BAN YASUO OR NERF HIM PLZ RIOT THIS NEEDS TO BE READ

happysacks·10/11/2016, 8:06:37 PM·4 votes·530 views

We have a champion who is played about every single game. Late game when he is full build can do more dps than an adc and life steal with 1 auto. He doesn't even need to q late game. He has unlimited chase potential as he has unlimited dashes to minions and champs. Even though there may be a cd on the champs he already dashed in, he still will insta-kill you once he hurricanes your asss. His huricane is almost on a 5 second cooldown and really hard to lane against. Warlords on him is so broken as one auto will instantly heal him to at least 25% of his health. His passive in general is broken, he only needs to build 2 crit items to be 100% while and adc has to build 3-4 items to have that much crit. He is a champion in the late game who has no ult cooldown so basically once i die from his ulti, I can respawn and die from it again immediately. He has not faulty's as all of his laning phases he does a crap ton of damage. Riot, if a champion is being played every single game, thats an indictation that this champ is over-powered and needs to be nerfed. He is played every single blind game and even in rank if he is not banned please just nerf him. JUST NERF HIM

6 Comments

Deppengu10/11/2016, 8:10:51 PM1 votes

Yep :D yasuo many players suck with him what means enemy mid/top gets fed ruining hes teams game... and all he does is anoys you with the dashes and the ANOYNG windwall and the 2x longer nock ups... and in late game he is a oneshot aoe idiot :( like a kha what Q is not single target but AOE

veigarbage can10/11/2016, 8:11:25 PM1 votes

I hate Yasuo too, but really, if they're played every single game, that doesn't necessarily mean they're overpowered. It COULD mean that, but it's not even close to always the case.

The only thing that makes him even close to overpowered is how many champions he's good against.

Handy Sandy 10/11/2016, 8:17:53 PM1 votes

Tbh I agree with all of this, with 3 defensive options with his passive, mobility, and windwall along with terrifying damage, he's basically a melee adc but has more mobility. He doesn't use resources and does a bunch of damage with autos early, so is he an early game champion? Or maybe he's a late game champion because he still just does that much more damage? Aren't fighters supposed to have sustained damage? Well now this "sustained damage" is bursting people down with his AOE ult, and it's even worse if he forces a fight in the jungle. Yea he's supposed to be hard to use, but being hard to use isn't being balanced or a weakness, being balanced is not being able to do certain things. Now, is he slightly tanky that you can't really burst him down as a mage or asassin? Yes. Is he mobile? Yes. Does he have a good laning phase? Yes. Can he carry a game? Yes. Does he have a good mid game? Yes. Does he have a good late game? Yes. Is it just that he's only good against common picks? No.

Now, with all his mobility, he can just get up in your face, auto you a couple times and then tornado. You can't dodge it. Even worse, it's slightly transparent and it's harder to see the bottom of it to actually know where the skillshot hitbox is. He has so much outplay potential, kit just seems overloaded since there's so much he can do. He doesn't really rely on anything in his kit to do things, if anything it's his E and it has an insanely short cooldown. Everyone says just auto his shield to get it down so you can poke him down. Hmm..Let me try it. I go over there, get in range to auto him, then since he has so much movement speed compared to other midlaners he runs up to me and takes away 20% of my health with a few autos even if I retreat instantly after my auto lands on him. Try to cc him? Nope, windwall.

prob gonna get downvoted tho

happysacks10/12/2016, 5:27:33 AM1 votes

I can agree with you all that yes he can be stopped and sometimes that he can suck and feed but the probabilty that he can go to late game and split push to take away turrets health hella fast can tottally out scale the fact that he fed.

EcchiOtakuTM10/12/2016, 5:55:35 AM1 votes

The only reason yasuo is an issue is the LW changes. The LW changes were great, but they aren't appealing unless you HAVE to get them. Now why is this an issue with yasuo, well he can turn ANY tank item into a LW with his ulti(Not to mention is offers even more).

Yasuo normally is squishier and easier to deal with but now he forgoes a LW something that offers no defensive stats and gets to be harder to kill than intended and thus lowers the mechanics/decision making he was suppose to have.

Now outside of that, if melee a simple sunfire would screw yasuo up in lane even the fire material that turns into sunfire is enough, while range have the freedom to harass him if he goes for farm and allowed to freeze and zone him off farm.

Sure his 2x crit passive is something, but he does get reduced damage for it anyhow

His 3rd Q could have a shorter duration for him to hold onto it I could see that happening

His W seems fine, you can play around it just fine as long as you setup a teamfight right and in lane it's even easier to bait it out.

His E's mobility is pretty much tied to enemies, if you predict where he's gonna go you can stay safe or be aggressive just can't over ext. as with any damage threat.

On a side note I can see the logic for a lot of windwall complaints(Like it blocking if he cast it in the wrong direction) but right now the free penetration he gains without having to buy penetration prior is more of an issue so I don't want them to have to buff him too much for nerfing something.