Riot ZZ Rot, Serious issue
Are you guys going to address what 5 zz Rot portals does to the over quality of the match. Is it your intention to create hour long games when a team that should lose because they are mechanically worse and cant team fight well, have on option to get 5 zz rot portals, extend the game time by more than double and push the enemy team to death, despite having a serious gold deficit. I just got out of a game where it should've been an easy 30 min win until the other team got 5 portals, every time we won a team fight (which was every time we fought) we couldn't push for towers because all of the lanes were pushed towards our base. we had a gold lead the entire game. When did League of Legends become a knock off of Tower Defense for a mobile phone? and for those who will say "well why didn't your team get 5 zz portals?", why is one item the say all, be all for winning a game?
esque aura that burns enemy units who pass. It could be used to prevent a lane from pushing or as a zoning object in a team fight.
They either need to not be confusing players on how to play the game, or be part of a different kind of strategy that is actively supported by a full pool of such items.