Kog Maw W sucks

Shimbao·1/6/2016, 10:53:08 PM·4 votes·830 views

His W(Bio-Arcane Barrage) is so bad the Mana cost makes him use his W only for fighting in little skirmishes early game. If they put back the no cost W his farming would be easier so you can stay away from supports such as Thresh and Leona from a safe distance because the zoning out on Kog Maw is so easy. Everything else is okay. Then Mana cost on W is what ruined him for me, even though its only 40.

10 Comments

Itadaki Seieki1/6/2016, 10:55:40 PM2 votes

So what're asking is to give Kog'maw, one of the two best hypercarry ADCs end game, with an amazing w that can deal, if memory serves me 6.02% of the enemies health PER AUTO with 5.00 Attack speed, no mana cost?

That's not smart, at all. It's pretty much giving him more of a late game advantage. He has to worry about how much he pokes, and how much mana he has for an ulti execute.

Bonipherus1/7/2016, 12:59:21 AM1 votes

The problem isn't necessarily the mana costs. It's the uptime/downtime ratio of w and the lack of sync with the rest of his kit in relation to his aa range when w is not acitve.

ofart1/7/2016, 2:31:35 AM1 votes

I'd prefer it be stronger and the mana cost remain rather than keeping it as it is but lowering the costs.

Ethereal3111/7/2016, 7:32:18 AM1 votes

Kog'maw needs some mana changes definitely, but I think a reversion on R cost and reducing Q mana to 40-60 from 60 would be a better start since they have a higher usage.

Leu071/7/2016, 8:50:20 AM1 votes

I am actually maxing Q over W since maxing W only gets you more range, since they buffed it with an early flat 2% max health magic damage per attack, Attack speed is what you should be looking over, Q has a nice base damage, gives free AS and also shreds armor and MR. I think koggy needs some sort of help however... I don't really know what, maybe reducing the time of the mana cost refreshment of his ult, it's too long now.

Shimbao1/8/2016, 11:20:53 PM1 votes

After Playing 3 Days of Kog Maw the W's mana cost is still bothering me due to losing kills in the beginning. It seems to me that the E(Void Ooze) having such high mana is what screwing me when we fight and/or when a jungler goes in for a gank when I'm already half way into my mana making my W being unable to activate.

So i'm positive some mana changes is needed for him. I believe in having no mana cost on W, because the q,w,e, combined after trading is most likely gonna burn the chances of my ulti going for another hit. And in late game I only use the ulti for not poke but to finish off running opponents because spamming that quickly burns mana. The meta is too fast paced for the slowest adc in my opinion and the farming is still horrid being far back in lane. Before the adc update Kog Maw wasn't really op when he had a no mana cost W.