling? That is the biggest weakness shared among tank junglers and they are doing fine. Teemo doesn't scale the same way they do but he can keep them in constant fear of stepping on a shroom and thus skrew up their mid/early game.

The lane should be so pushed that any other champ with no-jungler-role could do the same thing.

Yes, it would be so pushed that any non-jungler with cc can gank. Which isn't all that pushed. Either way, I did point out your ability to countergank which you ignored. Teemo is faster than other junglers so he responds faster and with shrooms he usually knows when they are coming earlier as well. He might not get the kill, but he will ruin any attempts at ganking by the enemy.

Smite on wraths + pink wards + Vision lens (pre-9). Teemo can store a mushroom once every 35 seconds at this level, so, the enemy team can destroy every single mushroom around mid/dragon at this level, also, the river monster can destroy them for them.

Did you know that shrooms can be placed outside of the river? It's true, you don't need them planted near water. Joking aside, yes the birds and pink wards and vision lenses will allow the enemy team to destroy shrooms. However, they have to know where the shrooms are before they can sweep for them. If they aren't sweeping every step they take they are likely to step on a shroom if you place them carefully. Even if they somehow miraculously sweep out every shroom they will have used every vision denying tool at their disposal, leaving your wards intact. If they don't take out your wards they will be seen before they gank, take objectives, or roam. It's a win-win situation for you.

Also, what makes Teemo's ultimate so dangerous is its synergy with Liandry's Torment, if you are jungling, you need to build first the jungle item and the boots in order to effectively gank/map control. So at this level you won't have enough damage for your mushrooms to be a real problem for the enemy team, and by the time you get your liandry's torment, enemy team can get improved Vision lens.

Did you know that the Magus enchantment doesn't have to be your first buy after boots and the basic jungle item? The only thing it gives is the AP and CDR, no increased gold from camps. If you would rather have Liandry's stats before Magus's there is no reason to buy Magus first.

you need blue buff, so you'll have to help a lot your mid laner in case theirs has blue.

Not every mid laner needs blue buff. As I said, Teemo is an opportunity jungler. You don't pick him in every situation and he doesn't dominate in every situation.

Occams Raiser1 votes

Teemo should be able to stealth like Eve if he stands still but then be able to move without breaking it.If had speed and stealth he would be nice But not be able to stealth like Twitch to run away.

Saianna1 votes

I enjoy playing teemo, I've read your thread and i disagree on few parts: 1.) Teemos R was nerfed by 0.2 ap scalling just because of item 3151 . So Buying this means u deal almost the same damage as prenerfed.

2.) I'm not sure, but i think Teemos Q has just tiny bit bigger range than AA (not 150)

4.) Your rework idea.. So it wouldn't have any AP scalling? AD teemos would be buffed, while AP teemos.. it'd be kinda uber nerf for them

SantoJoe1 votes

{quoted}

I enjoy playing teemo, I've read your thread and i disagree on few parts: 1.) Teemos R was nerfed by 0.2 ap scalling just because of item 3151 . So Buying this means u deal almost the same damage as prenerfed.

I think it was a 0.3 nerf, from 80% AP scalling to a 50%. Anyways, it's not the main problem.

2.) I'm not sure, but i think Teemos Q has just tiny bit bigger range than AA (not 150)

AA is 500. Q range is 680. You can check it in guides/mobafire/wiki/etc.

4.) Your rework idea.. So it wouldn't have any AP scalling? AD teemos would be buffed, while AP teemos.. it'd be kinda uber nerf for them

I have failed hard if someone understands I want this XD.

Q/R/E would scale with AP, I didn't say anything about No Ap Scalling. Even W could scale with AP (the more AP you have the higher the MS).

Saianna1 votes

uhmm ok then yeah they removed 0.3ap scalling on R, my bad

And as long as Teemos R has decent scalling with Ap = i'm hapy :)

Drunk Rummate1 votes

First of all, I can see you're from EUW. So if English isn't your first language (as it appears), I want to congratulate you because you speak far better than many native speakers I know.

Regarding Teemo - I think the problem with any changes to this champion is that he is held very dearly by a lot of members of the community. His concept and kit are pretty synonymous with league, and in a sense he is one of our poster children. As a result, any large scale changes to Teemo are likely to be met with considerable backlash.

I do think changing the champion up a bit would be a good idea. As you've said, his ultimate is binary. Overpowered against inexperienced players, pretty useless against better players. The champion also doesn't offer much to his team outside of controlling a few areas on the map with his mushrooms. I think your change to his ultimate would be interesting, but it wouldn't really solve the issues that the champion brings to league. I believe his kit needs a large scale rework like Sion received, but I also think it's less important than some other champions they've already flagged (like Urgot).

SantoJoe1 votes

{quoted}

First of all, I can see you're from EUW. So if English isn't your first language (as it appears), I want to congratulate you because you speak far better than many native speakers I know.

In fact, It's not my first language. I know I have made mistakes but I don't have enough time to review all the replies in a long post like this.

