A champion design issue thats plagued league.
So League of Legends has over 100 different characters, i get that balancing them all is pretty much impossible. Riot tries their best to make the game fun for everyone and make gameplay healthy and actually satisfying. But one problem that has consistently plagued their design style is that they make champions that, when played right, are universally good against everyone, but not everyone is not univerally good against them. This can be seen in champions like
(when he was good #ripazirmains)
etc etc, NOW before anyone says it, yes their are champions that can counter these ones, but i feel the issue is that while they do have counters, their counters are far less set in stone than other champions. Lets take
for example, one of his supposed counter match ups is against
due to his tank, base damages, and that silence. Yasuo DOES have the potential to outplay Garen through clever use of his E to dash away from minions and disengage before Garens Q can connect, its difficult, sure, but its there. now lets take another match up,
vs
, in this match up TF essentially is completely fucked. Yasuo's W shuts down all of TF's damage and prevents him from being able to escape well due to his CC move being blocked by this as well. poking such a mobile champion with Q's from long range is extremely unlikely to actually work, and if he has warlords he'll recover his hp. This is pretty much any normal mage match for yasuo in a nut shell, it essentially goes the same way for
, yas can block your cc moves and your damage moves so you can't trade or outrun him, and his mobility is so high that poking him down is a fools errand. When Yas is in a pinch, he has options and ways around it, when he has the upper hand, he just completely shuts down the opponent. And i feel the same kind of thing happens with
and when they were good
and
,
when she was first reworked.
idk maybe i'm just bias cause i hate most of those champs right now, but it feels like a lot of champions have this issue to me.
TLDR: certain champs have options when laning against counters and have ways around them, but when they counter another champ, they just completely fuck them over and are super unfun to play against.
