Balance team's wish to make Ahri popular is ruining the champion for the 1-trick ponies

Cater··1 votes·781 views

And it also removes her identity and skillfloor.

Hey there, I've been an Ahri 1-trick pony since I've started playing the game(Jayce patch). I played her during the good times, when no one played her, to the bad times, where her popularity and banrate went nutts(probably gonna be in 5.2).


Ahri has clear and important weaknesses

Now let me explain what I mean in the title. With every patch that followed 3.13(Charm amp patch), Ahri became easier and easier to play, the buffs mainly targeted her early game, her major weakness. Ahri is traditionally a weak early game champion because she is gated by her mana, she had a hard time against early bullies, and her kit works way too well with her ultimate, meaning that she is a bit of a lackluster without it. I'm sure we can all see what happens if Riot tries to take away the weaknesses of a champion just so that she becomes popular.


Early, abandoned assassin Ahri

So let's start from patch 3.13, where Ahri was made an assassin, the changes came, many people left her because she couldn't just DFG people to death without losing, getting fed on her became harder, due to harder laning phase, you became a bit more gated by the mana and without landing your charm, it was harder to all in people. All in all, Ahri was hard to play during the laning phase, people abandoned her, later in the game she was as good as ever and didn't require much skill, since you could just DFG people to death if you are moderately fed. I must state, learning Ahri's laning phase, learning how to conserve mana and killing someone pre-6 felt awesome. It was really rewarding to master Ahri, especially since most people gave up Ahri, because she wasn't freelo.


First buffs

Then here came the attempts to make her easier. Patch 3.15 Ahri got 20 extra mana and 0.75 mana/5, it is really meaningless, but an acceptable quality of life change. Ahri was in a decent position, despite the meta being anti-Ahri(hello Lulu, Kayle, Braum, LeBlanc, Yasuo), she had about 49.5% winrate, 6% pickrate. So whoever decided to take Ahri into ranked, probably put some work into her and found decent success.


Ahri in a good spot, Riot gives her special privileges

I think Ahri mains can agree that she was in a perfect position, people who were known for their Ahries picked her sometimes competitively. When I say Ahri main, I'm not talking about people, who abandoned her, claiming to be Ahri mains, never played her when she wasn't considered top tier, crying daily on the League forums for buffs. Even the meta shifted in her favour, she got an indirect buff with Athene's nerf and Riot announced that Ahri is just below top tier, so they are buffing her to be played competitively. Honestly, I don't know how many other champions got this treatment, I think exactly 0.


Patch of downhill

Dreaded patch 4.12 came, Q -15 mana and 0.05 AP ratio. The mana buffs meant that Q became spammable, you no longer needed to hit every Q to do well in lane. You could miss majority of your orb and be carried by your passive and low mana costs pre-6. For first time in 1 year Ahri became pathetically easy to play and to have success with. This pretty much destroyed all the work of the 1-trick ponies and mains, who put something into her. You no longer needed the basics of Ahri to do decent, you got through laning phase, you DFG-d people, they died. That's how most Ahries played I've seen. While for the 1-trick ponies the mana buffs were somewhat meaningless, we don't spam as much, we tried to only use Q, when we were 100% sure we gonna hit it, we knew how to use the passive exactly in our favour. Even the 0.05 AP ratio buff was only needed if you were behind or built Chalice, which most competent Ahries didn't do. The buff was not needed since an Ahri with 2 dorans, and a fiendish codex cleared the caster minions at lvl 9 beforehand.


Ahri is easy to play, identity fading

So as far, Ahri's identity as a weak laner started to fade, she was able to spam, able to sustain up. If you got through laning phase in one piece, the game after getting a DFG was never hard, since most of the time bot lane is totally defenceless against a DFG Ahri that's not behind.


5.2 changes are in the wrong direction

Then patch 5.2 came. I understand that Ahri is a really popular champion and therefore, they want Ahri to be played competitively, but the direction the balance team is aiming for is just really sad. In competitive, you can't really have a champion that has a low impact, when their ult is down, their ability to skirmish frequently is a must most of the time. I think we can all agree, that pre-5.2 Ahri was indeed weak during skirmishes without Spirit Rush. The new orb grants Ahri the ability to position herself during fights, giving her an easier time to land her charm, she can even stay around during skirmishes, significantly improving her scrapping potential without her ult up. You basically don't really need your ultimate anymore, you can be a big deal without it.


Ahri the bully

But this wasn't the only huge change. The Q grants so much movespeed, that Ahri herself became a bully of some sorts. Her trades can be insane, you can't pop in and pop out landing autos on her anymore, while she can auto you, use her orb and run away from retaliation. Her laning phase became abusive, especially vs skillshot champions.


Ahri is not what she used to be, Identity is almost direct opposite

Pre-5.2 and especially pre-4.12 Ahri was a champion, who had a weak pre-6 compared to most mages, she was more ultimate reliant, than most champions and she was a force to reckon with post-6. Post-5.2 Ahri lost her identity, she is almost the exact opposite, she became a lanebully, she is not a sitting duck without her ultimate, the only trait that still matches is that she is a beast post-6.


