A couple of thoughts on Fiora rework...

urgotdangit·8/11/2015, 4:41:02 AM·1 votes·745 views

Well, I finally gave her a shot. I'm not a professional by any stretch, but here are some things I've noticed...

I like the concept of the kit, but the actual gameplay leaves something to be desired. First up, the passive is nice, but registering hits is crap. Also, why would you make a passive that is akin to Quinn's, but make it nigh impossible to land when the vital shows on the opposite side of the champ? Maybe also add a passive on one of her other abilities that allows her to not suffer unit collision? Or maybe make Q ALWAYS hit a vital? I dunno, seems non-synergistic.

W would be nice if it was instead an AoE, but with a much smaller range. I feel like the damage portion is wasted since it seems like 90% of the champs have some kind of speed buff or dash to avoid it. That, or you have to have amazing reflexes.

E I like. Wouldn't mind if it lasted three hits, last hit normal, but that's just splitting hairs.

R. R R R R... If the passive of no unit collision were a thing, it would make it easier to use. HOWEVER, Fiora now lacks the burst to really dispatch someone in 8 seconds, so hitting vitals is key, but since you have only one slow in your kit you often can't outpace your opponent. The other fantastic thing about her old R was the mitigation. I'm not saying she needs that level of invincibility again, but some kind of shield when she hits a vital or maybe a heal for the same amount of damage? I dunno. SOMETHING. Every game I've played with her, R has just been a beacon for the enemy team to focus me.

Overall, you have to build like a tank because building to do any appreciable damage comes at WAY too high a cost. Every other melee carry I can think of has a couple forms of mitigation, one of which is VERY strong. Hell, look at Yi. Probably not a great comparison, but he has an ability which makes him untargetable and one that makes him tough as nails at the cost of damage output. Just some things to think about.

4 Comments

BioticBrony8/11/2015, 5:16:19 AM2 votes

I honestly think that her ult is pretty good for 1v1ing people. I once dueled a nasus with full health, being fed and having 600 stacks and won (With like 100-200 health left, it was close) But she really lacks teamfight presence, if you kill someone with your ult then you can give your team a pretty good heal but it is pretty hard to do sometimes.

Lamarson8/11/2015, 5:07:27 AM1 votes

I have been spamming her in team builder. my thoughts so far is that she is pretty difficult to play. the laning phase is good. Once I get into teamfights though I feel pretty useless. with the old R it was very easy to blow up a backline squishy and at least contribute that to the fight. Trying to do that now is just suicide. That being said I think her kit excels in lane and in skirmishing situations (2v2 3v3). If she gets behind she still has the same old problems though, literally cannot do anything at all.

Those are my thoughts right now. Maybe after we all practice her some more and fully learn her mechanics she will be ok. Fiora players just need to keep playing her. anyone who says she is UP and needs huge buffs probably hasn't given her a chance yet. Don't be afraid to try different things either. Im thinking of maybe taking Ghost/TP top lane (like olaf does) to fully enable the power of the ult, maybe try switching up runes and masteries/itemization. Tank fiora might be crazy OP, mid lane fiora might even be viable now. I don't think that jungle fiora will be showing up anytime soon though, her kit seems ill suited for that and the passive would probably not be helping her gank potential much.

Im also very Interested to hear what other fiora mains have thought about her new kit so far (just not the Fiora sucks, insert crazy buff ideas here).