Jhin Needs A Huge Buff!
So i know im level 16 on this account, but my previous account was gold 3 ADC main with 50+ wins on Jhin so i know what im talking about here. Anyways, so i got Jhin
he is fun and whatnot, but just not strong enough. First of all his passive. This doesent really bug me as much but why make him have no attack speed scaling and reduced crit chance? its like the only way to get fed is to get a lot of kills in lane. The time it takes to reload is way too long. early game his Q (dancing grenade) just simply doesent do enough damage. When i throw it on a minion expecting it to hit off, kill the minion and do bonus damage to the enemy champion, it doesent do that. It doesent focus champions and thats what wrong with it. Again, the only way to make bouncing grenade do damage is if to get really fed, or just kill 3 minions and hit the champions, which is VERY unlikely because this ability does not focus champions. Next is his W. I dont mind the range or the width this ability has, but the damage tremendously needs to be upped and the snare time also buffed just by a little bit. Its like when i max this ability i get no benefit from extra snare time. Next is his E. So i dont udnerstand. Why did Riot make an adc champion, but put an 1.0 Scaling ap ability into his kit? most of the time its used just for the slow, the circle is simply not big enough. I want a champion to walk over it and get hit by it. But instead it blows up in a tiny radius slowing the opponent for a split second. If you do manage to get someone to step on the trap and if you hit your W fast enough and you trap the champion under the E, it does barely any damage, so you have to rely on your team not to be morons and to engage when they see a snare. Now finally his ult. His ult is godly early game. But it is SO useless late game. I will be explaining why. In early game everyone has around 1k hp. Although this ability is an execute and does more damage when people have lower health, the base damage plus the execute damage will let you kill someone at 700hp with 3 shots easily. But late game an ADC can never be stationary. Just for the simple reason of assassins. As an ADC you are trying to move around as a fragile glass cannon. The only ability that will do massive damage is the 4th auto attack on your passive, but even then, you need time to reload, and the reload time on his passive is just so long that an assassin can easily burst you. The only way to get kills is to snare an enemy that has been hit by an ally, and god damn you have to pray its not a tank because the tank will just turn around and find a way to absolutely smash your face in. Usually the Mid laner and the ADC are the only squishies on the other team, how will you find a way to snare them? The answer is "you cant". You need the other team to make a tiny mistake so that his kit works. And why would Jhin ult near the mid to late game mark? It is basically useless because this ability is an execute, so its useless unless you get everyone low HP so that you can blast them with your gun, but what is the chance that 3/5 of the enemies are going to be low? 3/5 of the enemy is usually tanky right? I think that in overall, jhin is an ok champion. Hese not the strongest but not the weakest (definitely getting close to "the weakest" though). I think Riot should buff his Q damage scaling, make it focus champions after the first couple of bounces. Then i think they should buff the damage on his W and increase the snare time by just a bit (yeah i know its not fair that jhin snares you with that HUGE range on W, but he is weak right now and he definitely needs a buff. I think the radius on the E should be buffed and the time it needs to explode would be faster, Aswell as making the AP scaling lower, and AD scaling high, so when someone steps in the E and you hit them with the snare you will be able to severely punish your opponent. For the ultimate Ability I believe that it should be able to do damage based on how much health you have instead of making it an execute. This way tanks can be damaged before or even after the fight. Jhins passive is fine at its state right now, but i think that if they maybe increased is base ad on auto atks and lowered the reload time of his guns would help him so much late game and in lane. Overall jhin needs some buffs and tweaks, because right now he isnt so strong, unless you feed him a lot of kills early so he does damage late game. Lastly I feel like he does a lot of damage, but only when he gets his whole item build, but game usually tend to end around mid to starting of late, so he is not viable until late. Riot please buff this champion, there are so many ADCS way way way better than Jhin right now.