Nexus Blitz Too Much in Too Little still fun

Buckshot Baby·12/11/2018, 8:10:02 PM·1 votes·765 views

Nexus Blitz is a pretty nice option for a quick game but it really proves that you need to separate the different events. Any of the events are too decisive in the outcome of the game itself and snowballs the other team too much. Team comp decides the game at the start.

If a team is pushed pretty far into their nexus and you get the "loot Teemo or Veigar" it lands on the other team. (easy win)

Urf is pretty dumb. Its too short and needs its own standalone game mode. Its really decisive on team comp and whether you made level 6 and bought items before it starts. If you are level 7 and on fire than you are a god.

Push the Cart needs to have both sides pushing it. If you are on defense you are at a decisive loss usually. It should move when either side is in the circle and dependent on how many are in the circle. Example, if one team has 3 and the other has 2 people in the circle, than the team with 3 should be moving it. Have a line in the middle and whoever is past it wins if there is no decisive side.

Prize fight needs to have its own stand alone mode. I like it except if you used your ult prior to the event being announced, and the other people haven't, you are going to lose. Also, Health, Mana, and energy should all be refilled. Not just health. I think it should also be whoever has the last man standing, not the win in each event by a bar on top. It sucks when you have 2 people that stomped their match sit on the side while the rest of the team loses and you cant go back in to swing the win.

I've only played king of the hill once.... odd.

I'd like to see some of the other characters buffed a bit, like Zac for damage, just to be able to be more included in the mode. I feel like he gets blasted too easy and his CD's are too long to pick him over other champs.

All in all its a pretty cool mode and I'm glad its out to break up the rift a bit. Thanks for making it!

P.s. band Yii and Darius.....

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