Opinion: Nerfing Jungle actually made it more of a deciding factor in games

S Tier Waifu·1/2/2020, 6:14:30 PM·48 votes·15,432 views

Like...THE deciding factor in most games now.

When Jungle is strong you have jungle mains and people wanting to get into it trying it, and rarely autofills that do not want to play it or are not proficient at a level of being detrimental to the team

When you nerf it to where Jungle is hitting 6 at the same time as, or after the Bot Lane, it's not considered fun, so you lose a lot of mains to playing top or mid instead, and you have the people trying it for fun who are naturally okay at it avoiding it like the plague

In-turn you end up in most games with the coinflip of all coinflip issues that have plagued 2019(all jungle related go figure) where you have a jungle main versus an autofilled ADC main playing jungle(seems to be the most commonly autofilled roll to end up as jungler with a lot of duos playing duo bot lane) and the skill disparity is so high that the team with the autofilled Jungler has often lost by roughly 8 minutes in with top and mid being camped to shit by an Olaf or Lee Sin, and then bot lane being crushed if eventually by the now winning mid top and jungle if they aren't losing already.

It seems like the game is much healthier when people want to play each role for one reason or another, when Support was so bad no one would play it willingly the game was awful. Now that Jungle is that way, the game has never felt worse, in conjunction with damage being way too high and CC remaining unchanged / growing with every new champion created.

78 Comments

IVSakenz1/2/2020, 6:28:41 PM20 votes

Jungle has always had a pretty big impact on the game.. what the new jungle has created is a situation where one teams jungler is going to be useless..and causes an almost auto loss because they have no way to catch up and have any impact at all after they make their first mistake..

The thigh guy1/2/2020, 7:38:45 PM13 votes

That happens when riot guts jungle into the dirt and makes it so punishing it’s borderline impossible to come back.

One mistake. And I mean ONE mistake and it’s over. You lose. It doesn’t even have to be a huge mistake. You didn’t get a good leash and had to burn smite on your second camp? Looks like you’re getting double scuttled and invaded for the rest of the game.

You had to go help top because your baby bitch top laner wouldn’t stop crying? There goes dragon, bot turret and a double for the enemy jungler.

Junglers are in a damned if you do damned if you don’t state.

Geni01/3/2020, 3:01:33 AM5 votes

funny how, before, everyone HATED being auto filled support and it was the MOST autofilled role. Now its mostly fucking jungle autofill which is EVEN worse to someone who has BARELY played jg, and as a laner YOU FEEL it. Getting ganked? nope hes doing his blue at 23 hp trying not to die. Dragon up? well hes in the enemy jg trying to clear raptors

Crescent Dusk1/3/2020, 2:03:36 AM3 votes

[{quoted}](name=S Tier Waifu,realm=NA,application-id=3ErqAdtq,discussion-id=w9GNuqFp,comment-id=,timestamp=2020-01-02T18:14:30.278+0000)

Like...THE deciding factor in most games now.

When Jungle is strong you have jungle mains and people wanting to get into it trying it, and rarely autofills that do not want to play it or are not proficient at a level of being detrimental to the team

When you nerf it to where Jungle is hitting 6 at the same time as, or after the Bot Lane, it's not considered fun, so you lose a lot of mains to playing top or mid instead, and you have the people trying it for fun who are naturally okay at it avoiding it like the plague

In-turn you end up in most games with the coinflip of all coinflip issues that have plagued 2019(all jungle related go figure) where you have a jungle main versus an autofilled ADC main playing jungle(seems to be the most commonly autofilled roll to end up as jungler with a lot of duos playing duo bot lane) and the skill disparity is so high that the team with the autofilled Jungler has often lost by roughly 8 minutes in with top and mid being camped to shit by an Olaf or Lee Sin, and then bot lane being crushed if eventually by the now winning mid top and jungle if they aren't losing already.

It seems like the game is much healthier when people want to play each role for one reason or another, when Support was so bad no one would play it willingly the game was awful. Now that Jungle is that way, the game has never felt worse, in conjunction with damage being way too high and CC remaining unchanged / growing with every new champion created.

It's nothing to do with autofills, stop looking for scapegoats.

Jungle is right now the only role without any way to catch up the moment it's put behind, and often being put behind comes down to two factors: you can't duel the enemy jungler because their champ is a stronger duelist than you and can invade you, or your lanes don't give you priority for scuttles and objectives or feed the enemy jungle kills by overextending without vision while you're in the other side of the map.

Imagine playing Annie vs. Xerath, except there are no turrets. That's how jungle is, because the enemy jungler that's put ahead can come invade you 24/7 and take your only form of XP, and so can enemy laners who you can no longer duel because even the enemy bot lane is the same or one level above you while the other lanes are 2-3 levels over you after your first clear.

You are a second worse support now that lives and dies by being able to get a successful gank at lv2-3 because by lv3 is the last time you'll be around the same level as enemy laners. By the time you get lv5 top lane will be lv7. Mid lane will be close to that as well.

And unlike support, you not only are giving your item slot for a jungle item like they are for their support item, you are giving up a summoner spell as well. You are objectively weaker than anyone but a support, and even some supports like Brand or Fiddlesticks can 1v1 you as something like an Evelynn jungle.

As a jungler you no longer have agency and the capacity to get ahead and duel out enemy lanes to re-establish priority in any lane or river. If your laners aren't winning lane on their own, you are not going to be able to do anything either.

I started a game where I got my Tristana 3 early kills as Evelynn against the enemy Ezreal and Malphite. Didn't matter, she took my kills and did nothing with them, as by midgame the malphite and ezreal played the sieging game, ezreal got his manamune and started poking people for half their health over walls, and malphite ulted whatever got on the fed enemy Syndra and won pretty much every teamfight that way.

