strenght of the ages
reduce cannon minion health stacks to 10, and give 1 health stack for every regular minion.
why is the mastery still so unrealiable and snowbally for laners? it completely depends on getting every single cannon minion during the lane phase. what if youre behind and getting zoned? what if you need to roam to help out your team? missing a couple of cannon minions can have a large impact on how useful the mastery is gonna be by midgame. meanwhile youre always profiting from grasp the same way.
if you want grasp of the undying to be picked less on top laners, then provide more reliable alternatives.
never mind the % health heal for cannons which only comes into effect, when the lane phase is long over and the additional sustain pretty much irrelevant.
i mean right now grasp is the only feasable keystone for fighters in resolve. what else are they going to pick?
it shouldnt come as a suprise that the mastery has such a high pickrate with only strength of the ages and bond of stone as alternatives.