Keeping Rito Honest
Just to keep Rito honest about their hot-fix to Skarner earlier this week:
Skarner Movement speed and attack speed lowered. W's shield lowered. E's cooldown is increased, and deals less damage. Oh dear. Skarner released at the strongest state we've seen a character...pretty much ever. While the below changes might look like a lot, these were all added on towards the end of his development cycle as a result of feedback on the PBE. We shouldn't have listened quite so well. No hard feelings, PBE.
Release Diana. Too tanky to kill, too bursty to survive easily, and a half-a-lane quick and reset-able gap closer. Also, not all of these changes were introduced as a result of PBE feedback (and some of them never were there in the first place), according to the PBE Skarner change thread (http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/d2bmpMif-skarner-pbe-changelist-and-feedback-thread).
General BASE MOVEMENT SPEED 345 ⇒ 335 BASE ATTACK DAMAGE 61 ⇒ 57
Base AD wasn't touched.
W - Crystalline Exoskeleton SHIELD RATIO 12/13/14/15/16% of maximum health ⇒ 10/11/12/13/14% of maximum health
W was not changed after it hit PBE for testing.
E - Fracture COOLDOWN 13/12.5/12/11.5/11 seconds ⇒ 14/13.5/13/12.5/12 seconds INITIAL DAMAGE 40/75/110/145/180 ⇒ 40/65/90/115/140 BONUS DAMAGE ON STUNNING 25/50/75/100/125 ⇒ 25/35/45/55/65
E damage was not increased on PBE. The cooldown was not decreased either. Actually, the cooldown was increased during PBE testing.
C'mon Rito, that's 1 for 6, be more honest.