Issues I see with season 10 so far
I like playing ranked but so far these preseason changes especially the jungle changes have led to some the most underwhelming games of my life. First with dragon being such a priority its puts so much pressure on bot lane that at times there are 5 people in bot lane just to secure first drag.
Second with the jg exp changes it often leads to one jungler being behind with no way to catch up. Even if a jungler has one kill to the other jungler's assist it results in a level disadvantage even having the same amount of cs. I thought the exp nerfs were to force junglers to have to put more time into farming but in reality it rewards gank heavy champs. Even if a jungler has 30 more cs than there enemy jungler they can still be behind in levels. Not just one but at times a 2-3 level difference because of kills.
Third snowballing is still a huge issue that hasn't been addressed at all and only made worse with emphasis on dragons and the addition of another rift herald. While rift herald is not really a big problem the problem with it is that it actually draws no attention away from bot lane. Its an occasional game where a team gets both rift heralds from my experience because there is so much going on around dragon pit that there is no reason to go for it if dragon is available. This only exasperates the toplane problems as toplane can not rotate freely to dragon as there lane is matchup dependent at times and leaving lane can result in a huge loss of gold and experience only furthering a bad matchup or blowing a lead.
While there is the argument that the first two dragons are not as important as the next four as the stacking of the elementals is seen as more advantageous there is the still the issue that these changes have impacted the game in such a way that the playstyle has changed for every role to cater to this. While change is not necessarily bad it has just led to more damage heavy picks from mid, bot, jg and notably support.
This next part is on how some of my games have went and how it has been a negative experience for me for every role.
Toplane is left with little to no influence over the game even with there being two rift heralds available since all emphasis is put on bot lane. The only toplaner I have seen with some good impact has been shen but he is forced to tp back to lane more times than not. The lane comes down to what champion was picked and if you have the first pick or the last pick in top. It becomes the island it was told to be where your left hoping that your team does good somewhere else or that you can beat your laner or help at top scuttle.
Jungle is a terrible state with it being the most autofilled role at the moment. Junglers are under harsh scrutiny from every teammate because the role is in such bad spot. You can clear and get a scuttle but if you can not successfully gank and the other jungler does it puts you behind in a big way even if you are clearing jg well or better than they are. Kills mean more to junglers right now than cs. I have found success on more support like champs with ivern and nunu. This is also a becoming more common because at times you are going to be under leveled to laners so if you cant kill its better to support the team this season and make sure they can do better. The exp changes have negatively impacted the jungle experience and makes it feel there is more pressure and the dragon changes force you to play on drag or just lose out on so much. Everyone on your team and the enemy team will chalk it up to jg diff and flame you for the majority of the game when in reality it feels more like you just got locked out of the game with no way to get back into the game at times.
Mid is one of my most played roles and I think it is in a good spot the dragon changes have just made warding and playing to botside river more important for mid and champions that can roam still have agency over the game especially going bot when dragon is up can throw the game to your advantage off one good roam. The playstyle has remained the same to clear waves and get vision in river while helping junglers at scuttle skirmishes. The only problem I run into is that if botlane is drastically behind there adc who is gold fed off of tower plates and a few kills can come mid and out clear you and pressure tower leading to teammates coming mid and soaking solo exp and gold that puts the midlaner behind. If the enemy adc is really fed the tower melts away and then the map feels like your not safe past tier 2 where you lose out on pressuring for dragons.
adc in my opinion feels about the same where it is about playing safe and getting gold to power spike if you can kill your enemy laners with jg assistance or without is even better. It has the most gold available with turret plating being available from the very beginning. With the gold available in the game it can really make or break the game but with there so much pressure on dragons it leads to these 4 man or 5 man bot ganks where your team is still in lane and you lose a couple plates and first or second dragon. Where your team cant even answer back with a mid tower plate because they can just roam right up. and usually resulting in first tower being lost throwing even more gold to the enemy team.
Support feels like a blast to play right now to me at least. I enjoy being able to play mage champions in the support role but I know that's not the consensus for people playing against them. Velkoz is seeing more play in the role because of his ult that is good for covering dragon and its kill potential. There is so much emphasis on dragons that you want to play a support that can a heavy impact on the game and in fights but this is why high damage supports are so common now. Because cc is good for picks but damage is what is deciding fights not plays. Example I like to play thresh and his cc is good in team fights and he has good pick potential but a velkoz ult has a bigger impact on a team fight by just being able to add damage.
Overall for me the one thing that stands out in every role for me is the emphasis on dragon and how much damage runs the game overall. Damage is the most important part of the game at this point where who can deal more damage is going to have control. It only takes a few deaths early to give up control of objectives and not being able to contest because someone hit a power spike. Where as in higher elo's this isn't as much of a problem because people do not give up as much for free it is a huge issue in lower elos because at times people give up to much to a point where you cant come back.