Experience from Kills in a Solo Lane
I play a lot of competitive LoL and I find that one of my major malfunctions when I'm top-lane is the experience gained from a kill. Case and point: at many times it is the wise decision to let a laning opponent push into your tower during the first three levels and it has happened twice to me and everyone else where the opponent pushes into your tower after 4-5 waves, gains level 3-4, and then just massacres you. This SHOULD NOT BE A PROBLEM EXCEPT THAT THE ONES THAT TOWER DIVE "KNOWING FULL WELL" (yeeeah. uh-huh) THEY'RE GOING TO BE KILLED AS YOU LEVEL UP GETS A MASSIVE XP BOOST AND LANE ADVANTAGE WHEN THEY COME BACK TO LANE! Not only is your lane pushing into HIS tower, but he is 2 (sometimes 3????!) levels ahead of you from only ONE PUSH. PLZ RIOT. Level 3 xin with 30 xp vs level 4 Kayle (lane pushing away from you!) - This is an abomination on careful game-play. Sidenote* I honestly think money is enough reward for kills. Why the snowball when there's 100 million players in the world? Let's make League of Legends a more interesting game.