Minion Pushing

sirfuhkstain·11/26/2015, 3:02:44 PM·5 votes·927 views

These changes are pointless & take away from the overall enjoyment of the game. The losing team will always have to put resources into waves that will never push in their favor, while the winning team focuses objectives, wards & clears all jungle camps. On top of all that we have barons, heralds and super minions to increase the effectiveness of minions pushing, why isn't this enough..? It makes 0 logical sense to put losing teams more behind when winningteams are already ahead. Riot logic i guess..

11 Comments

MegaManYYZ11/26/2015, 6:17:22 PM2 votes

i think it will help against people freezing the wave.

LordKentravyon11/26/2015, 10:34:38 PM2 votes

So riot put out that the main goal for this was that if one team is getting a huge advantage they cannot freeze the lane, in the center of the lane and completely starve of the opponent.

For example, lets say a Ryze top has completely stomped a trundle to the point where if trundle touches the wave outside of his tower radius he will be rooted and killed / forced to back. Ryze's team has the average level advantage. Currently ryze can freeze mid lane and starve Trundle making Trundle useless and feel miserable. IMO attempting to fix this scenario is a good thing. Current mechanics will make it impossible for Ryze to freeze and Trundle will be able to get some CS under tower, also exposing Ryze to ganks.

However I DON'T think this is the best way of addressing this issue.

Managing minion waves / setting up slow pushes mid to late game is an extremely important skill / mechanic. For example if your at a situation where the teams are locked in a bit of a 5v5 stalemate mid / dragon wherever one team can benefit by having planed ahead and set up a wave so it pushed on its own during the stalemate. This means the opposing team needs to either send someone to stop the push and risk a 5v4 engage or abandon the tower and contest the current objective. Either way it rewards the team that though strategically ahead of time.

In the upcoming system. (unless its live now, if i'm not mistaken it was not coming out patch release but being announced at some point during the patch.) The team with the level / objective (and therefore gold) advantage will automatically have their waves push during this scenario, even if the opposing team attempted to establish slow pushes. This is blatantly unfair, because if the winning team with all those other advantages were unable to force the fight and overpower the opposition THEY DON'T DESERVE free objectives. In the end this removes yet another comeback element in the mid-late game.

Furthermore this is a huge insult to anyone unfortunate enough to find themselves facing a 4v5. Because your shot one player your teams average level will be lower regardless of how well the other 4 players are doing. These minion management techniques are even more important for winning the 4v5 because your best bet is often to utilize them to force a 4v4 team fight or stall and have the waves take an objective. With this now being removed its going to be THAT much harder to win no matter how well your team is doing.

I tried coming up with an alternative solution but i'm not sure if its the way to go either, My thoughts were to have a minion aggro system. When one team reaches the required level advantage threshold rather then having their minions get buffed they "anger" the opposing teams minions drawing more aggro when in the lane.

SO essentially when they go near the wave it aggros on them rather then their minions. (potentially with a reduced damage to champs for balancing? Anger clouds focus and all) The opponent will have a slightly easier time in a fight due to the extra minion damage. + since the opponents waves are targeting you rather then your minions your wave will automatically push preventing you from freezing and starving your enemy.

The best part of this is because it relies on you being in the lane. It has 0 effect on slow push strategies so the team that planned ahead will bet the advantage during a stalemate not the team with the higher average level.

Any thoughts?

commit an hero11/26/2015, 6:10:22 PM1 votes

It's just more invisible power.