Secondary thoughts on TFT.

Theorex·6/21/2019, 10:37:54 AM·1 votes·2,213 views

Demon: Something you picked up on accident and just happen to make use of. Not really good, not really bad. Probably okay where it is. Since it is very easy to accidentally form.

Dragon: Kinda on the weak side. From what I have noticed. Its not weak because it is WEAK. But because it seems like everyone else's primary DPS is always in the form of autoing/not magic damage. Assassins: Crit. Draven. Vayne. I think it is fine, because it is a solution to a class.

Exile: Yasuo. Honestly. Don't even know. I haven't seen it at max potential aka three warmogs?

Glacial: Too strong. Simply too strong. Mix in the Voli w/ RFC. Stupid strong.

Imperial: Kinda strong, but long period of down time before being active. Similar to Noble. On the stronger side though.

Noble: Kinda weak, but once you get passed the long period of down time, is very strong. Similar to Imperial but on the other side.

Ninja: Good where it is. It is a full commitment origin.

Pirate: ????? Not a damn clue if it is good or bad. Its great if you can get it active early. But not really a massive game changer.

Phantom: Good where it is. As long as you don't add more phantoms into the game. Issues will arise when you add in more Phantoms. Either Phantoms are just useless to build outside of two. Or Everyone gets phantom bonus up.

Robot: I want to say is good, but again AI selection just sucks.

Void: Good Counter to Noble. Downside is you need to commit to it pretty early in, because chances of getting it active into the late game drops.

Wild: Is good, doesn't synergize with its units very well outside of Rengar. More so a addition to other things.

Yordle: The only time I saw it, it was a game changer. But can't really say if it is STRONG or not. Thx Lulu.


Assassins: Are where they should be, have some innate combining with other things like Demon, Void, and Ninja.

Blademaster: Haven't really seen outside of watching Draven kill everyone on my team. Not sure if the class is overpowered or if Draven is still strong.

Brawler: Good? No real reason to go for +700 hp.

Elementalist: Good, mild game changer. Not really a closer though. Good addition to a comp.

Guardian: Good addition. Nothing really note worthy. Noble but easier to proc.

GunSlinger: WEAK. Tried so many different things with them. Just overall weak. Should be stronger than it is? Primary issue is getting 4 gunslinger is a burden. Because Pirate is on three of them, but one is a 5 cost. One is a noble, and one is a yordle. There is no overlap to transition into them at all. Which makes them a focus of rushing, but even then. They take too long to get online. Namely Getting GP.

Knight: Has anyone gotten long enough into a game to get the 6th knight bonus? I tend to die by 5-3.

Ranger: Good? Not really too strong, not really weak. I can imagine a Wild Ranger Glacial being broken though.

Shapeshifter: Overall very good, not broken. Its more so, all of their units are just in a good spot.

Sorcerer: In a good spot, high risk vs reward. You lose 60-80 life to get to 6 sorcs. Once at 6 sorcs. You'll be hard pressed to see anyone really kill you. Saying that you have them tiered to at least 2.


Bugs: Lulu, Losing an item after selecting a character AND it auto combines.

Addition to game.

The ability to turn off auto combine. Mainly for when you have 2 of the same unit on bench, and you get the third one from character selection because you need that spatula. Not exactly going to happen 100% of the time, but sometimes you don't need that spatula on that character and would rather move it to another character to activate a bonus.

Things already being worked on.

1: DPS/Character Stats. 2: Item Combination.


Gripes

1: Assassins not being able to get to back line due to corner shoving. This makes the assassins job's 1000% harder. Since by default they are invis. And most times the assassins will jump to the enemy side of the board before the enemy has moved. Which means that the DPS can focus down all assassins before any of the assassins can get to the DPS. Either add in a longer Delay time for assassin's INITIAL jump, or increase board space.

2: No way for me to look at my stats once I leave the game, or return to a game i lost to see exactly what everyone was running. This is annoying because sometimes I want to see if it was RNG that lost me the game or if it was skill.

3: PEOPLE BLOCKING ME FROM STARTING MY SEARCH FOR A CHAMPION WITH AN ITEM. Please disable unit block for the Little Legends. I had 5 people block me from getting an item that was rotating away from me. Very very infuriating. That isn't fair if you are playing by yourself and a group is working together.

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