The damage meta isn't bad, it's just different, and people don't like to change. Change my mind

Spicy Rice·4/1/2019, 2:08:17 PM·8 votes·1,133 views

I started in season 3, when League of Cleavers was a thing. Then (in hopefully the right order) we had an assassin meta, a siege meta, a tank meta, an adc meta, a mage meta, and once again, and assassin/damage meta.

And through all that time, people have always complained about the meta. Why? because their favorite champs were shafted and champs they dislike were popular. They simply refused to change, and instead, expected the game to change for them.

4 Comments

Karunamon4/1/2019, 2:17:03 PM4 votes

And through all that time, people have always complained about the meta. Why? because their favorite champs were shafted and champs they dislike were popular.

I'll take a stab at this.

No, onetricks getting shafted isn't the reason people dislike the constant meta shifts. While that really sucks when it happens to you, most people aren't onetricking anyways, so I think it's a bit more than that.

People dislike the constant meta shifts because they're delivered in the guise of "trying to balance the game" (rather than the change for change's sake, aka "keeping the game fresh" that they actually are). These constant, rather unintuitive changes convey the impression that Riot doesn't actually know how to balance their game. Combine that with long-standing problems remaining long-standing problems for very long periods of time (stuff like the Mordekaiser Bug Book, the League of Ardent Censer, "-5 ad lul" etc) after much outrage.. and yeah.

There's no confidence that the people in charge know what they're doing.

I can't blame people for disliking change in something that's marketed primarily as an esport. Name any other sport where if you take a 3-6 month break, vast swathes of your game knowledge are incorrect.

Marshbouy4/1/2019, 2:09:38 PM3 votes

I can't change your mind. A damage meta is extremely punishing and requires constant awareness of the map and monitoring other player's spells, but people don't like that.

FOR JUSTICE4/1/2019, 2:27:14 PM2 votes

i mean, i completely agree.

lowkey the one thing i've ever heard hashinshit say that actually makes a decent amount of sense is that when something is broken their mains will always find some way to justify why they are that way and why they should stay; i.e release zoe "just side step q, dont get hit by e LUL" no one likes to see their favorite champion feeling weaker, or getting much more restricted on winning due to not being broken anymore. but then again having to main a new champion every patch does seem to get tiresome after a while.

and its funny though because we call it the "damage meta" but in reality the damage available now is literally no higher then it was 3-4 seasons ago; during every meta you listed you either had:

assassins dealing damage out their ass squishy dps dealing burst levels of damage out their ass un-killable tanks dealing damage out their ass.

what defines this one is snowball. one person fking up at about 13 minuets can decide the game off of just a simple, yet intelligent rotation. then you had those bounties for farming, farm jungler nerfs (forcing an even more aggressive gank meta, which is exactly what they were supposed to fix)

Sir Saltarin4/1/2019, 4:55:26 PM1 votes

Man I also remember S3, those were dark times.

Meta right now seems fine for me tbh, last previous metas were not but I'm enjoying playing now.