Riot should have waited before buffing Ahri, if buffing her at all

As a final note, the Ahri changes are rushed. In fact, I don't think she needed any changes after the removal of DFG. Yes, she wouldn't be played in the LCS, but it would have increased her skillfloor, what I think Ahri desperately needed.

Morale of 1-trick ponies

I understand that most part of League's community loves playing Ahri and likes her as a champion in general, but if you really wanna play her, you should play her when she is labelled as weak. Aimlessly asking for buffs and buffing her just pushes Ahri into a bad spot. As I've said, she is way too easy to play and doing well with her doesn't feel as an accomplishment anymore.


Tl:dr

Riot tries to make Ahri popular, so they give her mana buffs, that are useless for mains, but helps whoever didn't put practice Ahri. The mana buffs lower Ahri's skillfloor, so she becomes too easy to play. Patch 5.2 buffs were not needed and is completely the opposite of Ahri's identity, nullifying her weaknesses. Only reason Riot buffed her because they want her popular, she is still easy as F to play because she is currently too strong.

15 Comments

Felixphaeton2 votes

Wait what? Ahri's laning pre-3.13 was considered very strong.

Her original identity was that of a kitey mage, exactly as it is now. Her assassin side is the one that felt out of place ever since Faker popularized DFG rush.

Her mana buffs and movespeed bonus can be considered modernizations, so that she remains the wily fox that nimbly darts around a fight in a game increasingly plagued by mobility creep.

Cater1 votes

{quoted}

Wait what? Ahri's laning pre-3.13 was considered very strong.

Her original identity was that of a kitey mage, exactly as it is now. Her assassin side is the one that felt out of place ever since Faker popularized DFG rush.

Did you even read what I said? I have absolutely said 0 things about her being an assassin or mage. And no, her laning phase was never considered strong, it has always been behind other traditional mage, who had the lane presence.

Sailor Mint1 votes

She had some kill pressure in lane until the change. She also did extremely well against level 2 ganks.

Post-Charm mana cost increase, using it in lane in any non-kill scenario could lose you the lane. It was also really common to get a kill and finding yourself unable to shove the lane yourself, effectively losing more than you had gained.

Felixphaeton1 votes

{quoted}

Did you even read what I said? I have absolutely said 0 things about her being an assassin or mage. And no, her laning phase was never considered strong, it has always been behind other traditional mage, who had the lane presence.

What do you mean by identity then? Because "weak laner" is not an identity.

Consider when Ahri was released. What were the other popular mid laners then? Karthus, Morgana, Cassiopeia, Lux, Anivia, etc.

These generally pretty defensive mids, and Ahri can deal with all of them pretty well. She might not be able to bully all of them, but her laning was strong enough to handle them in lane, and she definitely out-roamed all of them.

Cater1 votes

{quoted}

What do you mean by identity then? Because "weak laner" is not an identity.

Consider when Ahri was released. What were the other popular mid laners then? Karthus, Morgana, Cassiopeia, Lux, Anivia, etc.

These generally pretty defensive mids, and Ahri can deal with all of them pretty well. She might not be able to bully all of them, but her laning was strong enough to handle them in lane, and she definitely out-roamed all of them.

Being a somewhat of a weak laner, being a sitting duck without her ulti, being really strong with her ult up, I think it's an identity. When Ahri was released, she was kinda broken, she was pretty much good at everything, we can't say that's her main thing. If we follow this logic, we could just say, that Zyra's identity is queen of mid lane, just because she was so broken when she was released. And before 3.13, after some nerfs, she had problems, Cassio was nearly impossible, Ori could easely bully Ahri, I recall Link dying to Karthus 1v1 as Ahri pre-6 in competitive games(lol) , I feel Lux could bully her around.

And yes, defensive mid, who all outranged Ahri, so she got bullied pre-6 due to her range. She outroamed pretty much everyone, yes.

Felixphaeton1 votes

Everything you listed is simply an aspect of a champion gameplay that can be applied to many other champs. That's not "identity". Her identity is a wily fox, and she should play like one. Uncatchable, agile, and playful.

Her current form is a great representation of this.

Cater1 votes

{quoted}

Everything you listed is simply an aspect of a champion gameplay that can be applied to many other champs. That's not "identity". Her identity is a wily fox, and she should play like one. Uncatchable, agile, and playful.

Her current form is a great representation of this.

Isn't she insanely broken atm? They added mobility to her kit that was never meant to be there.

Blazing Tenshi1 votes

{quoted}

Wait what? Ahri's laning pre-3.13 was considered very strong.

Her original identity was that of a kitey mage, exactly as it is now. Her assassin side is the one that felt out of place ever since Faker popularized DFG rush.

Her mana buffs and movespeed bonus can be considered modernizations, so that she remains the wily fox that nimbly darts around a fight in a game increasingly plagued by mobility creep.

