Starcall and Rejuvenation
Can you make landing Soraka's starcall on multiple targets more rewarding like doubling the healing received by rejuvenation? [sg-soraka]
Can you make landing Soraka's starcall on multiple targets more rewarding like doubling the healing received by rejuvenation? [sg-soraka]
In an age where League is so fast paced, my suggestion would be to revert Soraka back to her Season 5 state, without giving her back the ability to heal minions and pets, because, well, Rift Herald.
Sincerely, a seasoned Soraka main with nearly 500k Mastery points.
This used to be part of how it worked. Soraka's Q used to heal her instantly and a flat amount per enemy hit. It got changed to what it is now because Soraka woild often just Q two enemies in a fight and lose no health, this made bot very unhealthy to play against. I feel Soraka could use a bit of love right now, since that change was made back when Grevious Wounds was still only on old Morellos and Executioners. Now there is the new Morellos as well as Bramble Vest/Thornmail and as such Grevious Wounds is much more common. Add onto that the fact that shield supports are for the most part out shining healers, Raka could use a bit of health. I would say by either reducing the health or mana cost of W.
soraka has needed a rework since this fail one ruined her in 2013. She been trash to play as and against ever since and isnt worth putting effort into unless its a full rework.
Sorakas winrate is in the middle of 51-52%. Any buff would put her over the top.
I'm kind of really confused by a lot of the comments here, particularly because while I do believe that Soraka could use some more tools to show skill expression, many of these suggestions are just straight buffs to Soraka, which in all honesty she doesn't need. If we want to encourage better skill expression from the champion that means we're going to need to give up some consistency in another area in order to make the expression more apparent.
Now to respond to OP first, I don't really think that Raka needs rewards for hitting multiple opponents, as more often than not you'll hit multiple enemies either incidentally to stop a particular target or because they've grouped up, seeing as Soraka doesn't have any types of Crowd Control to herd people together. What ends up happening here is that you just raw buff her ability to fight groups of people but not exactly in a way that encourages skill expression as much as punishing poor positioning on enemies. While her passive healing is probably the safest raw buff you could give her which doesn't break her inherently (Depending on the amount), the Multiple hits application is probably a bit to wide as while not small Soraka's Q is fairly decently sized.
In regards to bringing back some of Soraka's skill expression, my Go-To has always been focused on the original state of Soraka's Q post-rework, albeit with most of the more broken aspects (Multiple/Burst self-healing - 975 Range) kept as they are now. If I was doing a rework of Soraka I would definitely focus on Soraka's Q and Passive as main ways to encourage skill and reduce frustration when fighting her. For instance, say we reduced the ambient slow on Soraka's Q, but re-added the sweet-spotting mechanic of Post-rework Soraka, not giving the additional damage, but once again giving the double slow and maybe a stronger variant of Rejuv (Combined with broader changes to W to keep her healing in check). Lower slows on grazing shots makes Soraka better at peeling things that get in close, but only if she's able to land the significantly smaller ranged Sweetspot, but also improves Soraka's ability to keep targets in range for more Qs so long as she keeps aiming her Qs right. If we make W more Rejuv dependent we could improve the HoT effect, or maybe instead swap the current aspects of her healing, (HoT on non-empowered cast, Burst-heal when empowered) (Self-healing must remain HoT because you need to be able to burst the healer, she's made for Sustained fights, not burst).
Final and broader point to Soraka's current state though is that since the loss of Soraka's sweetspot mechanic (Since you only got the slow on Sweet-spotting), Much of Soraka's Skill expression has boiled down to proper use and leading of her Equinox ability. Soraka is my most played champion, and while I only have about 300k on her since I switch often between a trinity of characters, I feel like Soraka herself is a massive force to be reckoned with, especially once you understand how to utilize Equinox. Sure enemies who get really fed can pop you like a cherry, that's the trade off for playing the best healer in the game, but with good prediction and some fancy footwork, you'll find that Soraka is a lot trickier to take-down than you might assume.
(Also Just saying Soraka's Lv1 trading with Starcall is honestly oppressive. I love it, if you haven't tried playing Aggro with Soraka Qs, seriously, try it, it's glorious)
They could have Starcall increase Rejuvenation's power by 20% per champion struck, 100% total if you hit all 5. This would add some reward to her, as well as giving her a nice oomph should she hit few or more. It'd also be great if Wish could remove Grievous Wounds before its application, as it once used to.
Grievous Wounds is in abundance, and easily accessible now, that playing Soraka isn't really as enjoyable and fun as it used to be. Players are smart in plat+, and they rush Executioner's in lane, then Bramble Vest and Morellos comes out and it just becomes so hard to keep up with.
Was just thinking about this today, seems like it would be useful to try and bring this back as soraka is probably on the weaker end of enchanter supports due to her lack of reliable disengage and the cost of healing for her health. Of course healing will always be good, but just sitting back and using your W every time it's off CD isn't exactly interactive gameplay. Shit, most enchanters at least have the ability to make plays, or initiate.
I dunno, I'm kinda on the fence about this one. On one hand shes arguably the best healer in the game, but she does it at the expense of her own health. Building max health items on her are bad because her W pulls from a % of her max health, meaning the more she has the more she loses. Shes slow to move around and countered by grabbing champs easily but she has rapid fire abilities that have a very low on mana cost and are essentially spam-able. Shes kind of a tough champion to figure out what to do with, whether you're trying to make her current kit work in a lethality/grievous ruled world, or trying to rework her to make her more expressive for us player's that main her.
Wow thanks for all the responses all! :)
make her W go back to what it use to be before the original rework
What do you think about old soraka (season 2-4) W, passive, Q effect nowadays?