I fixed yasuo and it was easy.

Street Magician·3/22/2015, 3:46:58 PM·2 votes·1,008 views

E: damage removed, cooldown adjusted to 4/3/2/1/.1

context - Yasuo was originally intended to be a late game beast tempered with a weak early game. These changes will significantly lower his early game kill potential, numbers not exact.

R: bonus armor penetration removed

context - Yasuo already does not have to itemize crit chance, now he will have more pressure to itemize armor pen.

E-Q interaction: Using yasuo q during e for the aoe well his nock up is available will no longer proc his nock up.

context - This should increase counter play and skill requirements for yasuo to hit his nockup, if you can't land the skill shot you are getting outplayed and shouldn't get a freebe with eq.

PASSIVE: yasuo q crit damage reduction down from 25% to 10%. Damage reduction possibley removed all together, pending pbe testing. Yasuo shield buffed values uncertain.

context - power in other parts of kit was reduced so this retarded damage reduction is now mostly gone. Shield should have an effect if it is present and this compensates slower charging with long e cd.

There are so many potential ways to push power and numbers around on his kit and fix him. I can not understand why riot doesn't try something on pbe. Just one other idea I had was making his q slightly skinner but with longer range, increasing the skill cap and counter play opportunities.

11 Comments

Jamaree3/22/2015, 3:56:16 PM3 votes

So by fix, you mean take this low win rate having champion who doesn't even see high elo play let alone LCS play, and make him unviable?

67chrome3/22/2015, 7:30:52 PM2 votes

Pretty sure having nowhere to lane is the #1 issue Tryndamere Gangplank MasterYi Poppy and other melee hyper-carries have.

When you can actually lane ok Vayne Jax Irelia Tristana Nasus you can actually get played without having a near-guarantee of loosing lane and getting counter-picked hard. Because being reliant on getting gold from CS/kills without having any means of getting gold from CS/kills is a massive catch-22, especially in the competitive leagues where tiny advantages are quickly stacked together for a massive advantage: many teams pick all early/mid comps to end a game before late-game even happens. There's a pretty significant difference between weak early, strong late and non-existent early, strong late. Because with no early, you never survive to late.

Also:

context - Yasuo already does not have to itemize crit chance, now he will have more pressure to itemize armor pen.

How does Yasou not have to itemize crit chance? His Q is heavily reliant on crit chance for scaling and his AA steroid does 0 without crit. Unlike most AD champions, Yasou can't divert to life steal, armor penetration or MR/AA itemization should the situation call for it. He's so heavily reliant on crit itemization, any items without crit will cause him to deal substantially less damage for the vast majority of the game.

If you're going to type a reason for doing something, at least have it make sense.

SmknWdl3/22/2015, 3:50:31 PM1 votes

Please explain why yasuo (who i find to be very healthy as a champion right now) needs fixing, and how your "fixes" would help him. This seems like an awful idea to me... id love to know why you think yasuo needs a rework.

BobbyCarHaterX3/22/2015, 3:55:26 PM1 votes

wat