Point is, you can even get your lanes kills, and end up with nothing because in the end the quality of the laning players is the only thing that matters.

Another game I played Shaco/MF, with me as shaco autofilled support. The enemy Lee Sin was 4/1 by minute 5, didn't matter because as shaco I got my MF 2 kills for her and 2 kills for me on the enemy Nami. Lee Sin comes in for a gank, I simply ignite him and QE him without him even landing on one of my boxes and the MF runs him down in melee range before he can burst her down with a landed Q combo.

That's how jungle currently is, where you can get fed and at best while fed be even in levels with enemy laners but still weaker than a fed laner. Lanes matter more than jungle, and the only reason jungle exists is to smite dragons if allowed the priority over objectives by his lanes.

You HAVE to play some busted early snowball champ like Rengar, Olaf, Rek'sai, or Lee Sin to play the game now, and even then it's no guarantee and regardless you fall off hard by lv10 compared to enemy lanes. The job of the jungler now more than ever is to make sure winning lanes snowball even harder before 10 so you can comfortably take dragons and baron.

Watch a rcent game with TF Blade where tyhe enemy Ekko jungle has 9/1 and is lv14 while TF's Vayne top is lv15 with 7/5 KDA and is able to kill a fed ekko jg thanks to the xp jungle changes. If an Ekko jg before the jungle nerfs were 9/1, he would easily be lv16 by that point, not 14.

muted team chat1/3/2020, 5:54:51 PM2 votes

The more unforgiving the JG role is the more important it becomes.... right up to the point you're better off running a top lane support instead. I was trying to play some Shyv lately and the game is almost over by the time you hit 6. I have played (gold/plat) against Lee or Elise who just lvl 3 gank top, then walk down the river THROUGH WARDS and gank mid, then bot. Vision and many pings by me do not stop each lane from dying repeatedly. In the current meta you HAVE to be there to gank first or counter-gank.

You have no time to scale. If you lose pri in mid you lose all crabs and objectives and god help you if their mid roams with their jg. Once you OR YOUR LANES are behind now, you have no jungle to farm.

Charmy Bird1/3/2020, 3:11:00 AM2 votes

Riot didn't just Nerf jg rn they straight up made it the most unfun role to play. It's so punishing and easy to fail. If u fail one or two ganks that's it ure done ure still 3 levels behind mid and top with no hope of coming back becaus your camps give no xp and u can't gank cuz ure behind.

2gudaiya1/2/2020, 6:32:51 PM2 votes

they did 3 jgl changes when only 2 were needed, said it already but hey no one is listening so let's wait for the season to end first. it's better than last season regardless.

Thefrostyviking1/2/2020, 8:49:18 PM2 votes

And is this not an indication that the jungle is too strong?

If the good jungler wins by succeeding a couple of ganks early while the autofilled one farms is it not a question of whenever we should ask Riot to gut the junglers so the good one cant win in that manner so easily? Like the autofilled one did not even do anything wrong really, did not die or give up CS.

I am still gona spell it out, failing as a jungler sucks more now compared to before but the role still has too much impact, a good one can easily decide how a lane goes if the two there are not too far apart in skill.

Even if they are the jungler can still camp to make up for it if his side is the losing one, aspiring faker wont be strong once he´s died 3 times no matter what kinda plays he tries to come up with.

Toplane? 1/4th of the lane is knowing your champ, another 4th is knowing the enemy one and the last 50% is knowing how the two junglers move around because if you get caught and die at a bad time you´ve autolost the lane against a good opponent.

Heck its even enough to be forced to recall at the wrong time in some cases.

Midlane? Watch that assassin snowball into a avalanche.

Botlane? Dragon soul inc.

The jungler has the fastest way to setoff any snowball and all it takes is i´d say two ganks to make or break the game if lucky/unlucky.

Jack Eron1/3/2020, 9:29:26 AM2 votes

Imagine that you are always like 2 levels behind compared to top. Imagine that your enemy toplaner has for example one kill or he noticed your gank in time and he could run away. The next time you will come that -2lvls will be -3. It hurts a lot when that enemy is a darius or other champ who can easily 1v2

iLLp1/3/2020, 5:04:16 PM2 votes

game was in a way better state when nobody wanted to play support and you can't convince me otherwise

Hella Kaiser1/3/2020, 9:23:14 PM1 votes

it also ends up favoring early ganks and gank heavy junglers, making it more oppressive on the laners

XJ999999999999991/4/2020, 5:09:14 PM1 votes

low-mid elo tends to have the most auto fil'd jungle. high elo is plagued with jungle mains.

BONUS DMG 2NOOBS1/4/2020, 7:14:31 PM1 votes

5 weeks ago, people were downvoting posts with a 100 replies that said the jungle was in a bad place and should be fixed. Everyone hated the gank meta last season, so this seemed like an improvement, to which I have to agree, it is. HOWEVER, I predicted in every post about the jungle, that it would become the most autofilled role and make people the most unhappy about the state of the jungle, that it has ever been in. And here we are 5 weeks later.

The solution is simple, boost the XP of the 2nd/3rd/4th jungle spawn. No catchup XP. Remove solo lane XP boost. Keep the lane sharing XP nerf (that will modestly disincentivize ganking and shoving wave, as will the lack of catchup XP in jungle). This way, junglers are actually rewarded for clearing camps efficiently and not spam ganking.

Ms Cougar1/5/2020, 12:58:27 PM1 votes

Because they nerfed jungle income and xp by 10-15%, but gave ALL of it to the winning jungler. The nerf was painful, the lack of catchup xp and the nature of jungling means 'winner takes it all'.

If a laner goes 0-3, the winning laner does not get the gold and xp from both sides minions, unlike in the jungle.