Akali nerfs
Riot's balance team needs constructive criticism to work with. So this isn't a rage piece, there are no pitchforks here. This is my take on the Akali nerfs.
First a little about me.
I've been playing League since the start of S2. I've been playing Akali since level 15, so basically from the start. I know this champion like the back of my hand. I can recall the ups and downs, the nerfs and changes. I know what feels right, and what feels wrong with this champ. I'm not here to say Akali is perfect, or Akali is healthy, or Akali has plenty of counter-play. I'm not here to BS anyone. I'm here to give my impression of the patch 5.2 changes.
First off, the changes to E. I feel like its incorrect to call this a change. Originally, E never proc'd Q. So the correct term would be a "reversion." I'm fine with the revert on E. Losing the utility hurts, but we've survived for nearly 3 seasons without it. I can't gripe and complain and say that reverting the utility on E is what broke the horses back. Furthermore, the changes to shroud make the loss of the utility on E much more bearable. The ms buff aids akali in procing the Q's she might otherwise have relied on E for.
So I'm confident the reversion on E isn't an issue. Sure it weakens Akali's laning phase, but it's nothing she can't survive. I would argue the greatest damage coming from the change on E is how Akali's split pushing potential has been limited. Akali has a tougher time clearing waves with the change to E. But I don't see it as making it too difficult to proc Q. Yes, she's clunkier. Yes, some players might have grown reliant on it. But she survived without it before, she'll certainly survive with out that utility again.
Next, we consider the reduced range on her ult. This I feel has a much greater impact on Akali, in two ways. First, Akali's ult is her iconic feature. Her ult is her identity. Reducing the range on the ult changes her ult and not just in a numbers way, so it follows that her identity is effectively altered.
Second, the impact of the change on the ult to her viability as a champion. Can Akali still do her job? Can she still assassinate? And more importantly, can she assassinate effectively. Straight up, Akali can still assassinate. She still has burst. Granted it's been reduced numerous times from the nerfs to the base stats on her Q, to the increased CD on her ult. Akali has always overcome these hurdles in the past. The reduction in range should be no different, right?
But that's the problem, it is different. Whether it's jumping over walls to her target, or jumping from outside of vision, Akali has always had a "surprise" factor. The reduction in the ulti range serves to eliminate this surprise factor. Maybe that's good, as it provides the enemy more time to react, resulting in counter-play. Maybe that's precisely what Riot was aiming for. I can say though, from the perspective of one playing Akali, that this change is much more difficult to overcome from any of her previous nerfs.
I digress, part of this may be simply because of my familiarity with the champion. I feel like I should be in range to ulti, and I'm not, because it's been reduced. Thats something that hopefully players can adjust to in time. Sort of like getting accustomed to a new pair of shoes. If feels off for a while.
However that still doesn't account for the loss in Akali's surprise factor. However accustomed the player may become to the changes, it doesn't change the fact that Akali has lost something more than just numbers.
Akali's always been limited as an assassin. Unlike other assassins who could jump in, assassinate, and then jump out. Akali could only jump in, burst, and chase. Even her shroud is limited to a small confined area, whereas other stealth champs had more freedom to roam around undetected.
So if Akali only does 3 things well, engage, burst and chase, then we need to keep those three things intact.
Changing E negatively effected her ability to push. Ok, fine, maybe split pushing isn't the healthiest ability to have on an assassin who excels in 1v1 scenarios. Changing E negatively effected her laning phase, ok she's always had a weak laning phase, this is nothing new. That's all fine. How about the changes to her ulti?
Reducing the range on her ult weakens Akali's engagement. Ok that's supposed to be one of her strengths, but she can still do other things well right? Reducing the range on her ult weakens her chase potential, hmmmm that's another one of her supposed strengths... are we sure we're on the right track here? Akali's last strength is her burst, and reducing the range on her ult doesn't really have a negative effect on her burst, so we at least keep 1 strength intact, although even that has been weakened in some previous patches. So Akali's been weakened in this patch alone in 2/3 key areas, along with several secondary skills.
I'm not sure that I can say I support the reduction in the ulti without some compensation somewhere else. I think the best thing to do would be revert this ulti reduction nerf. But if not that, then maybe increase the slow on her shroud so her chase potential isn't harmed as greatly. Or restore the old higher base values on her Q so that when she is able to successfully engage and chase an opponent, her burst is effective enough to accomplish her goal of assassinating.
So what do you think Lol community? Was the change to E more impactful, or the change to R? Do you support these changes? Were they too much? Too little? Should they be reverted or should there be some compensation in some other aspect?
(On a side note Akali's winrate% is taking an absolute nosedive. It's still early though, we'll see how much of an impact this has as time goes on and if it evens out some.) http://loldb.gameguyz.com/champions/akali.html
TLDR: the changes on E are fine, the changes on R not so much, can we get some compensation somewhere somehow please.
