Let's discuss the (potential) Quinn changes:

Eagleheart·10/10/2014, 6:17:55 AM·2 votes·1,780 views

Keep in mind these changes are tentative and weren't even supposed to be pushed onto the PBE yet.

Blinding Assault (Q) blind duration lowered to 1.1/1.2/1.3/1.4/1.5 from 1.5 at all ranks.

Tag Team (R) significantly changed. First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker. Valor can move through units and gains +80/100/120% Movement Speed, decreased gradually to +5/10/15% when in combat.

Second Cast: Quinn returns, replacing Valor on the battlefield, and also resetting the cooldown on Heightened Senses. Now lasts until cancelled. Mana cost lowered to 80 from 100 Cooldown now 40/20/1 from 140/110/80

EDIT: It seems her base range was also increased from 525 to 550.

With these changes, it seems Riot is exchanging her assassination potential for hyper mobility and utility. Basically pushing her from a pseudo-assassin to a splitpusher.

At level 16, she is now extremely hard to gank. Heightened Senses is basically on a 1 sec CD due to the refresh on Tag Team, meaning she's effectively a moving lighthouse. This is huge for the vision game, as she can basically sweep the jungle of any enemy pink wards, and shut down any intentions of enemy ambushes. Now that is, if you're willing to be constantly toggling your ult. Without any mana items she can only refresh it around 9 times, so mana items may be more valuable now. IBG/FH perhaps? I still would never buy a tear on Quinn.

The loss of her ult-execute reduces much of her threat during the laning phase, which for many melee top laners, breathes a sigh of relief. However, it makes her mid lane map pressure 10x more potent. She no longer has colossal downtime on her ult, so she can be constantly ganking the side lanes before the enemy midlaner realizes to ping MIA. Especially now that Tag Team gives 20% more movement speed at all levels. As a Quinn mid main, I am extremely happy, and willing to trade the execute for the possibilities this mobility brings.

Don't forget that Quinn now has a reliable gap closer, that being R-E-R. Vault itself hardly a gapcloser, because at most it can only reduce the distance by 175 units. And a lot of the time, you'd find your target extending the distance again before you even land, forcing you to chase after them just to even proc your Harrier. An alternative was to vault off minions/other enemies but that too was very situational. However, with how dispensable Tag Team is now, you can easily gap close 700 units on command, only gated by the obvious CDs and the extra mana costs from Tag Team.

Even with these changes though, I still don't see her on botlane, but I can still see her thriving on mid and toplane. She still retains the same problems that impedes her viability as an ADC. That being her escape/gap-closer is very risky, in lane and in teamfights moreso. And also the fact that her only steroids are reliant upon RNGesus marking the correct target, if at all.

As for itemisation changes, I can see the sheen items being quite core on her now. Both IBG and Trinity Force give her mana for extra charges of her ult, and now that her W and R are on 1 sec CDs, she can now efficiently proc spellblade AAs.

I can see her new duo combo now being

R-E-Q-AA-W-AA-R-AA-W-AA

So what are your thoughts on the possible changes? I personally like the direction they're going, but think that the current changes are probably overpowered. Was there anything that I overlooked?

4 Comments

Raptamei10/10/2014, 9:13:29 AM2 votes

No longer playable in the jungle with that blind nerf. :(

ProfDrDeath10/10/2014, 10:15:47 AM1 votes

Quinn is my main champion (preface).

I disagree with the range buff and blind nerf. She is balanced, base-stat wise, around having the shorter AA range with higher MS, higher tankiness (both her HP and Armor are high-tier among AD Carries) and the blind duration. If they buffed her range, she could become really oppressive in top lane, especially with the ult change.

The ult change...I am not sure about it. One of the justifications for her high ult CD was the fact that it packed a great deal of power, with the strong AS buff, MS buff and execute. However, I can also see the merits of changing it, especially since they are retaining Valor's defining speed feature. Not sure if anyone wanted to stay in melee form ever, though, when it doesn't feature any in-combat benefits over ranged form.

TL;DR: Absolutely against increasing AA range, wary of blind duration nerf, guardedly interested in Tag Team changes.

DarkFlameKitsune10/28/2015, 7:48:06 PM1 votes

Probably my favorite part about Quinn is fighting as Valor. I legitimately sit and wait to hit level six and burst them down from 100%-0%. I play her mid, and the gap close + Skystrike really counters Lux, Ahri, and loads of other backline mages. Without the ability to "stick" to her target with Valor, it really takes away from a lot of my gameplay style for her.

As such, I'll have to respectfully disagree with ProfDrDeath in that "it doesn't feature any in-combat benefits over ranged form." A combat initiates in mid-to-late-game, I sit back and poke and basic attack until some of the enemy are low. Tag team, vault to lowest, blind, basic attack, rinse, repeat, until you score a penta.

Quinn is the ONLY champion I've been able to score a pentakill on. As Valor.

I actually advise people who are learning to play her to use her ult as an engage and not a strict execute, because Valor is a great part of her kit. I know there are aspects of her that are outdated; that's part of what she is at the moment, but personally, I believe maybe a less drastic change would help her work back into the meta. Perhaps a larger back end to her vault? Perhaps some better defenses or a defense steroid of some sort? Maybe improved movement speed without Valor -- the build I have going for her in the current meta seems to be leaning to more movement speed. Furor boots, built early, is an integral part of my style, as well as a zeal.

I've mained Quinn a long time, since I discovered her two years ago, and my play style has moved through the meta changes, and this is an update I feel would hurt her playability in the long run. People at the moment just need to play to her strengths a little better, and this is pretty much getting rid of the strengths that make her and Valor the best team in Demacia. (Barring the Crownguards, but those are 2 separate champions.)

CHOPSTICKUHH10/28/2015, 8:01:57 PM1 votes

I love it all except the blind nerf, and the totally damage removal of her ult, but all and all I'll have to play and see