Should Nautilus' passive stun?

Necromancer9·2/22/2015, 7:01:40 AM·6 votes·3,626 views

Recently I saw a post by Meddler mentioning that struggling tanks (Nautilus was mentioned as a maybe) may get some buffs in patch 5.5 or 5.6. In my opinion, Nautilus could really use a buff that helps him carry his team late game. As it is he lacks damage and the ability to mitigate damage for his team even when he is doing well. His lockdown is amazing, but it does not prevent champions with ranged abilities and attacks from shredding his team. As such now is probably a good time for this discussion.

I personally prefer the idea of improving on Nautilus' strengths instead of his weaker points when buffing him. Thus, instead of improving his damage output or early game tankiness directly, I think making his passive's CC stronger is the way to go. It would reinforce his identity as a tanky late game CC machine, and help him generate more threat through his CC.

Examples of ways to change the passive: Replace the root with a stun of the same duration starting from level 1. Replace the root with a stun of the same duration starting from level 11. Apply a stun of half the duration of the root concurrently with the root starting from level 11.

For those unfamiliar with Nautilus, his passive is currently: basic attacks deal an additional 2 + (6 × Nautilus' level) physical damage and root his target for 0.5 (1) / 0.75 (6) / 1 (11) / 1.25 (16) / 1.5 (18) seconds. The numbers in parenthesis are levels at which the root durations come into effect. This passive can not trigger on the same target more than once every 9 (1) / 8 (6) / 7 (11) / 6 (16) seconds.

Right now Nautilus is fine when his team is even or ahead in the mid and late game. Getting caught by Nautilus in such cases usually leads to a rapid demise, and a stun instead of a root from his passive may not make him too strong. However, if his team is doing poorly he has problems staying relevant even if he is doing relatively well. This is because he does not do enough damage to carry, and does not do a good job of preventing ranged enemies from dealing damage to his team. He can peel melee champions well, but rooted enemies still deal damage. Giving him a stun on his passive may make him impactful enough to help carry the game even when his team is behind. The idea here is that if his passive stuns he will be more of a threat to the enemies' DPS because he can interrupt it. That will effectively let Nautilus boost his team's durability so long as he can successfully attack the enemy carries.

Of course there will be some other consequences to changing his passive, some of which may be desirable, others not. If Nautilus can stun monsters early game with his passive, his early clears will be a little faster and safer because his shield will stay up a little longer. He will also be a little harder to duel, especially later in the game. Most consequences will likely come down to Nautilus effectively being a bit tankier, and thus doing more damage as a result of his shield staying up longer. In game testing would be needed to sort all the consequences out. I really like Nautilus, but I do not want to give him a free win just for getting to the late game.

What would suggestions do you have? What do you think is the best way to go about buffing Nautilus, or should he even be buffed?

16 Comments

Baron of Bread2/22/2015, 7:19:39 AM3 votes

It might be better if you made him actually work for the stun instead of just making him have a passive Udyr bear stance. If you made it so the root is turned into a stun if he AAs a target rooted by his passive that might be a more balanced change. He should be able to reliably get it off on at least one target a fight early on with the shield's AA reset and later he could get it against most of the people in a fight just by having faster AAs at later levels.

freeformline2/22/2015, 7:08:52 AM3 votes

I personally think Nautilus is in a fine spot, but giving him a slight buff would make him a more reliable pick in a variety of team compositions. My main question is how you think this buff would influence Nautilus play outside of the jungle. If he has a level one stun passive, Nautilus would be a significantly stronger laner, especially in the support role. Would you keep the level one stun for early jungling efficiency and balance around his improved crowd control in-lane, or would you simply delay the stun until the mid game, around level 11? On that note, where do you think Nautilus stands as a champion in-lane?

thinking man2/22/2015, 7:09:44 AM3 votes

just buff the damage and make it magical on the passive and he's fine

Sammystorm2/22/2015, 9:14:45 AM2 votes

I completely disagree. Naut has one of the highest damages of any tank. His passive deals a substantial amount and he has a lot of cc to boot.

DJ Hatsune Miku2/22/2015, 10:07:41 AM2 votes

Naut is already one of the best initiaters, one of the best disrupters, and imo the best bodyguard in the game. Changing snare to stun would have minimal possitive effect on him. His late game is monstrous and the only way to help him is help his early clearing. I'd love to see his w do bonus damage to monsters to make clearing easy but keep his distinct weakness of being a poor duelist and easy to invade and bully. Naut is always on the edge of viability and if early duelists/fighters EVER see a decline in the jungle the big guy will make a come back.

Truly Prideful2/22/2015, 7:20:30 AM1 votes

I'd say if they did that, just make it a stun against monsters. His passive is fine against players. Also make it magic damage because it being physical makes no sense with the rest of his scalings. Making his buff attached to his W stay even if the shield dies would be nice, but that's more of a luxury change he doesn't absolutely need.

LankPants2/22/2015, 9:09:59 AM1 votes

At minimum I think it should stun and deal bonus damage to jungle creeps.