why compensation buffs should never be in the same patch as initial nerfs.
Over the years the balance team has made many good and many poor decisions in my opinion one of the worst decisions is "Compensation buffs" given to nerfed champions/items in the same patch as the nerf and this is for several reasons which I list below
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When you give a champion or an item compensation buffs you dont have an accurate view of just how effective the nerfs were. when a champ is op and they need to be nerfed the balance team should want to gather data that allows them to see how much the nerf effected them, in what stages of the game, when building what items, and so on. when giving compensation buffs this skews the data so your not really sure how much the nerfs acctually accomplished. Because of this compensation buffs can be "Blind buffs" even if they do need buffs if you actually waited to gather data on how they performed after the nerfs then you would know better in what areas and by how much they need to be buffed
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Another thing that compensation buffs ruin is the actual balance of the game. when nerfing a champion you want that champion to actually be weaker not just stay at the same power level, however in the past when nerfing items such as duskblade they decided to buff nearly every champion that built duskblade some to the point of actually being stronger than they were before the duskblade nerfs. this is highly counter intuitive, and very frustrating for the playerbase when they hear promises of nerfs to champions/Items that are oppresive only to find their hopes crushed because nothing actually changed.
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it goes opposite to what we want. when we want oppresive champions to stop being oppresive we dont want them to be slightly less oppressive we want them to not ever be an issue. most people i find would be more than glad to have certain champions being nerfed to the point of unplayability if it means we can actually have fun playing the game without being oppresssed by certain champs all the time. Now im not saying that i actually want champs to be nerfed to the point of unplayability but certain champs especially the ones with high skill ceiling are most healthy staying at a below average win rate.
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the state of the game can still be healthy if a champ is nerfed too much however it CAN NOT remain healthy if they are buffed too much. when a champ is over nerfed its ok they just wont be played and other champs will simply be used in their stead, however when a champ is buffed too much they become a scourge to the game that everybody hates to see.