Let's discuss the (potential) Quinn changes:
Keep in mind these changes are tentative and weren't even supposed to be pushed onto the PBE yet.
Blinding Assault (Q) blind duration lowered to 1.1/1.2/1.3/1.4/1.5 from 1.5 at all ranks.
Tag Team (R) significantly changed. First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker. Valor can move through units and gains +80/100/120% Movement Speed, decreased gradually to +5/10/15% when in combat.
Second Cast: Quinn returns, replacing Valor on the battlefield, and also resetting the cooldown on Heightened Senses. Now lasts until cancelled. Mana cost lowered to 80 from 100 Cooldown now 40/20/1 from 140/110/80
EDIT: It seems her base range was also increased from 525 to 550.
With these changes, it seems Riot is exchanging her assassination potential for hyper mobility and utility. Basically pushing her from a pseudo-assassin to a splitpusher.
At level 16, she is now extremely hard to gank. Heightened Senses is basically on a 1 sec CD due to the refresh on Tag Team, meaning she's effectively a moving lighthouse. This is huge for the vision game, as she can basically sweep the jungle of any enemy pink wards, and shut down any intentions of enemy ambushes. Now that is, if you're willing to be constantly toggling your ult. Without any mana items she can only refresh it around 9 times, so mana items may be more valuable now. IBG/FH perhaps? I still would never buy a tear on Quinn.
The loss of her ult-execute reduces much of her threat during the laning phase, which for many melee top laners, breathes a sigh of relief. However, it makes her mid lane map pressure 10x more potent. She no longer has colossal downtime on her ult, so she can be constantly ganking the side lanes before the enemy midlaner realizes to ping MIA. Especially now that Tag Team gives 20% more movement speed at all levels. As a Quinn mid main, I am extremely happy, and willing to trade the execute for the possibilities this mobility brings.
Don't forget that Quinn now has a reliable gap closer, that being R-E-R. Vault itself hardly a gapcloser, because at most it can only reduce the distance by 175 units. And a lot of the time, you'd find your target extending the distance again before you even land, forcing you to chase after them just to even proc your Harrier. An alternative was to vault off minions/other enemies but that too was very situational. However, with how dispensable Tag Team is now, you can easily gap close 700 units on command, only gated by the obvious CDs and the extra mana costs from Tag Team.
Even with these changes though, I still don't see her on botlane, but I can still see her thriving on mid and toplane. She still retains the same problems that impedes her viability as an ADC. That being her escape/gap-closer is very risky, in lane and in teamfights moreso. And also the fact that her only steroids are reliant upon RNGesus marking the correct target, if at all.
As for itemisation changes, I can see the sheen items being quite core on her now. Both IBG and Trinity Force give her mana for extra charges of her ult, and now that her W and R are on 1 sec CDs, she can now efficiently proc spellblade AAs.
I can see her new duo combo now being
R-E-Q-AA-W-AA-R-AA-W-AA
So what are your thoughts on the possible changes? I personally like the direction they're going, but think that the current changes are probably overpowered. Was there anything that I overlooked?
is my main champion (preface).