Assassins are 100% the problem with this game.

kittylover111·2/3/2019, 6:08:20 PM·22 votes·4,021 views

You wanna instantly fix 95% of the problems plaguing league? Nerf every assassin into the ground or straight up remove them. This will fix the damage issue. This will fix the mobility issue. This will fix the safety issue. This will fix the ignite being too prevalent issue. This will fix the too much pressure from jungle issue (since kha/rengar/kayn/eve nonsensically have some of the best and safest clears in the game).

The top five most complained about and talked about issues all fixed by simply removing a single class from the game.

56 Comments

Eedat2/3/2019, 6:20:56 PM8 votes

I this forreal or just a troll?

Syrile2/3/2019, 6:19:10 PM7 votes

I love the idea of assassins. But they literally have everything with basically no weakness to speak of. They are made so wholly wrong it is hard to deal with them without removing them or changing the concept entirely.

Syrile2/3/2019, 6:33:43 PM6 votes

Most Assassin mains are only happy when an assassin can 100-0 a Galio with Stoneplate Active and the Taunt's DR running, while in Zhonya's and in the Fountain in less than 0.0032 seconds and still have 3k damage left over to spread to the ADC.

Oh, and do not forget that they have 147 dashes, self-healing, immediate one button wave clear, ridiculous movement speed, and some miscellaneous ability to self-resurrect, turn invisible, AoE damage, turn intangible, or something else equally ridiculous.

Even when assassins were at a level where they could wreck a squishy super easy with almost no counterplay, this was not enough. Only when there is zero counterplay are they "balanced."

[zombie-brand-clap]

ValyrianBlade2/3/2019, 6:39:00 PM4 votes

Assassins can exist, just not in the way the game is now.

If you have ADCs doing 100-0 damage in 3-5 (2-3 seconds) autos plus a rotation of spells, fighters doing 100-0 damage in 4-5 seconds with sticking power, mages doing 100-0 damage in combos from range, and even tanks straight up being able to cc lock run you down for 10 seconds to kill you - then assassins won't be successful without 100-0 damage potential in one combo.

So, really you do need to change damage as a whole to make assassins allowed to exist without being broken.

If everything did half as much damage, we wouldn't really have a problem. Assassins would never 100-0. They would be great at cleaning up targets that are at 50-60% health. THAT'S what an assassin SHOULD do. You're not straight up murdering someone who wasn't even positioned that badly. You're good at finishing off a low health target. Like people complain about Ahri being able to get kills with R-W and not needing Q or E, but really that's a good assassin playstyle. You barely got away with <30% health and the enemy team has an assassin in the area? Yes, you're dead. The assassin's skill was knowing where to go.

What's not okay is getting a small lead, then immediately 100-0'ing anyone that's not a tank if I land a single charm. However obviously Ahri needs to be able to do that with a lead, because otherwise she'd be useless when everyone else is doing it.

I don't think any champion should have a full combo doing 100% health damage.

Assassins: Should cap out at 60% damage when even, and can probably get up to 70-80% when fed. Fighters: Should cap out around 40-50% damage when even, and getting ahead increases how long they can survive staying on your afterwards (as well as a bit more damage). Obviously they'd be beefier than assassins and their auto attacks should do more damage while they're sticking around. ADCs: Can do like 20-25% with their spells, but mostly are focused on auto attacks and should need like 12+ to kill a normal target when even (maybe around 8 for a squishy target and 20-25 for a tank). Mages: Can do 40-50% damage with a rotation when even, getting ahead can increase that to 50-60%. Tanks: Can do 10-20% damage with a rotation. Getting ahead may increase slightly, but really they're locking down your damage for a long time.

You'd half any of those numbers if used on a tank.

