Riot completely missed the ball on issues of "Fair Matches"

Goosetard·6/1/2016, 7:31:28 PM·5 votes·529 views

#One of the primary reasons that Dynamic Queue compromises competitive integrity is because you can queue in a party with people who are much better than you are.

(Some people might call this "boosting," but I don't think that's a fair description if the main intention of the players is simply to enjoy a game with their friends.)

The requirement of players being within one tier of each other is too lax. The division/tier system can fail to accurately reflect your MMR. This is how we get rageposts every so often of silvers in matches with plats. Even if it does, there can be large skill discrepancies from a Gold I to a Silver V. It's fundamentally competitively unfair to have them grouped together.

From the DQ round table video: > A fair match is one in which equal sides have a chance of winning

Yes, that is one of the requirements of a fair match, but it is not the only requirement. If you take two NBA teams and replace one of the players on each side with me and one of my friends, that may still be a fair match for each team, but it isn't fair to us. We don't belong in that game, and we won't have a very big impact outside of trying to be the smallest liability that we can.

#A match is fair for every player when they all have a roughly equal opportunity to contribute to their team.

Lobster looked right at Gbay99 and said "If you have good matches, would you have a problem being matched up against a premade team?"

That's completely missing the point.

When you allow premades to have players of significantly disparate skill it doesn't matter if the teams are evenly matched because the players aren't evenly matched.

Discussion of this problem is getting completely drowned out in this conversation by people who:

  • Insist that premades fundamentally increase toxicity (the numbers show that they have an extremely positive effect on toxicity)
  • Insist that solo queuers are regularly dumped on trying to compete against premades (the numbers show that this doesn't happen very often)

What's been lost, and what was missing from the video, is considering that: #The reason dynamic queue is unfair is because having a large group of friends allows you to pick better teammates than someone with a small group of friends

The system should be changed to be more strict about who you can queue with.

#You should also find a way to make your rank reflect how you achieved it--by yourself, or with others This isn't hard to do. I have already recommended numerous times that combining solo players and premades n the same queue doesn't mean they have to be rewarded the same way. Riot can preserve all the things they like about queue health and keep everyone in the same queue, but give players queued by themselves the option of earning a separate rank and rating than when they queue with others (despite being in the same queue, more details in this thread here).

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