Why Kayn is an excellent example of poor game design...
PSA: This thread is NOT A DISCUSSION ON BALANCE! Something can be perfectly balanced and still be poor game design. See example here.
That out of the way, I decided to give Kayn a shot recently. So I watch the champ reveal and he's touted as being super flexible because you can choose to change his role in the middle of the match. Sounds pretty cool, right? Well, spoiler alert, that isn't quite true and I'll explain why.
After watching some vods I decided I wanted to play the assassin version of kayn with the Dark Harvest keystone. So I early pick him in a normal draft game. A problem quickly arises. The enemy team is almost all melee... Well, that makes things difficult, but I figure I'm up for the challenge. So I try to focus my ganks on lanes with a ranged champ. Not even to get kills or summoners, necessarily, but just to get (is it orbs?). This definitely does not go as planned and, the way the early game goes, I end up having to choose between ganking the lanes I'm supposed to based on where people are on the map, or I can try to force plays in places I shouldn't in order try to get the orbs I want.
This is a HUGE strike in terms of the general design of the champ. What this means is that I'm less choosing the role I want to play mid game, and rather getting stuck with one. Either that or wait another 4 minutes (4 minutes!!!!). With that kind of a wait it's entirely possible for the game to end before the cd is even up. The only other option, apparently, being to feed my derriere off trying to get the right type of orbs early game, but I digress.
In other words, instead of getting a champ where you get to decide what role you want to play mid game, you're picking a champ where circumstances partially beyond your control are going to decide what role you're going to play for you. And then the game isn't even going to tell you what that role is until it actually happens at 15 or so minutes into the game. Which leads me to my next point.
I can't tell which form is winning. If I've done damage to both ranged and melee champs, there's no way to know. If I'm deciding to just run with whatever form pops up first, which I more or less feel forced to because of the insanely long cd attached to defying whatever RNGesus has decided to deal to me this day, I can't tell which items I should be buying. If the darkin is winning, I obviously want more bruiser-y items. But if Kayn is winning, I want things that build out of serrated dirk. So, what, am I just supposed to buy a ton of long swords and hope for the best?
Seriously, Rito, WTF...
My two cents?
- drastically reduce (or better yet completely remove) the 4 minute penalty for opting into the opposite form that fate has chosen for you
- give clear indication as to which form is winning and by how much
Again, let me reiterate, this isn't about balance. This is me saying some of Kayns mechanics are frustrating to try to play around and are surprisingly lacking in clarity for such a modern champion.