Revamping the Hextech Crafting System? - Issues, Possible Solutions, and Discussion
Ever since the Hextech Crafting system was implemented into the game, I was really excited and thrilled to see it in action. The idea was amazing - but certain elements and aspects of it just doesn't seem to click. The main issue that I want to address is the balance between hextech chests and hextech key fragments. Chests are rewarded to you if you play well in a game - and you know if you're going to get it or not (based off your grade and how many chests are available). This makes sense, because players should be rewarded for playing well and given the opportunity to unlock something for their good play. On the flip side, Hextech Key Fragments are pretty much completely RNG, with the only **official ** criteria being that the game has to be a win for you to have a chance at getting a fragment. Yes, randomness is always a fun and cool mechanic to play around - anticipating and seeing if you will get a fragment after your win. However - through my experience, the system just doesn't work reliably and doesn't seem fun anymore. Getting Hextech Key Fragments feels more like a grind now, which is what Riot told me that it shouldn't be. > "The system is designed so that players should all have equal chances of getting enough keys to unlock their 4 chests that they can earn each month without having to grind out a bunch of games."
From my personal experience, this is not true. I still have 5 chests with 0 keys/key fragments - many of the chests earned months ago (See here -> http://oi64.tinypic.com/2uh4qa8.jpg). I really feel that the system should be revisited and changed so that the idea of "getting enough keys to unlock their four chests" is reality.
Furthermore, I recently went through a time where I didn't get a **single key fragment ** in 40-50 wins - despite playing with friends which apparently makes keys drop more. > "Keys drop more frequently when you group with friends"
I had played with two people, three people, four people, and five people - but I did not see any significant change between soloing and 5-manning (in terms of key drop rates). I really feel that all these problems can be resolved through making the system less RNG and more reliable so that you don't have to grind it out just to get a couple key fragments to open one chest - for a chance to get something crazy epic - or something horribly bad. The chest opening RNG is fine in my opinion, but the key fragment drop system just needs to be revamped.
**Archton **
Comments are really appreciated! Discuss below :D