@Ricklessabandon, Why the Akali changes missed the mark. Tank akali is back.
INTRO
Of the small assassin reworks,
is generally the one with the most visible dissatisfaction.
While many players are looking forward to a more balanced and fair Akali these changes missed the mark for her opponents.
Furthermore for Akali players, they have lost some of the fun the champion has offered since her introduction.
As many of her opponents from mid season 6 know Grasp of the undying
can be frustratingly sticky, is difficult to push out of lane, and is low interaction. She is an unswat-able fly that has consistent mixed damage and does not have the same high moments for Akali players as higher risk damage builds.
PBE CHANGE
As an example of how her tank build has improved lets take a look at her passive
Twin Disciplines (Passive) - [reworked into a two hit passive]: Now gives Akali's next two attacks bonus effects (base values scale with lvl) THEN GOES ON COOLDOWN First strike restores 10-130 (+70% bonus AD) health. Her second strike (within 4 seconds) deals 14-70 (+50% AP) magic damage. Cooldown for empowered attacks is 8-4 seconds based on level.
now to compare with her current passive
DISCIPLINE OF FORCE: Akali's basic attacks deal 6% 「 (+ 1% per 6 AP) 」 of her AD as bonus on-hit magic damage. DISCIPLINE OF MIGHT: Akali permanently has 6% 「 (+ 1% per 6 bonus AD) 」 spell vamp.
EXPLANATION
With the new passive her stat scalings change greatly.
-her on hit damage no longer scales with attack damage and therefore her damage is COMPLETELY INDEPENDANT OF ANY ATTACK DAMAGE
-she no longer has to build ANY attack damage to get the free 130 heal on the first auto
-if she does not auto attack twice in succession she loses alot of potential healing and damage because her passive will not go on cooldown (if shes squishier getting off the second auto attack with her slow attack speed is not worth it so the cooldown is extended while waiting for cooldowns in new W)
-she no longer has any native spellvamp
-with full tank she has MORE flat damage as a result of the passive than before at ALL stages of the game (tot ad 58.4 – 113 .062 = 7.008 -- 13.56 damage per 2 auto attacks) net 56 - auto attacks magic damage gain while passive is on cd damage with NO AP at level 18
-her new E has MORE base damage at level 1-6 8-13 (190+.7bonus ad = 130 +.6total ad (100) (@ level 13.7 akali would get 100 total ad w/o items/masteries and WITH ITEMS AND MASTERIES IT IS ALWAYS GREATER BEFORE 13)
-with full tank she has MORE base healing as a result of the passive at MOST stages of the game. example @ level 13 ((260 +.9(20 ap placeholder runes masteries)).06) +((190 [base damage from prior calculation of current base of akali at level 13]+.4(20 ap)).33(aoe red).06) + ((175+.5(20)).06) = 16.68+3.96+11.1 =32 (64 if we are going for the 2 full q r e aa combos) with new passive (130-10)/17=7.06 heal per level aprox (it doesnt scale linearly but i dont have the values) so at 13 lets assume a lower value of +5 heal per level 10+(12*5)= 70
so the old akali is greater or the same heal if were being ABOUT EQUAL handed with assumptions with 20 free ap from runes and assuming 2 full combos NOT counting any damage masteries into our calculations @ level 13
after level 13 she no longer gains base values from abilties so she will ALWAYS HEAL FOR MORE AS TANK AKALI POST LEVEL 13 (even taking into account her old ultimate damage increase at 16.)
now lets take into account the damage difference in a full combo between new and old akali The calculations are also varied but she LOST roughly 120 + 20% ap damage with three ults @ level 6 and losing more @ 11 and 16 HOWEVER
Shadow Dance (R) Now includes charges when first learned CDR once again affects recast time.
3 FULL CHARGES at soon as you CTRL R which adds roughly -20 + 30% ap assuming akali uses all her charges as soon as she hits 6 and she does not get off more than one passive (which seems likely since opponents will have time to get back to tower)
So not only has
/
(note titanic auto reset helps her get her passive off quicker and buffs her passive heal) akali tank type builds been slightly net positive or improved but damage builds and specifically
Damage has been drastically reduced since her pasive damage no longer scales with attack damage. She now scales better with FLAT ITEM BONUS DAMAGE like sunfire, lich bane, titanic hydra, ludens because they now contribute a larger percentage of her damage than traditional AP items.
This leaves Akali with a damage build that looks something like this
or
with
with a
or
to compensate for her drastically reduced burst and to suppliment her low ap ratios. The CDR is now needed to lower her ult cd so she can actually stick and deal her damage in the late game since her ult now has a 2 second CD making her feel alot slower than live without it.
CONCLUSION and a tldr read above for proofs
As you can see MINOR number changes wont fix her build problems only MAJOR NUMBER SHIFTS can change the fact that her damage builds got nerfed and to the dismay of most of
opponents her tank build became par or better in most scenarios. Unfortunately losing her build and her poor numbers balancing is not the only issue for her mini rework.
Others have stated better than i can why her new W is less fun for Akali players AND opponents than the old one which had so many uses
here are some example threads http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vxq9B2lj-i-very-much-dislike-the-changes-to-akalis-shroud-and-think-they-should-be-reverted-heres-why
Lets all work together to get some focus on these recent Akali changes and make league of legends a more fun game. We all want Akali to be fair and fun but these changes didn't do that for us.
UPVOTE IF U DONT WANT ANOTHER TANKY STICKY SON BITCH
no more tank
because hes about to be replaced by 
