The new rift SNOWBALL Conundrum
It has come to my attention and to the attentions of most of my League friends, that nearly all the new rift games we play these days end up in a surrender. It seems the new rift, with the changes to the gold and experience in the jungle, along with the new dragon buff make for a massive snowball with little chance for the comeback wins we all know and love. And personally, I hate surrendering. I can remember the days of yore, when being ten or even twenty kills behind wasn't necessarily a death sentence for a team but an opportunity for a legendary comeback. Now, it seems that first blood and/or the first dragon kill spells immediate doom for the unfortunate bunch of summoners. With each small anti-progression being met with FFS@20 or GG I find myself losing that competitive drive that pulled me towards booting up my computer like a medieval weapon, and battling it out for glory on the rift. Since the integration of the new rift and the loss of the old, I find myself playing so much more ARAM games than ever before. Don't get me wrong, I love the look and the feel of the new rift. The addition of the scuttle is ridiculously fun, as well as the animations for all the new jungle creeps are just amazing. But in ARAM the battle can rage back and forth with no winner emerging until a fateful last hit on a nexus that took serious commitment to destroy. Whereas the new summoners rift has clear defining moments there is no coming back from. Such as three dragon buffs to zero. My question for discussion is, if anyone else has experienced the same sort of snowball effect? And additionally would you like to see a ceasefire vote. Something like once per team, once per game, you can all vote for a two minute ceasefire. That's just one idea. Please only comment below with ideas to balance the competition!