Tahm Kench and his Abysmal Win Rate.
Tahm Kench has an abysmal win rate as a support: 46%
Tahm Kench needs two things. One for lane. One for effecting team fights and just the team.
Currently Tahm Kench can Q+W an enemy minion to eat it up. He can do it to large jungle camps, but not epic (red/blue/dragon/herald).
Q+W New interaction - Tahm Kench can Tongue Lash any ally and cast Devour mid-cast, to Devour the ally from a distance, pulling them to him and into his belly. When cast in such a manner, the mana cost of Devour is NOT refunded, and both abilities are put on cooldown.
Ultimate mini-re-work
Currently his ultimate is like a Twisted Fate or Ryze ultimate except he has a delay coming out of his ultimate before he can interact with his W.
Either remove the W delay (easy) or:
Abyssal Voyage TARGET RANGE: 4500 / 5500 / 6500 + see below **COST: 100 mana + see below COOLDOWN: 120 / 110 / 100
Abyssal Voyage ACTIVE: Tahm Kench channels for up to 6 seconds 15 seconds, highlighting the path to his intended destination to allied champions while opening his maw to offer up to one all of them* the chance to come with him.
- The first ally to join Tahm Kench no longer automatically triggers the 2nd cast of Abyssal Voyage
- The first ally to join Tahm Kench has no cost (no change) to join the Abyssal Voyage.
- Each additional ally that wishes to join Tahm Kench requires a blood price (Because nothing in this world is free when dealing with the River Demon).
- Each additional ally that wishes to join Tahm Kench on the Abyssal Voyage must pay 5% of their current HP to join the Abyssal Voyage and Tahm Kench must pay an additional 50 mana.
- If Abyssal Voyage is interrupted during such a cast, the HP cost to allies is refunded, but the mana cost to Tahm Kench is not refunded.
- If no ally has climbed in and after a 0.25-second delay, Tahm Kench can reactivate Abyssal Voyage to begin the channel. Once the channel is completed, Tahm Kench, and the ally that has climbed in if there is any, blink to the target location, arriving after a 0.5-second delay.
Taking damage interrupts Abyssal VoyageAny stuns, knockups, knockbacks, or suppressions will interrupt Abyssal Voyage, putting it on a 10 second reduced cooldown.- Roots do not interrupt Abyssal Voyage so long as Kench continues channeling and does not cast the second activation of Abyssal Voyage until after the root duration has ended.
- Damage no longer interrupts Abyssal Voyage.
- New Interaction- Abyssal Voyage typically has a range limitation, but if Tahm Kench starts the initial channel from the River and his target is another part of the River, he can ignore this range limitation (He is, after all, The River King)
- Abyssal Voyage cannot be activated while Tahm Kench has a full belly (Devour). "Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again." - Tahm Kench