Then there you go. You can have a fighter or mage successfully land a combo on the enemy carry, and THEN your assassin can go clean them up. And it would be okay, because the carry would have had to mess up to let your fighter/mage start that combo. Tanks would actually survive for a long time (although honestly full tanks DO seem to be surviving a bit longer now). Teamfights would actually take like 10-15+ seconds, not like 3-5 seconds.

deadlychuck2/3/2019, 6:25:36 PM4 votes

I've been saying that they were going to be a problem since Riot really started supporting the "assassin fantasy"... which was roughly around when they released Khazix Diana Rengar, this was really when they started treating assassins as they do today, and they started converting champions that use to be considered mages or fighters Kassadin Leblanc Shaco Katarina under this new fantasy of "assassin"

Which I'll be honest, the "assassin fantasy" is just "champions that play like youtube highlights of people who popped off, got insanely fed, or played smurfs below their rank, but tried to make them balanced"

Rock MD2/3/2019, 7:35:25 PM4 votes

Mobility creep came from the arms race between adcs and bruisers, wherein ADCs got more mobility to escape some giant brainlet running them down with tankiness and damage, and bruisers got more mobility so that they could actually stick to these more slippery targets.

Damage creep is not an issue with assassins. It's an issue where we gave generally tankier and/or more utility-based champions more damage, so at the peak of this season Alistar was 100-0'ing ADCs. The best part is that half the boards DEFENDED this as okay, but when a champion is overleveled on you and is building raw damage?

It's obviously no counterplay. /s

https://clips.twitch.tv/BelovedObliqueNoodlePeteZaroll clip for context

"Ignite is too prevalent so let's take it out of the midlane instead of buffing exhaust so that supports will actually have a summoner spell + less damage to work with." I don't even need to go into detail on this one.

As for too much pressure from the jungle, this board has been rampaging about level 2 ganks and how little fun that is coming from a jungler, but literally no jungler is capable of top tier level 2 ganks. That's all tanks, bruisers, and mages. Kha'Zix and Eve were good during this season, sure, but Graves, Camille, Xin, and Kindred obviously ran the metagame.

How about you actually learn the game and what the real problems are before you post?

hrooza dota 2/3/2019, 6:50:55 PM3 votes

yes because Karthus Lux nuking you from the other side of the map is fun

Caitlyn Vayne Twitch auto attacking everyone to death is also fun

we need assassins to balance long range dps maniacs

and if you think ppl will stop complaining then you are so wrong because they will start crying about the next shit that happen to them

heroikc2/3/2019, 6:22:29 PM3 votes

Assassins themselves are not the problem, but rather how everyone had become so intoxicated at the concept of performing pentakills and other random stunts with them that Riot is forced to oblige.

Zezilian2/3/2019, 6:27:36 PM3 votes

I agree, there are too many of them. Season 3-5 were the best as there were healthy numbers of assassins and only few of them were able to jungle.

Super Sandmanne2/3/2019, 6:44:58 PM3 votes

You had me on board until you suggested evelynn is a problem.

Copic2/3/2019, 6:59:24 PM3 votes

How about we just nerf these things instead:

item 3147 item 3142 item 3812 item 3508 item 3026 (make it a defensive item only, aka revert it). summoner 14

boricCentaur12/3/2019, 6:37:16 PM2 votes

Most assassins are bad the only good ones are ap mid laners and kha the rest basically suck or are just ok they are not the problem if they were they would be seeing more play but there not and I do not think you actually play this game since the way you talk about champions like saying kayn has a safe clear no he does not most junglers can easily 1v1 and take his camps and kha only has a safe clear after his first one and it is not even fast and MOST OF THEM CAN'T GANK UNTIL 4 like are you new or something. Saying Ignite being a problem because of assassins only works if assassins were the most played class but they not the most played class especially in top and support where people are complaining about it the most so your reasoning makes 0 sense on that, Damage and mobility again saying there the problem only works if they are the most played but there not so that makes no sense. If assassins where the most played class then you would have a point but there not there are not even close out of the top 20 most played champion in diamond in mid there are 6 are assassins, in top it is 1 assassin, in jungle it is 6, in support is 1 assassin, in adc it is 0. So im going to say no it is not them.

Who Fed Ru2/3/2019, 6:34:34 PM2 votes

real?

LordGeovanni2/3/2019, 7:09:10 PM1 votes

Just dont miss the ranged assassins with the sub classes of burst mages and marksmen.

Bears Dont Care2/18/2019, 7:22:54 PM1 votes

Good joke.