The inherit problem with Autofill and how we are taught to play League

KAAAAAAAYN DO·11/23/2016, 5:18:06 AM·5 votes·1,674 views

"Have a main role and a secondary role and 2-4 champs in those roles" "Play you mains as often as you can because you will be a lot more effective on those champs" "Runes are important so get rune pages only for the champs you play most"

All of these are things we see in YouTube videos, hear from players higher than us trying to help us climb etc. So when you have players get auto filled into a position they 1) don't play 2) they don't have runes for 3) they don't WANT to play 4) they don't understand HOW to play we run into HUGE issues. I understand the point is to reduce queue times, but when you have 1-2 players getting auto filled every lobby and then dodging continuously you run into major issues. Today alone the average of my friends, playing a mix of normal and ranked around bronze-gold mmr's average about 15 dodges before they get into a match for a queue time that looks around 13.5 minutes from when the click play to when champion select has finished and the loading screen is about to start. Does that seem like it's working? In addition to dodge penalties (removing them from the queue pool for 6-10 min or more) you start to see that auto fill is causing more problems that its fixing from a players viewpoint. Now, if you have statistics and can show me that auto fill actually is working I'll happily support you but as of now it's seeming to only create more problems.

24 Comments

ViiLLAiN11/23/2016, 5:27:12 AM5 votes

nah

if u wanna get better at this game you have to learn how to play every role

the reason for this is so that you can understand and put urself in the minds of the other players on the map

for ex.. if u played jungle alot youd know ok this champ likes to start red then gank early so u are mentally prepared for it.. or zac ok level 9 leets say zac upgrades his jump so it now has a higher range

like just playing a wide range of champs and all roles just helps u with game knowledge and in the long run is a easy way to climb

i found myself winning more games because i started to understand what certain champs neeed to do and i can predict where certain people will be on the map or where they might be going

knowing other champs power spikes is another Ex.

i personally think everyone should be forced to learn every role it just helps u out in the long run..

ChaddyFantome11/23/2016, 5:29:25 AM4 votes

Back in my day if you couldn't play every role at least decently, you were a scrub no questions asked. Role Pick has spoiled you children rotten.

jaymc113011/23/2016, 5:36:26 AM3 votes

It's not creating any problems. Its giving the IMPRESSION of problems being created because the changes in the last 2 years have relaxed the need for players to learn basic fundamentals of the game.

In seasons 1-5 there was no such thing as role selection. This meant players had to learn the game to an acceptable degree in every role if they wanted to progress. They didn't have to master a role, but they DID have to acquire a fairly complete set of knowledge about what was REQUIRED of them in that role. This meant that players in season 1-5 were far superior in terms of skill at any point on the ladder because they were more capable in more roles with more champions and this in turn lead to players acquiring basic fundamental strategic knowledge. Furthermore, because there was no role selection the ability to work as a TEAM and ORGANIZE your team and COMMUNICATE with your team to get every player on the team into an ideal situation that gave the team the best chance for success was a primary skill.

Quite simply, the reason you are under the IMPRESSION that the changes and things like auto fill cause issues in the last year and couple months is because players these days are encouraged to avoid learning basic fundamental gameplay aspects where in previous seasons the system itself FORCED players to learn these things and learn how to work as a team, together, starting in the lobby before a game ever starts, which, of course, made role selection a complete non factor. One or two people every lobby would op.gg everyone else in the lobby and identify the best possible composition with every person playing something they were not only competent at, but highly successful at, if they ever wanted to climb.

So the problem isn't that auto fill puts players who have no idea what they are doing into roles they don't comprehend, the problem is that players no longer feel a need to LEARN how to do the things they need to do in order to be successful. Which is what happens when Riot continues to dumb the game down for casual players for years on end.

In essence mate, the issue isn't auto fill, its role selection, as role selection encourages poor play habits and discourages teamwork. Things would be better if role selection was removed entirely and players were again forced to work with the team, starting in lobby, to put every player in an ideal position to contribute to the success of the team.

And just as an extra caveat, players like myself who are extremely proficient at a particular role or champ actually got that role MORE often in past season than we do with the role selection feature. People who are given a specific role are a LOT less inclined to give that role up for the good of the team to the guy with an 85% win rate in that role now then in the past. I basically got what I wanted (provided I was trying to climb and did my job communicating my effectiveness in said position) every single match in previous seasons. Every time. Without fail. People like free wins and as long as they don't feel ENTITLED to a specific role they tend to want the person with the best chance of ending the game in a win in position to end the game in a win. Role selection was actually one of the worst things to ever happen to the ladder because its become a crutch for players with a low degree of skill and talent and affords them an opportunity to avoid ever having to learn basic fundamental aspects of the game like how to "get carried" when they aren't the best player in the match.

bad arcade kitty11/23/2016, 6:01:26 AM2 votes

oh come on, you know how it used to be? you queued and everybody expected you to play all the five roles, because regardless how many saliva you would spew that you are a badass mid diamond smurf pro one trick pony with 1000 games as insert a current broken mid champion or that you would troll, feed, whatever, if you landed a last pick the chances you would have to go support or jungle or adc, top if you are lucky

"- i can't play insert a role [usually support]!" "- time to learn then"

"- i don't have runes!" "- too bad for you, use what you have"

"- i will troll if i don't get mid!" "- fine, you are reported then"

it was pretty much like that

Niyumi11/23/2016, 7:11:19 AM1 votes

Inherent*

Mysticman8911/23/2016, 5:31:36 AM1 votes

Up until last season, you did need to be prepared to play every role to at least a passable degree, since there was no garuntee you'd get any role.

Even in those days the guideline of maining a role/champ or two was still a thing, but you did need to know how to play every role.

Now you can get away with only knowing two roles, support+X for perma autofill immunity, or accept that you need to know all roles to a playable degree, much like previous seasons.

WoonStruck11/23/2016, 5:50:19 AM1 votes

Meanwhile, prior to season 6, we all had to have experience in all roles because it came down to pick order and how much the people matched with you were willing to work with your demands.

Tbh, I see nothing wrong with auto-fill due to that alone. Its basically the same now (slightly longer queues, which would be massive without auto-fill), but the majority of the time you will get specifically one of your two best roles.

Medúsa11/23/2016, 5:21:55 AM1 votes

{quoted}

"Have a main role and a secondary role and 2-4 champs in those roles" "Play you mains as often as you can because you will be a lot more effective on those champs" "Runes are important so get rune pages only for the champs you play most"

All of these are things we see in YouTube videos, hear from players higher than us trying to help us climb etc. So when you have players get auto filled into a position they 1) don't play 2) they don't have runes for 3) they don't WANT to play 4) they don't understand HOW to play we run into HUGE issues. I understand the point is to reduce queue times, but when you have 1-2 players getting auto filled every lobby and then dodging continuously you run into major issues. Today alone the average of my friends, playing a mix of normal and ranked around bronze-gold mmr's average about 15 dodges before they get into a match for a queue time that looks around 13.5 minutes from when the click play to when champion select has finished and the loading screen is about to start. Does that seem like it's working? In addition to dodge penalties (removing them from the queue pool for 6-10 min or more) you start to see that auto fill is causing more problems that its fixing from a players viewpoint. Now, if you have statistics and can show me that auto fill actually is working I'll happily support you but as of now it's seeming to only create more problems.

i could not agree more, it ruins the experience of the game because you cannot control how good your teamate is on a role they dont know, today i queued for top/mid and within a minute got put in a game as support, like honestly did it even search for my roles? funny enough the mid laner on my team had his primary as support and secondary as adc and he got mid, so we swapped, so lets be real, clearly this is coded garbage and not tested