Lux e, costs more mana then standardized ult costs. Champion favoritism.

Sailor Mint1 votes

The Charm mana change made Ahri completely harmless in lane.

Remember requiring 80%+ mana and Ignite to kill someone? Do you really miss a single wasted Charm being enough to lose you the lane?

Ahri went from being able to hold her on in lane to having to rely on her opponent making glaring mistakes, and even then, she had a hard time finalizing kills. She was known for having a safe reliable early game. What's that if not an identity changing nerf?

Cater1 votes

[{quoted}](name=Devi Freak Mint,realm=NA,application-id=3ErqAdtq,discussion-id=vEEv7EWY,comment-id=0001,timestamp=2015-01-30T19:30:18.649+0000)

The Charm mana change made Ahri completely harmless in lane.

Remember requiring 80%+ mana and Ignite to kill someone? Do you really miss a single wasted Charm being enough to lose you the lane?

Ahri went from being able to hold her on in lane to having to rely on her opponent making glaring mistakes, and even then, she had a hard time finalizing kills. She was known for having a safe reliable early game. What's that if not an identity changing nerf?

She had some kill pressure in lane until the change. She also did extremely well against level 2 ganks.

Post-Charm mana cost increase, using it in lane in any non-kill scenario could lose you the lane. It was also really common to get a kill and finding yourself unable to shove the lane yourself, effectively losing more than you had gained.

You really underestimate her laning phase. She had more than enough mana to kill people, when they made mistakes. If you continuously landed your Q instead of firing it random, you would have stacked enough damage to kill them before you ran oom, especially if you avoided using Q at lvl 1-2. And honestly, yes, it was fun killing people with the last drops of my mana. Before the changes, people had that dumb habit, where they threw out charms at random, one might land. With the changes, you just had to make sure you landed it. It was hard but rewarding.

She has always been considered somewhat of a safe laner, since Q doesn't cost much mana, has a decent range and she has a lot of sustain. Not because damn, I can spam charm and be K.

If you lost your lane because you spam charm 24/7, it's your own fault. And yes, sometimes you ran oom after killing someone, but not pushing the lane will never equal being behind for killing someone. +dangerous game gave you back a plenty of mana.

Anyhow, as things stay, it seems people were just too bad to adopt to a non-spam Ahri and they just cried for buffs.

Sailor Mint1 votes

You had enough mana for 4 spellcasts and it took ~90 seconds to regen enough mana for an extra cast. Level ups gave you 50 mana, not enough for a single Orb.

If you had to use any mana to manage the wave, you didn't have enough mana to a secure a solo kill.

Cater1 votes

[{quoted}](name=Devi Freak Mint,realm=NA,application-id=3ErqAdtq,discussion-id=vEEv7EWY,comment-id=000100000000,timestamp=2015-01-30T20:14:22.597+0000)

You had enough mana for 4 spellcasts and it took ~90 seconds to regen enough mana for an extra cast. Level ups gave you 50 mana, not enough for a single Orb.

If you had to use any mana to manage the wave, you didn't have enough mana to a secure a solo kill.

Hmmm, her base mana regen was 7/5, she had 3/5 from dorans and 3/5 from masteries. So 13/5 at lvl 0. You roughly needed 27 seconds to get 70 mana for a Q, again, this is at lvl 0, she gains 0.6/5/lvl. So with the dorans and feast, you got 5 mana back for every minion you kill, roughly lowering the time it takes you to regen the Q by 2 seconds for each cs. Perfect cs=Less than 15 secs/Q

Sailor Mint1 votes

While did I forget to include items and masteries, you still didn't address the crux of the issue.

You needed your entire mana bar and ignite to kill them. Against an opponent with any kind of wave clear, you had to spend mana to not get shoved. Which meant you either had to sacrifice cs or kill pressure.

Cater1 votes

[{quoted}](name=Devi Freak Mint,realm=NA,application-id=3ErqAdtq,discussion-id=vEEv7EWY,comment-id=00010000000000000000,timestamp=2015-01-30T20:41:58.670+0000)

While did I forget to include items and masteries, you still didn't address the crux of the issue.

You needed your entire mana bar and ignite to kill them. Against an opponent with any kind of wave clear, you had to spend mana to not get shoved. Which meant you either had to sacrifice cs or kill pressure.

You can do both. Anyway, with perfect cs, you could use your orb twice per wave and maintain your mana, if you use more than 4 Orb of Deceptions per wave, chances you were playing superagro, or your opponent is using mana too, so both of you ran oom. I also don't think that 100% of league players hardcore shove their waves.

Sailor Mint1 votes

Rose tinted glasses are clouding your memory.

All that was played before Ahri was buffed were the likes of Ziggs, Syndra, Gragas, Ori and LeBlanc. All champions with strong laning, wave clear and/or kill pressure on Ahri and most importantly, better mana. Unless you were laning against a Nidalee or TF, you had zero kill pressure pre-6.

No matter which way you slice it, you could not kill anyone with only half mana. And draining their pots was a very hollow victory.

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