Just a thought...

Ordinus··5 votes·463 views

You know when people in the lower elos, like me, try to learn a champion that they really believe they will enjoy? Of course everyone's gonna fall flat on their faces one or two times, some more than that. It's alright in normals, and I understand the frustration of playing with someone like that in a ranked game. But normals is here to let us make mistakes so we don't in ranked, right? And yet, whenever I happen to be learning a champion in normals, there's always someone negative about it, whether it be on my team or the enemy. Personally, I dislike being a toxic player and ignoring them, but it also makes me mad how intolerant they are of a system that's there for players to use when they're learning. I just want to let all of you lower elo friends out there that if you ever queue and meet up with someone that's trying out a champ, or learning one they like, don't discourage them. We all have to start somewhere, right?

7 Comments

Zero Shingetsu1 votes

Things would be a lot better if Riot would put aside some of its absurd amount of resources to improve bot AI. If they withheld the prize pool on just one LCS tournament and put it towards their game, they could make bots that play a lot smarter and give people who want to try out a new champion a more accurate assessment of their skill with that champion.

That said, It is indeed unfortunate that people see it that way. Some people say Normals don't mean anything and are fine for practice, then there are some who think every game means everything. It seems to be an unfortunate fact of the game that you'll get a few of those negative people in practice games.

Elite4Runner1 votes

{quoted}

Things would be a lot better if Riot would put aside some of its absurd amount of resources to improve bot AI.

I agree 1000000%

I have made a few posts about this and got pretty much no attention for it. There should be one or two more levels of bot difficulty. There are so many things that could be improved upon.

100% champion pool

Intelligent team compositions

Dynamic builds to counter player strengths and weaknesses. More offensive physical damage against player teams with no armor. MR against full player teams with no physical damage, ... ect.

Objective control, warding and contesting, Red, Blue, Scuttle, Dragons, Rift Herald, and Baron.

Better mechanics, for example .. waiting for player dashes, shields, and crowd control being on cooldown for engages.

There are definitely others, but the last one I want to mention, which is of course a stretch, but I really wanna see it, ... Jungling

Zero Shingetsu1 votes

{quoted}

I agree 1000000%

I have made a few posts about this and got pretty much no attention for it. There should be one or two more levels of bot difficulty. There are so many things that could be improved upon.

100% champion pool

Intelligent team compositions

Dynamic builds to counter player strengths and weaknesses. More offensive physical damage against player teams with no armor. MR against full player teams with no physical damage, ... ect.

Objective control, warding and contesting, Red, Blue, Scuttle, Dragons, Rift Herald, and Baron.

Better mechanics, for example .. waiting for player dashes, shields, and crowd control being on cooldown for engages.

There are definitely others, but the last one I want to mention, which is of course a stretch, but I really wanna see it, ... Jungling

Yeah. A lot of people would say it's infeasible, but I don't see why. Heroes of the Storm's bots do it just fine. All you'd need is a little work to get the core "game intelligence" AI laid out, and apply it to all champions. Then it's a matter of systematically adding champion-specific AI, aiming for a release rate of about five new champions every three months or so.

If they wanted to allocate the resources properly, I'm sure they could put together a team of people to make this happen. At the very least, I know they could make the bots currently in the game play much smarter and more dynamically. It'd be great for newer players too, as it'd introduce them to the normal course of a League game before they go into PVP.

Elite4Runner1 votes

{quoted}

It'd be great for newer players too, as it'd introduce them to the normal course of a League game before they go into PVP.

Right, I was actually thinking just the other day how challenging it was when I finally made the transition from Beginner to Intermediate bots. Beginner bots were easy enough that it wasn't any challenge at all, and Intermediate bots was enough of a challenge that I would actually lose some now and then. (looking back now, it is pretty sad) And now the only way I can lose an Intermediate bots game is when I was planning on playing something off-meta, like what this post is about, and I end up getting stuck with a level 13 player and 3 player-bots who feed the whole game.

And in games where everyone actually has any idea of what they are doing, the game goes so fast, getting to late game is impossible without asking everyone to intentionally stall.

Friendly Ram1 votes

Yeah generally like to at least get a shotout if someone is trying something new. After that feel free to do whatever you want. GLHF

Elite4Runner1 votes

Returning to the original post, currently bot games don't do a good enough job of helping you see if something would actually work in a PVP game because it lacks the things I mentioned earlier.

For example, people will actually complain if you jungle.

Also from a learning standpoint, bot games do not prepare you for proper counter jungling, warding, and objective control.

rtbf221479701 votes

Review op.gg before trying new stuff but you're so right, kids in normals are such tryhards it's aggravating.

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