why compensation buffs should never be in the same patch as initial nerfs.

DirigoX·8/30/2018, 10:25:37 PM·1 votes·633 views

Over the years the balance team has made many good and many poor decisions in my opinion one of the worst decisions is "Compensation buffs" given to nerfed champions/items in the same patch as the nerf and this is for several reasons which I list below

  1. When you give a champion or an item compensation buffs you dont have an accurate view of just how effective the nerfs were. when a champ is op and they need to be nerfed the balance team should want to gather data that allows them to see how much the nerf effected them, in what stages of the game, when building what items, and so on. when giving compensation buffs this skews the data so your not really sure how much the nerfs acctually accomplished. Because of this compensation buffs can be "Blind buffs" even if they do need buffs if you actually waited to gather data on how they performed after the nerfs then you would know better in what areas and by how much they need to be buffed

  2. Another thing that compensation buffs ruin is the actual balance of the game. when nerfing a champion you want that champion to actually be weaker not just stay at the same power level, however in the past when nerfing items such as duskblade they decided to buff nearly every champion that built duskblade some to the point of actually being stronger than they were before the duskblade nerfs. this is highly counter intuitive, and very frustrating for the playerbase when they hear promises of nerfs to champions/Items that are oppresive only to find their hopes crushed because nothing actually changed.

  3. it goes opposite to what we want. when we want oppresive champions to stop being oppresive we dont want them to be slightly less oppressive we want them to not ever be an issue. most people i find would be more than glad to have certain champions being nerfed to the point of unplayability if it means we can actually have fun playing the game without being oppresssed by certain champs all the time. Now im not saying that i actually want champs to be nerfed to the point of unplayability but certain champs especially the ones with high skill ceiling are most healthy staying at a below average win rate.

  4. the state of the game can still be healthy if a champ is nerfed too much however it CAN NOT remain healthy if they are buffed too much. when a champ is over nerfed its ok they just wont be played and other champs will simply be used in their stead, however when a champ is buffed too much they become a scourge to the game that everybody hates to see.

2 Comments

Kazekiba8/30/2018, 10:46:11 PM2 votes

Or we could gut a champion's primary runes and reduce their Q to 0% AD scaling until level 8, I like that approach better./sarcasm

Having a champion suddenly unplayable for 2 weeks overnight is not fun for anybody.

Frosted Tips8/30/2018, 10:35:41 PM1 votes
  1. Most of the time it is not compensation for the oppressive champion, like if duskblade gets nerfed because Zed is an insane abuser of it, but Kha'Zix is just surviving because of the item then Kha'Zix should get compensation buffs for the nerf that is not supposed to directed for him but is effecting him. Just an example.

  2. A champion being trash can be just as bad as a champion being broken. It is perspective based. I can always ban a broken champion I can't stop people from trolling because I wanted to play a trash champion.

  3. They could have fixed the oppressive part of a champion and buffed something that was seen as weak on a champion. Look at Ezreal W it is trash but they could buff it and nerf let's say his E and it becomes a net nerf but I now has an ability that is not oppressive but usuable.

  4. Ban broken champions.