Rotating game modes seem to be all about Champ Select

Taioron·5/28/2016, 6:49:24 AM·2 votes·618 views

With "URF" just behind us, and "Definitely Not Dominion"(DND) upon us, I feel it's becoming very evident that the Rotating Game modes are becoming solely about champions picked, and less about player skill. If you read the boards on URF weekend, the reigning complaint was there ends up being a small pool of champions that are played nearly every match, and deviating from that pool of champions guaranteed a loss. After playing DND tonight, I'm noticing the same trend. If my team sticks with Sona, Singed, Hecarim, Teemo.... and the other team picks some of the 100 champions outside the small pool, they're going to lose.

I realize everyone is out there to win, and to a lot of people that's what makes it fun. However I think a lot of people feel the Rotating Game Modes become stale very quickly because of the lack of variety in the champions that are viable. Champion specific balancing that only effects the champion in that particular game mode would fix the problem, however I realize that's time consuming.

5 Comments

Caítlyn5/28/2016, 6:56:40 AM4 votes

Is this any different from normal SR?

EfficientDynamo5/28/2016, 6:50:39 AM2 votes

I definitely agree. Riot should put in a little more effort to balance things out. We don't need SR level balance, but a helping hand to keep the most OP picks in line would be nice.

MLDzXnRRR5/28/2016, 7:00:29 AM2 votes

What? These modes are for fun. Sona is called weak on SR, why can't she be allowed to dominate in URF? Kha is OP on Dominion, only because there are no minions and so on.

newyorkninja5/28/2016, 7:10:28 AM1 votes

I actually don't mind them being strong there either. The mode is only gonna be around every several weekends and you don't have to pick those champions to necessarily win. You could also pick knowing those champs are gonna be in the game and just counter them to hell and back with blue build ez or any cc tank.

Honestly there will never be balance in this kind of game mode because the game mode is here long enough for people to figure out what is good, but not long enough to figure out what EVENTUALLY will be good. There is no time for meta shifts because it's gone in a few days. It reminds me a lot of the pattern that a lot of the Hearthstone tavern brawls go through

  1. Initial Release- New players playing whatever decks they put together with a few obviously good cards
  2. Meta phase- In a day or two people generally know what is good and what isn't and the meta decks for that brawl become netdecked
  3. Waning phase- Meta phase continues into the last few days and people try weird stuff right before it ends
  4. Gone

As long as you're not playing stuff that doesn't work at all (I just played against AD thresh and he did not do a thing) you're not at a 100% chance to lose. Sorry to say, but complaining about people picking these champs isn't gonna stop them and the mode is gonna be gone before riot has any motivation to change them for that map. Maybe next time it comes around if they deem it worth putting time into, but we'll see.