Ezreal's State in Patch 5.22-5.23 - Discussion

Minions4eVeR·10/30/2015, 9:22:03 AM·2 votes·7,100 views

http://static.zerochan.net/Ezreal.full.1691759.jpg

As we all know, there are huge Marksman changes that are in the PBE right now. The itemization, the masteries, the champions, almost everything got changed.

However, this discussion will be more based on our little explorer. How will he fit in the Marksman changes? How did he get changed and are they for the good... or the bad?

Right now, Ezreal has various changes for him on the PBE:


Ezreal Stats Base Mana: 360.6 from 310.6 Mana Per Level: 42 from 45 Damage Per Level: 2.41 from 3 Base Damage: 55.66 from 50.24 Mystic Shot (Q) Cooldown reducing effect increased to 1.5 per hit from 1 second Cooldown increased to 6.5/6/5.5/5/4.5 from 6/5.5/5/4.5/4

Arcane Shift (E) Cooldown increased to 19/17.5/16/14.5/13 from 19/17/15/13/11


Plus, there are various changes on his itemization, including Esence Reaver giving up to 30% CDR with other crits items, Trinity Force giving 10% CDR, masteries can increase his CDR cap to 45% and more.

Even AP Ezreal is getting QoL buffs, as Q now reduces cooldowns by 1.5 second, which means more Ws and more Rs. Plus, Lich Bane is getting 10% CDR and various Mejai changes that he can benefit from.

What are your thoughts for Ezreal right now?

9 Comments

Old Man Teeto10/30/2015, 10:32:17 AM4 votes

In every season, there's ups and down... who knows who will be OP or not?

Only one thing is certain....

A new item will be nerfed because of Ezreal.

Kouga10/30/2015, 9:41:11 AM1 votes

Ezreal has been my favorite Champion since day 1 of his release - and CDR is not what is holding Ezreal back. Ezreal has always had short CDs to begin with and he gets more cooldown reduction from landing his Q then he needs from CDR. He is already spam-happy.

What holds Ezreal back is 1) lack of kit cohesion, 2) outclassed mobility and 3) lack of late-game scaling.

Kit cohesion is basically just that AD Ezreal doesn't even need W (its great for pushing down objectives, but in early-mid its nothing), while AP Ezreal doesn't really get anything out of his passive. Speaking of which, his passive pushes him towards moving into AA range, but Ezreal has one of the lowest base MS in the game, 0 cc, only mobility is E, and he just doesn't scale into a hypercarry. So he can't duel ADCs 1v1 at close range, yet he has an AS steroid on his passive. Ezreal used to be considered "high mobility" but with the increase in mobility across the board he falls behind. The only saving grace is that his E is a godly blink and he can burst its CD down through his Q.

Late game scaling - Ezreal doesn't scale with crits. he doesn't build it often (TF just happens to have crit chance, and he can build IE, but that's usually it) and Q can't crit. He isn't an AA-focused ADC so he doesn't scale with a crit build. However, other hypercarries have what I call "alternate damage sources" that help them scale into the late game. This is Vayne's Silver Bolts or Kalista's Rend stacks, which let them focus on AS over Critical Chance. Ezreal doesn't have a late-game damage boost to let him take down targets in the same way as other ADCs.

Then there are the item changes.

ER was supposed to become the key item for AD Caster Marksmen. They're changing it to have CDR scaling with.. Critical Chance?? As I mentioned that's not really a useful direction.

And TF? AD was lowered, AP was removed, AS lowered, MS was lowered. The only things that went up were CDR, Mana, and Crit Chance. Which Ezreal doesn't need. Granted there are more Champions than Ezreal who wants to build TF, but these changes don't favor him.

Now that said, there are a ton of new items and updated items so I realize that I can't really say whether or not he'll find a new core build; but I think they're focusing on the wrong areas. They're focusing on all this CDR stuff, even increasing Q's CDR reduction. But W remains useless and Q practically refreshes itself on hit. So what exactly is he supposed to do with all this new CDR? Okay, he'll get his E/R more often. A buff without a doubt, but still not what Ezreal deserves.

KONO RUBICK DA10/30/2015, 9:53:55 AM1 votes

it's shit

the Q cdr increased to 1.5 but the cooldown is increased to 0.5, no differance the E cooldown is increased by 2 seconds, that's means you need to hit 4 Q to get the same effect you had before

it's basically only a buff to AP ezreal reducing his W cooldown

they made ez more reliant to his Q, it's good. they still didn't make his W good on AD ez

just play ap ez now forget ad ez, hybrid itemization is also better so just play him mid.

Trebbi10/30/2015, 11:03:02 AM1 votes

With item 3078 and essence item 3508 he has like max CDR

Freeing him to build item 3006 item 3111 and other Heavy AD items.

I mean add Lord Domenic and he can deal with tanks.

and now you can choose from

BT, Mercurial, Maw and even frozen mallet.

Skias10/30/2015, 12:19:14 PM1 votes

Lord dom will help him kill tanky guys, which has always been his problem. He cant even deal with mages that build RoA. His Q applying all these new on hit effects will make him interesting.

SUPERX4PANDA11/11/2015, 3:00:08 AM1 votes

While at first glance these changes may seem bad or only favoring AP Ezreal, AD Ezreal is gaining more than meets the eye. The biggest issue has always been with Ezreal's late-game. This was previously fixed by going a standard ADC build (IE, Dancer, etc), but these didn't work with anything else in his kit. He was meant to be a CDR focused, mid-game ADC. This prompted Manamune and Triforce, which never scaled into late-game well. But the new item changes give him way more than many people give credit for. As far as his champion changes go, its very simple: You're rewarded more for landing consecutive Q's and punished more for missing them. Two previous Q's meant -2 sec on spells, while now it's -3 sec on spells. It doesn't help his Q as much, but it certainly ramps down the slightly increased E cooldown when you land 3 1.5 sec CD Q's with max CDR. And that's where items come in. Before, to reach max CDR to augment his Q, E, and R, Ezreal had to build Gauntlet, Essence Reaver(old), and Lucidity Boots, as well as get 5% extra CDR from runes/masteries. This took two/three items slots of very lackluster items for anything known as an AD CARRY. The new Reaver and Triforce, however, allow both mid-game max CDR, as well as scaling better into late-game with critical strikes. It only takes two much better scaling ADC items now to reach max CDR. It also happens that these two items also scale with crit. It's never been that crit has been inherently bad on Ezreal, rather than you couldn't maximize his other elements while buying late-game DPS. In essence (reaver, ha), the new double-up CDR/Crit items not only give Ezreal the midgame power and max CDR to benefit his new 1.5 sec CD reduction on Q, but also allows Ezreal to then build late-game/tank-shredding items like Infinity Edge, BotRK, or LDR.

I'm really excited to see Ezreal get more subtle buffs like this, and I think he'll be in a great spot with the changes.