Here's why I think Juggernaut is the weakest jungle upgrade
Juggernaut enchantment upgrade: (1500 gold)
+500 health +10% cooldown reduction
Passive UNIQUE - TENACITY: The duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes are reduced by 35%.
TLDR; Juggernaut enchantment feels/is bad because:
- does nothing to assist in clearing camps compared to other upgrades despite the increase in jungle camp difficulty
1.5)still costs the same as other enchantments
- does nothing to mitigate damage from camps despite the increase in jungle camp difficulty
2.5) still costs the same as other enchantments
- the old jungle tank item gave out even more HP than this item + was cheaper when combined with another 200+ HP item
3.5) not good news for most tank junglers especially considering how underwhelming many of them were last season
BIGGEST DRAWBACK TO JUGGERNAUT:
I can get more HP than Juggernaut enchantment for less gold with just a ruby crystal and a giants belt (that can be built into more useful items). On top of this, Juggernaut doesn't scale that well into late game at all, forcing the player to trade tenacity for defensive stats when tenacity is already semi situational.
Proposal to fix Juggernaut: -trade some HP/CDR/Tenacity for clearing power/jungle damage mitigation or -make the item scale really well
Loves this item!
if u ask me coz u get that HP sooner. To have 500 HP by
Juggernaut
Recipe:
Kindlegem +
Crystalline Bracer + 50g
+500 health
+100% base health regeneration
+10% CDR
Tenacity