Regarding Teemo - I think the problem with any changes to this champion is that he is held very dearly by a lot of members of the community. His concept and kit are pretty synonymous with league, and in a sense he is one of our poster children. As a result, any large scale changes to Teemo are likely to be met with considerable backlash.

I understand the point, it's more or less like Lee Sin.

I do think changing the champion up a bit would be a good idea. As you've said, his ultimate is binary. Overpowered against inexperienced players, pretty useless against better players. The champion also doesn't offer much to his team outside of controlling a few areas on the map with his mushrooms. I think your change to his ultimate would be interesting, but it wouldn't really solve the issues that the champion brings to league. I believe his kit needs a large scale rework like Sion received, but I also think it's less important than some other champions they've already flagged (like Urgot).

Any rework made on Teemo has to be done around mushrooms/traps (it's what Riot said time ago about Teemo, they like this theme), I think that with "small changes" he could be more healthy in every aspect of the game.

I'm waiting for Urgot's rework too, I liked him and I have played him sometimes in ranked (even if the team flames). I think it was clear that a MarksmanTank would not fit in the game, they are two very different roles and I don't know they are gonna rework him.

Sirsir1 votes

So Teemo is being kept down by funner to play against champions that are stronger?

Worlds smallest violin...

Cornerstone11 votes

Don't make his Q a skill shot. It's his only reliable damage and survival tool, particularly against mobile gap closers. His blind is no worse than the many other forms of untargetable skills, many of which effect ALL team members, not just the one Teemo manages to blind (think Jax, Vlad, Siver shield, Vane ult-q, etc). This so called counter play is over exaggerated (and its only against 1 aa reliant opponent, useless against ability casters (Annie, Etc)), with the other 4 members eager to wreck a teemo.

Increase his aa range to 550 so he isn't so vulnerable in team fights.

His W needs buffed either in speed or lower CD.

His shroom damage should not be so item dependent on Liandry's. It forces you into a build path for shroom relevancy. Add a percentage of max health damage and modify the base numbers so a MR tank can't have a stomp field day.

His on-hit e needs a slight buff to get his sustained damage closer to a typical marksman. (His Q equals one crit, but then his damage is over after his auto-Q-auto.)

SantoJoe1 votes

{quoted}

Don't make his Q a skill shot. It's his only reliable damage and survival tool, particularly against mobile gap closers. His blind is no worse than the many other forms of untargetable skills, many of which effect ALL team members, not just the one Teemo manages to blind (think Jax, Vlad, Siver shield, Vane ult-q, etc). This so called counter play is over exaggerated (and its only against 1 aa reliant opponent, useless against ability casters (Annie, Etc)), with the other 4 members eager to wreck a teemo.

If they turn it into a skillshot, it can give Teemo more tools to help the team (it could have more range, AoE effect, even more damage) and at the same time it could have some kind of counterplay.

Increase his aa range to 550 so he isn't so vulnerable in team fights.

I think this change is needed, just looking at how the game works now, I don't understand why Teemo has a 500 range AA.

His W needs buffed either in speed or lower CD.

I think it's an old mechanic, anyways, it should have a lower cd in fact, 17 seconds for a pseudoscape/chase is really absurd.

His shroom damage should not be so item dependent on Liandry's. It forces you into a build path for shroom relevancy. Add a percentage of max health damage and modify the base numbers so a MR tank can't have a stomp field day.

The problem is that it has such a strong synergy with Liandry's that they should change, either mushrooms (remove slow, etc) or the item (decreasing the bonus damage on slowed targets). Also, other problem is that Mushrooms scalling is really poor (50% of your AP) so you need the help Liandry's Torment can offer. More AP scalling = Less damage done from Liandry's. I liked the idea of max health damage because without Liandry's torment or max Hp % a tank is sometimes inmune to mushrooms.

His on-hit e needs a slight buff to get his sustained damage closer to a typical marksman. (His Q equals one crit, but then his damage is over after his auto-Q-auto.)

At the moment, if you land 1 AA, you are dealing: AA damage + 170 magic damage + 70% of your AP, during 4 seconds. It's like a single target spell from a normal mage, which is not bad, the problem is the range, too low and too risky, 500. They should increase the range (as we said above) and at the same time, give stacks to the DoT part of the skill. In that way, you could be rewarded if you decide to stay close to the enemy and stacking some shots. Also, it would support AS+AP Teemo.

Xela Syab1 votes

Teemo's Q is bugged, that's his problem. Other than that I would like Riot ro rework him so he's more of a support trap champ, where his R and W are switched and his shrooms deal less damage. His new R gives him massive passive movespeed, the active double it and gives him bonus damage to poisoned champs for a short duration.

Leblancs Boob1 votes

Teemo's kit is just way too unhealthy to be buffed in its current state. He needs a kit rework badly

SantoJoe1 votes

{quoted}

Teemo's kit is just way too unhealthy to be buffed in its current state. He needs a kit rework badly

It's not a straight buff without a tradeoff.

With those changes, Q would have counterplay, and mushrooms wouldn't deal 50-60% squishies HP.

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